1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sys/stat.h>
#include <sys/types.h>
#include <errno.h>
#include <unistd.h>
#include <ogc/machine/processor.h>
#include <fat.h>
#include "osystem.h"
#ifdef USE_WII_DI
#include <di/di.h>
#endif
#ifdef DEBUG_WII_GDB
#include <debug.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
bool reset_btn_pressed = false;
bool power_btn_pressed = false;
void reset_cb(void) {
#ifdef DEBUG_WII_GDB
printf("attach gdb now\n");
_break();
SYS_SetResetCallback(reset_cb);
#else
reset_btn_pressed = true;
#endif
}
void power_cb(void) {
power_btn_pressed = true;
}
#ifdef DEBUG_WII_MEMSTATS
void wii_memstats(void) {
static u32 min_free = UINT_MAX;
static u32 temp_free;
static u32 level;
_CPU_ISR_Disable(level);
#ifdef GAMECUBE
temp_free = (u32) SYS_GetArenaHi() - (u32) SYS_GetArenaLo();
#else
temp_free = (u32) SYS_GetArena1Hi() - (u32) SYS_GetArena1Lo() +
(u32) SYS_GetArena2Hi() - (u32) SYS_GetArena2Lo();
#endif
_CPU_ISR_Restore(level);
if (temp_free < min_free) {
min_free = temp_free;
fprintf(stderr, "free: %8u\n", min_free);
}
}
#endif
int main(int argc, char *argv[]) {
s32 res;
#ifdef USE_WII_DI
DI_Init();
#endif
VIDEO_Init();
PAD_Init();
AUDIO_Init(NULL);
#ifdef DEBUG_WII_USBGECKO
CON_EnableGecko(1, false);
#endif
#ifdef DEBUG_WII_GDB
DEBUG_Init(GDBSTUB_DEVICE_USB, 1);
#endif
printf("startup as ");
if (argc > 0)
printf("'%s'\n", argv[0]);
else
printf("<unknown>\n");
SYS_SetResetCallback(reset_cb);
#ifndef GAMECUBE
SYS_SetPowerCallback(power_cb);
#endif
#ifdef USE_WII_DI
// initial async mount for the browser, see wii-fs.cpp
DI_Mount();
#endif
if (!fatInitDefault()) {
printf("fatInitDefault failed\n");
} else {
// set the default path if libfat couldnt set it
// this allows loading over tcp/usbgecko
char cwd[MAXPATHLEN];
if (getcwd(cwd, MAXPATHLEN)) {
size_t len = strlen(cwd);
if (len > 2 && (cwd[len - 1] == ':' || cwd[len - 2] == ':')) {
printf("chdir to default\n");
chdir("/apps/scummvm");
}
}
}
g_system = new OSystem_Wii();
assert(g_system);
res = scummvm_main(argc, argv);
g_system->quit();
printf("shutdown\n");
fatUnmountDefault();
#ifdef USE_WII_DI
DI_Close();
#endif
if (power_btn_pressed) {
printf("shutting down\n");
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
printf("reloading\n");
return res;
}
#ifdef __cplusplus
}
#endif
|