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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ScummVMapph
#define ScummVMapph
#include <eikapp.h>
#include <e32base.h>
#include <coecntrl.h>
#include <eikenv.h>
#include <coeview.h>
#include <eikappui.h>
class CScummVM : public CEikApplication {
public:
CScummVM();
~CScummVM();
CApaDocument *CreateDocumentL();
TUid AppDllUid() const;
};
#include <eikdoc.h>
class CScummVMDoc : public CEikDocument {
public:
CScummVMDoc(CEikApplication &aApplicaiton);
~CScummVMDoc();
CEikAppUi *CreateAppUiL();
void ConstructL();
};
#include <eikappui.h>
class CScummVMUi;
class CScummWatcher : public CActive {
public:
CScummWatcher();
~CScummWatcher();
void DoCancel();
void RunL();
CScummVMUi *iAppUi;
};
class CScummVMUi : public CEikAppUi {
public:
CScummVMUi();
~CScummVMUi();
void ConstructL();
void HandleCommandL(TInt aCommand);
void HandleForegroundEventL(TBool aForeground);
void BringUpEmulatorL();
private:
TThreadId iThreadId;
TInt iExeWgId;
RThread iThreadWatch;
CScummWatcher *iWatcher;
};
#endif
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