aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/wince/CEActionsSmartphone.h
blob: 3ba57f1239f3ee49af1907fcffe7656ab796a7de (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2007 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CEACTIONSSMARTPHONE
#define CEACTIONSSMARTPHONE

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "wince-sdl.h"
#include "gui/Key.h"
#include "gui/Actions.h"

#define SMARTPHONE_ACTION_VERSION 5

enum smartphoneActionType {
	SMARTPHONE_ACTION_UP = 0,
	SMARTPHONE_ACTION_DOWN,
	SMARTPHONE_ACTION_LEFT,
	SMARTPHONE_ACTION_RIGHT,
	SMARTPHONE_ACTION_LEFTCLICK,
	SMARTPHONE_ACTION_RIGHTCLICK,
	SMARTPHONE_ACTION_SAVE,
	SMARTPHONE_ACTION_SKIP,
	SMARTPHONE_ACTION_ZONE,
	SMARTPHONE_ACTION_FT_CHEAT,
	SMARTPHONE_ACTION_BINDKEYS,
	SMARTPHONE_ACTION_KEYBOARD,
	SMARTPHONE_ACTION_ROTATE,
	SMARTPHONE_ACTION_QUIT,

	SMARTPHONE_ACTION_LAST
};


class CEActionsSmartphone : public GUI::Actions {
	public:
		// Actions
		bool perform(GUI::ActionType action, bool pushed = true);
		String actionName(GUI::ActionType action);
		int size();
		static void init();
		void initInstanceMain(OSystem *mainSystem);
		void initInstanceGame();

		// Action domain
		String domain();
		int version();

		~CEActionsSmartphone();
	private:
		CEActionsSmartphone();
		bool _right_click_needed;
		OSystem_WINCE3 *_CESystem;
	};

#endif