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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_WIN32_WRAPPER_H
#define PLATFORM_SDL_WIN32_WRAPPER_H
#include "common/scummsys.h"
HRESULT SHGetFolderPathFunc(HWND hwnd, int csidl, HANDLE hToken, DWORD dwFlags, LPSTR pszPath);
// Helper functions
namespace Win32 {
/**
* Checks if the current running Windows version is greater or equal to the specified version.
* See: https://docs.microsoft.com/en-us/windows/desktop/sysinfo/operating-system-version
*
* @param majorVersion The major version number (x.0)
* @param minorVersion The minor version number (0.x)
*/
bool confirmWindowsVersion(int majorVersion, int minorVersion);
/**
* Converts a C string into a Windows wide-character string.
* Used to interact with Win32 Unicode APIs with no ANSI fallback.
*
* @param s Source string
* @return Converted string
*
* @note Return value must be freed by the caller.
*/
wchar_t *ansiToUnicode(const char *s, uint codePage = CP_ACP);
/**
* Converts a Windows wide-character string into a C string.
* Used to interact with Win32 Unicode APIs with no ANSI fallback.
*
* @param s Source string
* @return Converted string
*
* @note Return value must be freed by the caller.
*/
char *unicodeToAnsi(const wchar_t *s, uint codePage = CP_ACP);
uint getCurrentCharset();
}
#endif
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