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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CEDEVICE
#define CEDEVICE
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/str.h"
class CEDevice {
public:
static void init();
static void end();
static void wakeUp();
static bool hasPocketPCResolution();
static bool hasSquareQVGAResolution();
static bool hasDesktopResolution();
static bool hasWideResolution();
static bool hasSmartphoneResolution();
static bool isSmartphone();
private:
static DWORD reg_access(TCHAR *key, TCHAR *val, DWORD data);
static void backlight_xchg();
};
#endif
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