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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SCUMMAPP_H
#define SCUMMAPP_H
#include <eikapp.h>
#include <e32base.h>
#include <sdlapp.h>
#if defined(EPOC_AS_APP) && !defined(UIQ3) && !defined(S60V3)
#include "ECompXL.h"
#endif
class CScummApp : public CSDLApp {
public:
CScummApp();
~CScummApp();
#if defined(UIQ3)
/**
* Returns the resource id to be used to declare the views supported by this UIQ3 app
* @return TInt, resource id
*/
TInt ViewResourceId();
#endif
TUid AppDllUid() const;
void GetDataFolder(TDes& aDataFolder);
#if defined(EPOC_AS_APP) && !defined(UIQ3) && !defined(S60V3)
TECompXL iECompXL;
#endif
};
#endif
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