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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _WII_OSYSTEM_H_
#define _WII_OSYSTEM_H_
#include <gctypes.h>
#include <gccore.h>
#include <gxflux/gfx.h>
#include "base/main.h"
#include "common/fs.h"
#include "common/rect.h"
#include "common/events.h"
#include "backends/base-backend.h"
#include "graphics/colormasks.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "audio/mixer_intern.h"
#ifdef __cplusplus
extern "C" {
#endif
extern bool reset_btn_pressed;
extern bool power_btn_pressed;
#ifdef DEBUG_WII_MEMSTATS
extern void wii_memstats(void);
#endif
#ifdef __cplusplus
}
#endif
class OSystem_Wii : public EventsBaseBackend, public PaletteManager {
private:
s64 _startup_time;
int _cursorScale;
bool _cursorPaletteDisabled;
u16 *_cursorPalette;
bool _cursorPaletteDirty;
bool _gameRunning;
u16 _gameWidth, _gameHeight;
u8 *_gamePixels;
Graphics::Surface _surface;
gfx_screen_coords_t _coordsGame;
gfx_tex_t _texGame;
bool _gameDirty;
bool _overlayVisible;
u16 _overlayWidth, _overlayHeight;
u32 _overlaySize;
OverlayColor *_overlayPixels;
gfx_screen_coords_t _coordsOverlay;
gfx_tex_t _texOverlay;
bool _overlayDirty;
u32 _lastScreenUpdate;
u16 _currentWidth, _currentHeight;
f32 _currentXScale, _currentYScale;
s32 _configGraphicsMode;
s32 _actualGraphicsMode;
bool _bilinearFilter;
#ifdef USE_RGB_COLOR
const Graphics::PixelFormat _pfRGB565;
const Graphics::PixelFormat _pfRGB3444;
Graphics::PixelFormat _pfGame;
Graphics::PixelFormat _pfGameTexture;
Graphics::PixelFormat _pfCursor;
#endif
bool _consoleVisible;
bool _optionsDlgActive;
bool _fullscreen;
bool _arCorrection;
bool _mouseVisible;
s32 _mouseX, _mouseY;
s32 _mouseHotspotX, _mouseHotspotY;
u16 _mouseKeyColor;
gfx_tex_t _texMouse;
bool _kbd_active;
bool _event_quit;
u32 _lastPadCheck;
u8 _padSensitivity;
u8 _padAcceleration;
void initGfx();
void deinitGfx();
void updateScreenResolution();
void switchVideoMode(int mode);
bool needsScreenUpdate();
void initSfx();
void deinitSfx();
void initEvents();
void deinitEvents();
void updateEventScreenResolution();
bool pollKeyboard(Common::Event &event);
void showOptionsDialog();
protected:
Audio::MixerImpl *_mixer;
public:
enum {
gmStandard = 0,
gmStandardFiltered,
gmDoubleStrike,
gmDoubleStrikeFiltered
};
OSystem_Wii();
virtual ~OSystem_Wii();
virtual void initBackend();
virtual void engineInit();
virtual void engineDone();
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
virtual int getGraphicsMode() const;
virtual void initSize(uint width, uint height,
const Graphics::PixelFormat *format);
virtual int16 getWidth();
virtual int16 getHeight();
virtual PaletteManager *getPaletteManager() { return this; }
protected:
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void setShakePos(int shakeOffset);
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch,
int x, int y, int w, int h);
virtual int16 getOverlayWidth();
virtual int16 getOverlayHeight();
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
int cursorTargetScale,
const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex();
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
typedef void (*SoundProc)(void *param, byte *buf, int len);
virtual void quit();
virtual void setWindowCaption(const char *caption);
virtual Audio::Mixer *getMixer();
virtual FilesystemFactory *getFilesystemFactory();
virtual void getTimeAndDate(TimeDate &t) const;
virtual void logMessage(LogMessageType::Type type, const char *message);
#ifndef GAMECUBE
virtual Common::String getSystemLanguage() const;
#endif // GAMECUBE
};
#endif
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