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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <FApp.h>
#include <FSysSystemTime.h>
#include "common/translation.h"
#include "base/main.h"
#include "backends/platform/tizen/form.h"
#include "backends/platform/tizen/system.h"
using namespace Tizen::Base::Collection;
using namespace Tizen::Base::Runtime;
using namespace Tizen::Ui::Controls;
// round down small Y touch values to 1 to allow the
// cursor to be positioned at the top of the screen
#define MIN_TOUCH_Y 20
// block for up to 2.5 seconds during shutdown to
// allow the game thread to exit gracefully.
#define EXIT_SLEEP_STEP 10
#define EXIT_SLEEP 250
//
// TizenAppForm
//
TizenAppForm::TizenAppForm() :
_gestureMode(false),
_osdMessage(NULL),
_gameThread(NULL),
_eventQueueLock(NULL),
_state(kInitState),
_buttonState(kLeftButton),
_shortcut(kEscapeKey) {
}
result TizenAppForm::Construct() {
TizenSystem *tizenSystem = NULL;
result r = Form::Construct(FORM_STYLE_NORMAL);
if (!IsFailed(r)) {
tizenSystem = new TizenSystem(this);
r = tizenSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
}
if (!IsFailed(r)) {
r = tizenSystem->Construct();
}
if (!IsFailed(r)) {
_gameThread = new Thread();
r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
}
if (!IsFailed(r)) {
r = _gameThread->Construct(*this);
}
if (!IsFailed(r)) {
_eventQueueLock = new Mutex();
r = _eventQueueLock != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
}
if (!IsFailed(r)) {
r = _eventQueueLock->Create();
}
if (!IsFailed(r)) {
g_system = tizenSystem;
} else {
AppLog("Form startup failed");
delete tizenSystem;
delete _gameThread;
_gameThread = NULL;
}
return r;
}
TizenAppForm::~TizenAppForm() {
logEntered();
if (_gameThread && _state != kErrorState) {
terminate();
_gameThread->Stop();
if (_state != kErrorState) {
_gameThread->Join();
}
delete _gameThread;
_gameThread = NULL;
}
delete _eventQueueLock;
_eventQueueLock = NULL;
logLeaving();
}
//
// abort the game thread
//
void TizenAppForm::terminate() {
if (_state == kActiveState) {
((TizenSystem *)g_system)->setMute(true);
_eventQueueLock->Acquire();
Common::Event e;
e.type = Common::EVENT_QUIT;
_eventQueue.push(e);
_state = kClosingState;
_eventQueueLock->Release();
// block while thread ends
AppLog("waiting for shutdown");
for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) {
Thread::Sleep(EXIT_SLEEP);
}
if (_state == kClosingState) {
// failed to terminate - Join() will freeze
_state = kErrorState;
}
}
}
void TizenAppForm::exitSystem() {
_state = kErrorState;
if (_gameThread) {
_gameThread->Stop();
delete _gameThread;
_gameThread = NULL;
}
}
result TizenAppForm::OnInitializing(void) {
logEntered();
AddOrientationEventListener(*this);
AddTouchEventListener(*this);
SetMultipointTouchEnabled(true);
SetFormBackEventListener(this);
SetFormMenuEventListener(this);
// set focus to enable receiving key events
SetEnabled(true);
SetFocusable(true);
SetFocus();
return E_SUCCESS;
}
result TizenAppForm::OnDraw(void) {
logEntered();
return E_SUCCESS;
}
void TizenAppForm::OnOrientationChanged(const Control &source, OrientationStatus orientationStatus) {
logEntered();
if (_state == kInitState) {
_state = kActiveState;
_gameThread->Start();
}
}
Tizen::Base::Object *TizenAppForm::Run() {
logEntered();
scummvm_main(0, 0);
if (_state == kActiveState) {
Tizen::App::Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
}
_state = kDoneState;
return NULL;
}
bool TizenAppForm::pollEvent(Common::Event &event) {
bool result = false;
_eventQueueLock->Acquire();
if (!_eventQueue.empty()) {
event = _eventQueue.pop();
result = true;
}
if (_osdMessage) {
TizenSystem *system = (TizenSystem *)g_system;
TizenGraphicsManager *graphics = system->getGraphics();
if (graphics) {
graphics->displayMessageOnOSD(_osdMessage);
_osdMessage = NULL;
}
}
_eventQueueLock->Release();
return result;
}
void TizenAppForm::pushEvent(Common::EventType type, const Point ¤tPosition) {
TizenSystem *system = (TizenSystem *)g_system;
TizenGraphicsManager *graphics = system->getGraphics();
if (graphics) {
// graphics could be NULL at startup or when
// displaying the system error screen
Common::Event e;
e.type = type;
e.mouse.x = currentPosition.x;
e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
_eventQueueLock->Acquire();
if (moved && type != Common::EVENT_MOUSEMOVE) {
Common::Event moveEvent;
moveEvent.type = Common::EVENT_MOUSEMOVE;
moveEvent.mouse = e.mouse;
_eventQueue.push(moveEvent);
}
_eventQueue.push(e);
_eventQueueLock->Release();
}
}
void TizenAppForm::pushKey(Common::KeyCode keycode) {
if (_eventQueueLock) {
Common::Event e;
e.synthetic = false;
e.kbd.keycode = keycode;
e.kbd.ascii = keycode;
e.kbd.flags = 0;
_eventQueueLock->Acquire();
e.type = Common::EVENT_KEYDOWN;
_eventQueue.push(e);
e.type = Common::EVENT_KEYUP;
_eventQueue.push(e);
_eventQueueLock->Release();
}
}
void TizenAppForm::setButtonShortcut() {
switch (_buttonState) {
case kLeftButton:
setMessage(_s("Right Click Once"));
_buttonState = kRightButtonOnce;
break;
case kRightButtonOnce:
setMessage(_s("Right Click"));
_buttonState = kRightButton;
break;
case kRightButton:
setMessage(_s("Move Only"));
_buttonState = kMoveOnly;
break;
case kMoveOnly:
setMessage(_s("Left Click"));
_buttonState = kLeftButton;
break;
}
}
void TizenAppForm::setMessage(const char *message) {
if (_eventQueueLock) {
_eventQueueLock->Acquire();
_osdMessage = message;
_eventQueueLock->Release();
}
}
void TizenAppForm::setShortcut() {
logEntered();
// cycle to the next shortcut
switch (_shortcut) {
case kControlMouse:
setMessage(_s("Escape Key"));
_shortcut = kEscapeKey;
break;
case kEscapeKey:
setMessage(_s("Game Menu"));
_shortcut = kGameMenu;
break;
case kGameMenu:
setMessage(_s("Show Keypad"));
_shortcut = kShowKeypad;
break;
case kShowKeypad:
setMessage(_s("Control Mouse"));
_shortcut = kControlMouse;
break;
}
}
void TizenAppForm::invokeShortcut() {
logEntered();
switch (_shortcut) {
case kControlMouse:
setButtonShortcut();
break;
case kEscapeKey:
pushKey(Common::KEYCODE_ESCAPE);
break;
case kGameMenu:
_buttonState = kLeftButton;
pushKey(Common::KEYCODE_F5);
break;
case kShowKeypad:
showKeypad();
break;
}
}
void TizenAppForm::showKeypad() {
// display the soft keyboard
if (_state == kActiveState) {
_buttonState = kLeftButton;
Common::Event e;
e.type = Common::EVENT_VIRTUAL_KEYBOARD;
if (_eventQueueLock) {
_eventQueueLock->Acquire();
_eventQueue.push(e);
_eventQueueLock->Release();
}
}
}
int TizenAppForm::getTouchCount() {
Tizen::Ui::TouchEventManager *touch = Tizen::Ui::TouchEventManager::GetInstance();
IListT<TouchEventInfo *> *touchList = touch->GetTouchInfoListN();
int touchCount = touchList->GetCount();
touchList->RemoveAll();
delete touchList;
return touchCount;
}
void TizenAppForm::OnTouchDoublePressed(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
if (_buttonState != kMoveOnly) {
pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
currentPosition);
}
}
void TizenAppForm::OnTouchFocusIn(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
}
void TizenAppForm::OnTouchFocusOut(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
}
void TizenAppForm::OnTouchLongPressed(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
logEntered();
if (_buttonState != kLeftButton) {
pushKey(Common::KEYCODE_RETURN);
}
}
void TizenAppForm::OnTouchMoved(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
if (!_gestureMode) {
pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
}
}
void TizenAppForm::OnTouchPressed(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
if (getTouchCount() > 1) {
_gestureMode = true;
} else if (_buttonState != kMoveOnly) {
pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
currentPosition);
}
}
void TizenAppForm::OnTouchReleased(const Control &source,
const Point ¤tPosition, const TouchEventInfo &touchInfo) {
if (_gestureMode) {
int touchCount = getTouchCount();
if (touchCount == 1) {
setShortcut();
} else {
if (touchCount == 2) {
invokeShortcut();
}
_gestureMode = false;
}
} else if (_buttonState != kMoveOnly) {
pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
currentPosition);
if (_buttonState == kRightButtonOnce) {
_buttonState = kLeftButton;
}
// flick to skip dialog
if (touchInfo.IsFlicked()) {
pushKey(Common::KEYCODE_PERIOD);
}
}
}
void TizenAppForm::OnFormBackRequested(Form &source) {
logEntered();
if (_state == kActiveState) {
invokeShortcut();
}
}
void TizenAppForm::OnFormMenuRequested(Form &source) {
logEntered();
if (_state == kActiveState) {
setShortcut();
}
}
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