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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SYMBIANACTIONS_H
#define SYMBIANACTIONS_H
#include "common/scummsys.h"
#include "common/system.h"
#include "gui/Key.h"
#include "gui/Actions.h"
namespace GUI {
#define ACTION_VERSION 7
enum actionType {
ACTION_UP = 0,
ACTION_DOWN,
ACTION_LEFT,
ACTION_RIGHT,
ACTION_LEFTCLICK,
ACTION_RIGHTCLICK,
ACTION_SAVE,
ACTION_SKIP,
ACTION_ZONE,
ACTION_MULTI,
ACTION_SWAPCHAR,
ACTION_SKIP_TEXT,
ACTION_PAUSE,
ACTION_FASTMODE,
ACTION_QUIT,
ACTION_DEBUGGER,
ACTION_MAINMENU,
ACTION_VKB,
ACTION_KEYMAPPER,
ACTION_LAST
};
class SymbianActions : public Actions {
public:
// Actions
bool perform(ActionType action, bool pushed = true);
Common::String actionName(ActionType action);
int size();
static void init();
void initInstanceMain(OSystem *mainSystem);
void initInstanceGame();
// Action domain
Common::String domain();
int version();
~SymbianActions();
private:
SymbianActions();
};
} // namespace GUI
#endif
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