aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/symbian/src/SymbianOS.h
blob: 85b5e131dabff9140596173db387fb0880ad57aa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef SDLSYMBIAN_H
#define SDLSYMBIAN_H

#include "backends/platform/sdl/sdl.h"

#define TOTAL_ZONES 3
class RFs;

class OSystem_SDL_Symbian : public OSystem_SDL {
public:
	OSystem_SDL_Symbian();
	virtual ~OSystem_SDL_Symbian();

public:
	/**
	 * The following method is called once, from main.cpp, after all
	 * config data (including command line params etc.) are fully loaded.
	 */
	virtual void initBackend();

	int getDefaultGraphicsMode() const;
	const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
	bool setGraphicsMode(const char *name);
	void quitWithErrorMsg(const char *msg);
	virtual bool hasFeature(Feature f);
	void setFeatureState(Feature f, bool enable);

	// Set function that generates samples
	//
	// This function is overridden by the symbian port in order to provide MONO audio
	// downmix is done by supplying our own audiocallback
	//
	virtual void setupMixer(); // overloaded by CE backend

	// Overloaded from SDL_Commmon
	void quit();

	// Returns reference to File session
	RFs& FsSession();

	void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
protected:
	//
	// The mixer callback function.
	//
	static void symbianMixCallback(void *s, byte *samples, int len);


	virtual Common::SeekableReadStream *createConfigReadStream();
	virtual Common::WriteStream *createConfigWriteStream();
public:
	// vibration support
#ifdef USE_VIBRA_SE_PXXX
	//
	// Intialize the vibration api used if present and supported
	//
	void initializeVibration();

	//
	// Turn vibration on, repeat no time
	// @param vibraLength number of repetitions
	//
	void vibrationOn(int vibraLength);

	//
	// Turns the vibration off
	//
	void vibrationOff();

protected:
	SonyEricsson::CVibration* _vibrationApi;
#endif // USE_VIBRA_SE_PXXX

protected:

	//
	// This is an implementation by the remapKey function
	// @param SDL_Event to remap
	// @param ScumVM event to modify if special result is requested
	// @return true if Common::Event has a valid return status
	//
	bool remapKey(SDL_Event &ev, Common::Event &event);

	void setWindowCaption(const char *caption);

	/**
	 * Allows the backend to perform engine specific init.
	 * Called just before the engine is run.
	 */
	virtual void engineInit();

	/**
	 * Allows the backend to perform engine specific de-init.
	 * Called after the engine finishes.
	 */
	virtual void engineDone();

	//
	// Used to intialized special game mappings
	//
	void check_mappings();

	void initZones();

	// Audio
	int _channels;

	byte *_stereo_mix_buffer;

	// Used to handle joystick navi zones
	int _mouseXZone[TOTAL_ZONES];
	int _mouseYZone[TOTAL_ZONES];
	int _currentZone;

	struct zoneDesc {
		int x;
		int y;
		int width;
		int height;
	};

	static zoneDesc _zones[TOTAL_ZONES];
	RFs* _RFs;
};

#endif