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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SDLSYMBIANH
#define SDLSYMBIANH
#include "backends/platform/sdl/sdl.h"
#define TOTAL_ZONES 3
class RFs;
class OSystem_SDL_Symbian : public OSystem_SDL {
public:
OSystem_SDL_Symbian();
virtual ~OSystem_SDL_Symbian();
public:
/**
* The following method is called once, from main.cpp, after all
* config data (including command line params etc.) are fully loaded.
*/
virtual void initBackend();
int getDefaultGraphicsMode() const;
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(const char *name);
void quitWithErrorMsg(const char *msg);
virtual bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
// Set function that generates samples
//
// This function is overridden by the symbian port in order to provide MONO audio
// downmix is done by supplying our own audiocallback
//
virtual void setupMixer(); // overloaded by CE backend
// Overloaded from SDL_Commmon
void quit();
// Returns reference to File session
RFs& FsSession();
protected:
//
// The mixer callback function, passed on to OSystem::setSoundCallback().
// This simply calls the mix() method.
// and then does downmixing for symbian if needed
//
static void symbianMixCallback(void *s, byte *samples, int len);
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
public:
// vibration support
#ifdef USE_VIBRA_SE_PXXX
//
// Intialize the vibration api used if present and supported
//
void initializeVibration();
//
// Turn vibration on, repeat no time
// @param vibraLength number of repetitions
//
void vibrationOn(int vibraLength);
//
// Turns the vibration off
//
void vibrationOff();
protected:
SonyEricsson::CVibration* _vibrationApi;
#endif // USE_VIBRA_SE_PXXX
protected:
//
// This is an implementation by the remapKey function
// @param SDL_Event to remap
// @param ScumVM event to modify if special result is requested
// @return true if Common::Event has a valid return status
//
bool remapKey(SDL_Event &ev, Common::Event &event);
void setWindowCaption(const char *caption);
//
// Used to intialized special game mappings
//
void check_mappings();
void initZones();
// Audio
int _channels;
byte *_stereo_mix_buffer;
// Used to handle joystick navi zones
int _mouseXZone[TOTAL_ZONES];
int _mouseYZone[TOTAL_ZONES];
int _currentZone;
typedef struct zoneDesc {
int x;
int y;
int width;
int height;
} zoneDesc;
static zoneDesc _zones[TOTAL_ZONES];
RFs* _RFs;
};
#endif
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