aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/wii/osystem.cpp
blob: 258a782cc4ab6c327472dea6c23b45b145faea20 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#define FORBIDDEN_SYMBOL_ALLOW_ALL

#include <unistd.h>

#include <ogc/conf.h>
#include <ogc/mutex.h>
#include <ogc/lwp_watchdog.h>

#include "common/config-manager.h"
#include "common/textconsole.h"
#include "backends/fs/wii/wii-fs-factory.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"

#include "osystem.h"
#include "options.h"

OSystem_Wii::OSystem_Wii() :
	_startup_time(0),

	_cursorScale(1),
	_cursorPaletteDisabled(true),
	_cursorPalette(NULL),
	_cursorPaletteDirty(false),

	_gameRunning(false),
	_gameWidth(0),
	_gameHeight(0),
	_gamePixels(NULL),
	_gameDirty(false),

	_overlayVisible(true),
	_overlayWidth(0),
	_overlayHeight(0),
	_overlaySize(0),
	_overlayPixels(NULL),
	_overlayDirty(false),

	_lastScreenUpdate(0),
	_currentWidth(0),
	_currentHeight(0),
	_currentXScale(1),
	_currentYScale(1),

	_configGraphicsMode(0),
	_actualGraphicsMode(0),
	_bilinearFilter(false),
#ifdef USE_RGB_COLOR
	_pfRGB565(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)),
	_pfRGB3444(Graphics::PixelFormat(2, 4, 4, 4, 3, 8, 4, 0, 12)),
	_pfGame(Graphics::PixelFormat::createFormatCLUT8()),
	_pfGameTexture(Graphics::PixelFormat::createFormatCLUT8()),
	_pfCursor(Graphics::PixelFormat::createFormatCLUT8()),
#endif

	_optionsDlgActive(false),
	_consoleVisible(false),
	_fullscreen(false),
	_arCorrection(false),

	_mouseVisible(false),
	_mouseX(0),
	_mouseY(0),
	_mouseHotspotX(0),
	_mouseHotspotY(0),
	_mouseKeyColor(0),

	_kbd_active(false),

	_event_quit(false),

	_lastPadCheck(0),
	_padSensitivity(16),
	_padAcceleration(4),

	_mixer(NULL) {
}

OSystem_Wii::~OSystem_Wii() {
	delete _mixer;
	_mixer = NULL;
}

void OSystem_Wii::initBackend() {
	_startup_time = gettime();

	ConfMan.registerDefault("fullscreen", true);
	ConfMan.registerDefault("aspect_ratio", true);
	ConfMan.registerDefault("wii_video_default_underscan_x", 16);
	ConfMan.registerDefault("wii_video_default_underscan_y", 16);
	ConfMan.registerDefault("wii_video_ds_underscan_x", 16);
	ConfMan.registerDefault("wii_video_ds_underscan_y", 16);
	ConfMan.registerDefault("wii_pad_sensitivity", 48);
	ConfMan.registerDefault("wii_pad_acceleration", 5);
	ConfMan.registerDefault("wii_smb_server", "");
	ConfMan.registerDefault("wii_smb_share", "");
	ConfMan.registerDefault("wii_smb_username", "");
	ConfMan.registerDefault("wii_smb_password", "");

	WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance();

#ifdef USE_WII_SMB
	fsf.setSMBLoginData(ConfMan.get("wii_smb_server"),
						ConfMan.get("wii_smb_share"),
						ConfMan.get("wii_smb_username"),
						ConfMan.get("wii_smb_password"));
#endif

	fsf.asyncInit();

	char buf[MAXPATHLEN];
	if (!getcwd(buf, MAXPATHLEN))
		strcpy(buf, "/");

	_savefileManager = new DefaultSaveFileManager(buf);
	_timerManager = new DefaultTimerManager();

	initGfx();
	initSfx();
	initEvents();

	EventsBaseBackend::initBackend();
}

void OSystem_Wii::quit() {
	deinitEvents();
	deinitSfx();
	deinitGfx();

	WiiFilesystemFactory::instance().asyncDeinit();
}

void OSystem_Wii::engineInit() {
	_gameRunning = true;
	WiiFilesystemFactory::instance().umountUnused(ConfMan.get("path"));
}

void OSystem_Wii::engineDone() {
	_gameRunning = false;
	switchVideoMode(gmStandard);
	gfx_set_ar(4.0 / 3.0);
}

bool OSystem_Wii::hasFeature(Feature f) {
	return (f == kFeatureFullscreenMode) ||
			(f == kFeatureAspectRatioCorrection) ||
			(f == kFeatureCursorPalette) ||
			(f == kFeatureOverlaySupportsAlpha);
}

void OSystem_Wii::setFeatureState(Feature f, bool enable) {
	switch (f) {
	case kFeatureFullscreenMode:
		_fullscreen = enable;
		gfx_set_pillarboxing(!enable);
		break;
	case kFeatureAspectRatioCorrection:
		_arCorrection = enable;
		break;
	case kFeatureCursorPalette:
		_cursorPaletteDisabled = !enable;
		if (_texMouse.palette && !enable) {
			memcpy(_texMouse.palette, _cursorPalette, 256 * 2);
			_cursorPaletteDirty = true;
		}
		break;
	default:
		break;
	}
}

bool OSystem_Wii::getFeatureState(Feature f) {
	switch (f) {
	case kFeatureFullscreenMode:
		return _fullscreen;
	case kFeatureAspectRatioCorrection:
		return _arCorrection;
	case kFeatureCursorPalette:
		return !_cursorPaletteDisabled;
	default:
		return false;
	}
}

uint32 OSystem_Wii::getMillis() {
	return ticks_to_millisecs(diff_ticks(_startup_time, gettime()));
}

void OSystem_Wii::delayMillis(uint msecs) {
	usleep(msecs * 1000);
}

OSystem::MutexRef OSystem_Wii::createMutex() {
	mutex_t *mutex = (mutex_t *) malloc(sizeof(mutex_t));
	s32 res = LWP_MutexInit(mutex, true);

	if (res) {
		printf("ERROR creating mutex\n");
		free(mutex);
		return NULL;
	}

	return (MutexRef) mutex;
}

void OSystem_Wii::lockMutex(MutexRef mutex) {
	s32 res = LWP_MutexLock(*(mutex_t *)mutex);

	if (res)
		printf("ERROR locking mutex %p (%d)\n", mutex, res);
}

void OSystem_Wii::unlockMutex(MutexRef mutex) {
	s32 res = LWP_MutexUnlock(*(mutex_t *)mutex);

	if (res)
		printf("ERROR unlocking mutex %p (%d)\n", mutex, res);
}

void OSystem_Wii::deleteMutex(MutexRef mutex) {
	s32 res = LWP_MutexDestroy(*(mutex_t *)mutex);

	if (res)
		printf("ERROR destroying mutex %p (%d)\n", mutex, res);

	free(mutex);
}

void OSystem_Wii::setWindowCaption(const char *caption) {
	printf("window caption: %s\n", caption);
}

Audio::Mixer *OSystem_Wii::getMixer() {
	assert(_mixer);
	return _mixer;
}

FilesystemFactory *OSystem_Wii::getFilesystemFactory() {
	return &WiiFilesystemFactory::instance();
}

void OSystem_Wii::getTimeAndDate(TimeDate &td) const {
	time_t curTime = time(0);
	struct tm t = *localtime(&curTime);
	td.tm_sec = t.tm_sec;
	td.tm_min = t.tm_min;
	td.tm_hour = t.tm_hour;
	td.tm_mday = t.tm_mday;
	td.tm_mon = t.tm_mon;
	td.tm_year = t.tm_year;
}

void OSystem_Wii::showOptionsDialog() {
	if (_optionsDlgActive)
		return;

	bool ds = (_actualGraphicsMode == gmDoubleStrike) ||
				(_actualGraphicsMode == gmDoubleStrikeFiltered);

	_optionsDlgActive = true;
	WiiOptionsDialog dlg(ds);
	dlg.runModal();
	_optionsDlgActive = false;

	_padSensitivity = 64 - ConfMan.getInt("wii_pad_sensitivity");
	_padAcceleration = 9 - ConfMan.getInt("wii_pad_acceleration");
}

void OSystem_Wii::logMessage(LogMessageType::Type type, const char *message) {
	FILE *output = 0;

	if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
		output = stdout;
	else
		output = stderr;

	fputs(message, output);
	fflush(output);
}

#ifndef GAMECUBE
Common::String OSystem_Wii::getSystemLanguage() const {
	const char *wiiCountries[] = {
		"JP", // CONF_AREA_JPN Japan
		"US", // CONF_AREA_USA United States of America
		"",   // CONF_AREA_EUR Europe?
		"AU", // CONF_AREA_AUS Australia, Commonwealth of
		"BR", // CONF_AREA_BRA Brazil, Federative Republic of
		"TW", // CONF_AREA_TWN Taiwan, Province of China
		"",   // CONF_AREA_ROC Republic of China (Taiwan)
		"KR", // CONF_AREA_KOR Korea, Republic of
		"HK", // CONF_AREA_HKG Hong Kong, Special Administrative Region of China
		"",   // CONF_AREA_ASI Asia?
		"",   // CONF_AREA_LTN Lithuania?
		"",   // CONF_AREA_SAF South-Africa?
		"CN"  // CONF_AREA_CHN China, People's Republic of
	};

	// Start by detecting the country, since we can deduce some languages not
	// supported on the Wii from it.
	Common::String country;
	// TODO: Can we get more fine-grained country setting?
	int32 areaID = CONF_GetArea();
	if ((areaID >= CONF_AREA_JPN) && (areaID <= CONF_AREA_CHN)) {
		// It's a known area.
		if (areaID == CONF_AREA_BRA) {
			// Portuguese isn't available on the Wii, but we know it's the
			// official language in Brazil, so we handle it separately.
			return "pt_BR";
		} else {
			// Let's use our manual area to country mapping.
			country = wiiCountries[areaID];
		}
	} else {
		// This will only happen when new areas are added to the API.
		warning("WII: Unknown system area: %d", areaID);
	}


	const char *wiiLanguages[] = {
		"ja", // CONF_LANG_JAPANESE     Japanese
		"en", // CONF_LANG_ENGLISH      English
		"de", // CONF_LANG_GERMAN       German
		"fr", // CONF_LANG_FRENCH       French
		"es", // CONF_LANG_SPANISH      Spanish
		"it", // CONF_LANG_ITALIAN      Italian
		"nl", // CONF_LANG_DUTCH        Dutch
		"zh", // CONF_LANG_SIMP_CHINESE Simplified Chinese
		"zh", // CONF_LANG_TRAD_CHINESE Traditional Chinese
		"ko"  // CONF_LANG_KOREAN       Korean
	};

	// Now let's read the system language.
	Common::String lang;
	int32 langID = CONF_GetLanguage();
	if ((langID >= CONF_LANG_JAPANESE) && (langID <= CONF_LANG_KOREAN)) {
		// It's a known language, let's use our manual language mapping.
		lang = wiiLanguages[langID];

		if (country.empty()) {
			// We don't know how to improve the detection,
			// let's return the language alone.
			return lang;
		} else {
			// Return the complete language_country string.
			return lang + "_" + country;
		}
	} else {
		// This will only happen when new languages are added to the API.
		warning("WII: Unknown system language: %d", langID);
		return EventsBaseBackend::getSystemLanguage();
	}
}
#endif // !GAMECUBE