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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sdlapp.h> // for CSDLApp::GetExecutablePathCStr() @ Symbian::GetExecutablePath()
#include <bautils.h>
#include <eikenv.h> // for CEikonEnv::Static()
#define FORBIDDEN_SYMBOL_EXCEPTION_fclose
#define FORBIDDEN_SYMBOL_EXCEPTION_fopen
#include "backends/platform/symbian/src/SymbianOS.h"
#include "backends/platform/symbian/src/SymbianActions.h"
#include "common/config-manager.h"
#include "common/scummsys.h"
#include "common/translation.h"
#include "gui/message.h"
#include "backends/fs/symbian/symbian-fs-factory.h"
#include "backends/saves/default/default-saves.h"
#include "backends/events/symbiansdl/symbiansdl-events.h"
#include "backends/graphics/symbiansdl/symbiansdl-graphics.h"
#include "backends/mixer/symbiansdl/symbiansdl-mixer.h"
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#define DEFAULT_SAVE_PATH "Savegames"
////////// extern "C" ///////////////////////////////////////////////////
namespace Symbian {
// make this easily available everywhere
char *GetExecutablePath() {
return CSDLApp::GetExecutablePathCStr();
}
} // namespace Symbian {
////////// OSystem_SDL_Symbian //////////////////////////////////////////
OSystem_SDL_Symbian::OSystem_SDL_Symbian()
:
_RFs(0) {
}
void OSystem_SDL_Symbian::init() {
_RFs = &CEikonEnv::Static()->FsSession();
_fsFactory = new SymbianFilesystemFactory();
OSystem_SDL::init();
}
void OSystem_SDL_Symbian::initBackend() {
// Calculate the default savepath
Common::String savePath;
savePath = Symbian::GetExecutablePath();
savePath += DEFAULT_SAVE_PATH "\\";
_savefileManager = new DefaultSaveFileManager(savePath);
// If savepath has not already been set then set it
if (!ConfMan.hasKey("savepath")) {
ConfMan.set("savepath", savePath);
}
// Ensure that the current set path (might have been altered by the user) exists
Common::String currentPath = ConfMan.get("savepath");
TFileName fname;
TPtrC8 ptr((const unsigned char*)currentPath.c_str(), currentPath.size());
fname.Copy(ptr);
BaflUtils::EnsurePathExistsL(static_cast<OSystem_SDL_Symbian *>(g_system)->FsSession(), fname);
ConfMan.setBool("FM_high_quality", false);
#if !defined(S60) || defined(S60V3) // S60 has low quality as default
ConfMan.setBool("FM_medium_quality", true);
#else
ConfMan.setBool("FM_medium_quality", false);
#endif
// Symbian OS should have joystick_num set to 0 in the ini file,
// but uiq devices might refuse opening the joystick
ConfMan.setInt("joystick_num", 0);
ConfMan.flushToDisk();
GUI::Actions::init();
// Creates the backend managers
if (_eventSource == 0)
_eventSource = new SymbianSdlEventSource();
if (_mixerManager == 0) {
_mixerManager = new SymbianSdlMixerManager();
// Setup and start mixer
_mixerManager->init();
}
if (_graphicsManager == 0)
_graphicsManager = new SymbianSdlGraphicsManager(_eventSource);
// Call parent implementation of this method
OSystem_SDL::initBackend();
// Initialize global key mapping for Smartphones
GUI::Actions* actions = GUI::Actions::Instance();
actions->initInstanceMain(this);
actions->loadMapping();
}
void OSystem_SDL_Symbian::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
Common::FSNode pluginsNode(Symbian::GetExecutablePath());
if (pluginsNode.exists() && pluginsNode.isDirectory()) {
s.add("SYMBIAN_DATAFOLDER", new Common::FSDirectory(Symbian::GetExecutablePath()), priority);
}
}
void OSystem_SDL_Symbian::quitWithErrorMsg(const char * /*aMsg*/) {
CEikonEnv::Static()->AlertWin(_L("quitWithErrorMsg()")) ;
if (g_system)
g_system->quit();
}
void OSystem_SDL_Symbian::quit() {
delete GUI_Actions::Instance();
// Call parent implementation of this method
OSystem_SDL::quit();
}
void OSystem_SDL_Symbian::engineInit() {
// Check mappings for the engine just started
checkMappings();
}
void OSystem_SDL_Symbian::engineDone() {
// Need to reset engine to basic state after an engine has been running
GUI::Actions::Instance()->initInstanceMain(this);
}
void OSystem_SDL_Symbian::checkMappings() {
if (ConfMan.get("gameid").empty() || GUI::Actions::Instance()->initialized())
return;
GUI::Actions::Instance()->initInstanceGame();
}
// make sure we always go to normal, even if the string might be set wrong!
bool OSystem_SDL_Symbian::setGraphicsMode(const char * /*name*/) {
return _graphicsManager->setGraphicsMode(0);
}
Common::String OSystem_SDL_Symbian::getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
strcpy(configFile, Symbian::GetExecutablePath());
strcat(configFile, DEFAULT_CONFIG_FILE);
return configFile;
}
void OSystem_SDL_Symbian::setupIcon() {
// Don't for Symbian: it uses the EScummVM.aif file for the icon.
}
RFs& OSystem_SDL_Symbian::FsSession() {
return *_RFs;
}
void OSystem_SDL_Symbian::initSize(uint w, uint h, const Graphics::PixelFormat *format ) {
if(w != 640 && w != 320) {
if(w > 320) {
w = 640;
}
else {
w = 320;
}
}
if(h != 480 && h != 400 && h != 240 && h != 200) {
if(h > 400) {
h = 480;
} else if(h > 240){
h = 400;
} else if(h > 200) {
h = 240;
} else {
h = 200;
}
}
ModularBackend::initSize(w, h, format);
}
// Symbian bsearch implementation is flawed
void* scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *)) {
// Perform binary search
size_t lo = 0;
size_t hi = nmemb;
while (lo < hi) {
size_t mid = (lo + hi) / 2;
const void *p = ((const char *)base) + mid * size;
int tmp = (*compar)(key, p);
if (tmp < 0)
hi = mid;
else if (tmp > 0)
lo = mid + 1;
else
return (void *)p;
}
return NULL;
}
int remove(const char *path)
{
return unlink(path);
}
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