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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <FBase.h>
#include <FApp.h>
#include <FSystem.h>
#include "backends/platform/tizen/application.h"
using namespace Tizen::Base;
using namespace Tizen::Base::Collection;
/**
* The entry function of tizen application called by the operating system.
*/
extern "C" _EXPORT_ int OspMain(int argc, char *pArgv[]) {
result r = E_SUCCESS;
AppLog("Application started.");
ArrayList args(SingleObjectDeleter);
args.Construct();
for (int i = 0; i < argc; i++) {
args.Add(new (std::nothrow) String(pArgv[i]));
}
r = Tizen::App::UiApp::Execute(TizenScummVM::createInstance, &args);
TryLog(r == E_SUCCESS, "[%s] Application execution failed", GetErrorMessage(r));
AppLog("Application finished.");
return static_cast<int>(r);
}
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