aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/symbian/src/SymbianActions.cpp
blob: da127eaec6abdc3f4b04e9c22f1f511539aec360 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "backends/platform/symbian/src/SymbianActions.h"

#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"

#include <sdl.h>

namespace GUI {

// SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone
// or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :)

const Common::String actionNames[] = {
	"Up",
	"Down",
	"Left",
	"Right",
	"Left Click",
	"Right Click",
	"Save",
	"Skip",
	"Zone",
	"Multi Function",
	"Swap character",
	"Skip text",
	"Pause",
	"Fast mode",
	"Quit",
	"Debugger"
};

#ifdef UIQ
static const int ACTIONS_DEFAULT[ACTION_LAST] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_F1, SDLK_F2, SDLK_F5, SDLK_PAGEDOWN, '9', 0, 0, SDLK_PAGEUP, 0, 0, 0, 0};
#elif defined (S60)
const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '9', 0, 0, 0, 0, 0, 0, 0};
#elif defined (S90)
const int ACTIONS_DEFAULT[ACTION_LAST] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, 0, 0, SDLK_MENU, SDLK_ESCAPE, 0, 0 , 0, 0, 0, 0, 0, 0};
#else
const int ACTIONS_DEFAULT[ACTION_LAST] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_F1, SDLK_F2, SDLK_MENU, SDLK_ESCAPE, 0, 0, 0, 0, 0, 0, 0, 0};
#endif

// creator function according to Factory Pattern
void SymbianActions::init() {
	_instance = new SymbianActions();
}


Common::String SymbianActions::actionName(ActionType action) {
	return actionNames[action];
}

int SymbianActions::size() {
	return ACTION_LAST;
}

Common::String SymbianActions::domain() {
	return Common::ConfigManager::kApplicationDomain;
}

int SymbianActions::version() {
	return ACTION_VERSION;
}

SymbianActions::SymbianActions()
 : Actions() {
	int i;

	for (i = 0; i < ACTION_LAST; i++) {
		_action_mapping[i] = ACTIONS_DEFAULT[i];
		_action_enabled[i] = false;
	}

}

void SymbianActions::initInstanceMain(OSystem *mainSystem) {
	Actions::initInstanceMain(mainSystem);

	// Mouse Up
	_action_enabled[ACTION_UP] = true;

	// Mouse Down
	_action_enabled[ACTION_DOWN] = true;

	// Mouse Left
	_action_enabled[ACTION_LEFT] = true;

	// Mouse Right
	_action_enabled[ACTION_RIGHT] = true;

	// Left Click
	_action_enabled[ACTION_LEFTCLICK] = true;

	// Right Click
	_action_enabled[ACTION_RIGHTCLICK] = true;

	// Skip
	_action_enabled[ACTION_SKIP] = true;
	_key_action[ACTION_SKIP].setKey(SDLK_ESCAPE);
}

void SymbianActions::initInstanceGame() {
	Common::String gameid(ConfMan.get("gameid"));
	bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0);
	bool is_sword1 = (gameid == "sword1");
	bool is_sword2 = (strcmp(gameid.c_str(), "sword2") == 0);
	bool is_sky = (strncmp(gameid.c_str(), "sky", 3) == 0);
	bool is_saga = (gameid == "saga");
	bool is_comi = (strncmp(gameid.c_str(), "comi", 4) == 0);
	bool is_queen = (strncmp(gameid.c_str(), "queen", 5) == 0);
	bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
	bool is_kyra = (gameid == "kyra1");
	bool is_samnmax = (gameid == "samnmax");
	bool is_cine = (gameid == "cine");
	bool is_touche = (gameid == "touche");
	bool is_agi = (gameid == "agi");
	bool is_parallaction = (gameid == "parallaction");
	bool is_lure = (gameid == "lure");
	bool is_feeble = (gameid == "feeble");

	Actions::initInstanceGame();

	// Initialize keys for different actions
	// Pause
	_key_action[ACTION_PAUSE].setKey(' ');
	_action_enabled[ACTION_PAUSE] = true;


	// Save
	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
		_action_enabled[ACTION_SAVE] = false;
	else {
		_action_enabled[ACTION_SAVE] = true;

		if (is_queen) {
			_key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F1 key for FOTAQ
		} else if (is_sky) {
			_key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5);
		} else if (is_cine) {
			_key_action[ACTION_SAVE].setKey(Common::ASCII_F10, Common::KEYCODE_F10); // F10
		} else if (is_agi) {
			_key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, Common::KEYCODE_ESCAPE);
		} else if (is_parallaction) {
			_key_action[ACTION_SAVE].setKey('s', Common::KEYCODE_s);
		} else {
			_key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F5 key
		}
	}
	// Quit
	_action_enabled[ACTION_QUIT] = true;

	// Skip text
	if (!is_cine && !is_parallaction)
		_action_enabled[ACTION_SKIP_TEXT] = true;
	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
		_key_action[ACTION_SKIP_TEXT].setKey(Common::KEYCODE_ESCAPE, Common::KEYCODE_ESCAPE); // Escape key
	else {
		_key_action[ACTION_SKIP_TEXT].setKey(SDLK_PERIOD);
	}

	// Enable fast mode
	_action_enabled[ACTION_FASTMODE] = true;
	_key_action[ACTION_FASTMODE].setKey('f', Common::KEYCODE_f, KMOD_CTRL);

	// Swap character
	_action_enabled[ACTION_SWAPCHAR] = true;
	_key_action[ACTION_SWAPCHAR].setKey('b'); // b

	// Zone
	_action_enabled[ACTION_ZONE] = true;

	// Multi function key
	_action_enabled[ACTION_MULTI] = true;
	if (is_agi)
		_key_action[ACTION_MULTI].setKey(SDLK_PAUSE); // agi: show predictive dialog
	else if (is_gob)
		_key_action[ACTION_MULTI].setKey(Common::ASCII_F1, Common::KEYCODE_F1); // bargon : F1 to start
	else if (gameid == "atlantis")
		_key_action[ACTION_MULTI].setKey('0', Common::KEYCODE_KP0); // fate of atlantis : Ins to sucker-punch
	else
		_key_action[ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V

	// Enable debugger
	_action_enabled[ACTION_DEBUGGER] = true;
	_key_action[ACTION_DEBUGGER].setKey('d', Common::KEYCODE_d, KMOD_CTRL);



}


SymbianActions::~SymbianActions() {
}

bool SymbianActions::perform(ActionType /*action*/, bool /*pushed*/) {

	return false;
}

} // namespace GUI