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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

#ifndef _WII_OPTIONS_H_
#define _WII_OPTIONS_H_

#include "common/str.h"
#include "gui/dialog.h"

using namespace GUI;

class WiiOptionsDialog: public GUI::Dialog {
	typedef Common::String String;

public:
	WiiOptionsDialog(const OSystem::GraphicsMode &gfxMode);
	virtual ~WiiOptionsDialog();

	virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);

private:
	String _videoModePrefix;

	SliderWidget *_sliderUnderscanX;
	SliderWidget *_sliderUnderscanY;

	void revert();
	void load();
	void save();
};

#endif