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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_SYMBIAN_H
#define PLATFORM_SDL_SYMBIAN_H
#include "backends/platform/sdl/sdl.h"
class RFs;
class OSystem_SDL_Symbian : public OSystem_SDL {
public:
OSystem_SDL_Symbian();
// Override from OSystem_SDL
virtual void init();
virtual void initBackend();
virtual void quit();
virtual void engineInit();
virtual void engineDone();
virtual Common::String getDefaultConfigFileName();
virtual bool hasFeature(Feature f);
/**
* Returns reference to File session
*/
RFs& FsSession();
void quitWithErrorMsg(const char *msg);
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
protected:
/**
* Used to intialized special game mappings
*/
void checkMappings();
RFs* _RFs;
};
#endif
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