1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _WII_OSYSTEM_H_
#define _WII_OSYSTEM_H_
#include "base/main.h"
#include "common/fs.h"
#include "common/rect.h"
#include "common/events.h"
#include "backends/base-backend.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#include "sound/mixer_intern.h"
#include <gctypes.h>
#include <gccore.h>
#include <ogcsys.h>
#ifdef __cplusplus
extern "C" {
#endif
extern bool reset_btn_pressed;
extern bool power_btn_pressed;
#ifdef DEBUG_WII_MEMSTATS
extern void wii_memstats(void);
#endif
#ifdef __cplusplus
}
#endif
class OSystem_Wii : public BaseBackend {
private:
s64 _startup_time;
u16 *_palette;
u16 *_cursorPalette;
bool _cursorPaletteDisabled;
u16 _gameWidth, _gameHeight;
u8 *_gamePixels;
Graphics::Surface _surface;
bool _overlayVisible;
u16 _overlayWidth, _overlayHeight;
u32 _overlaySize;
OverlayColor *_overlayPixels;
u32 _lastScreenUpdate;
u16 *_texture;
u16 _currentWidth, _currentHeight;
s32 _activeGraphicsMode;
bool _fullscreen;
bool _mouseVisible;
s32 _mouseX, _mouseY;
u32 _mouseWidth, _mouseHeight;
s32 _mouseHotspotX, _mouseHotspotY;
u8 _mouseKeyColor;
u8 *_mouseCursor;
bool _kbd_active;
bool _event_quit;
u32 _lastPadCheck;
void initGfx();
void deinitGfx();
void initSfx();
void deinitSfx();
void initEvents();
void deinitEvents();
void updateEventScreenResolution();
bool pollKeyboard(Common::Event &event);
protected:
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
DefaultTimerManager *_timer;
public:
OSystem_Wii();
virtual ~OSystem_Wii();
virtual void initBackend();
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void initSize(uint width, uint height);
virtual int16 getWidth();
virtual int16 getHeight();
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void disableCursorPalette(bool disable);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void setShakePos(int shakeOffset);
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch,
int x, int y, int w, int h);
virtual int16 getOverlayWidth();
virtual int16 getOverlayHeight();
virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<565>(); }
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
int hotspotY, byte keycolor = 255,
int cursorTargetScale = 1);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex();
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
typedef void (*SoundProc)(void *param, byte *buf, int len);
virtual void quit();
virtual void setWindowCaption(const char *caption);
virtual Common::SaveFileManager *getSavefileManager();
virtual Audio::Mixer *getMixer();
virtual Common::TimerManager *getTimerManager();
virtual FilesystemFactory *getFilesystemFactory();
virtual void getTimeAndDate(struct tm &t) const;
virtual void engineInit();
};
#endif
|