aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/wince/CELauncherDialog.cpp
blob: 9c832dd5857a71cbf3ff45a24989847d44b6fefa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL

#include "backends/platform/wince/wince-sdl.h"

#include "CELauncherDialog.h"

#include "engines/metaengine.h"

#include "gui/gui-manager.h"
#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"

#include "common/config-manager.h"

#include "common/translation.h"

using namespace GUI;
using namespace Common;

class CEAboutDialog : public Dialog {
public:
	CEAboutDialog()
		: Dialog(10, 60, 300, 77) {
		char tempo[100];
		const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
		const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
		new ButtonWidget(this, (_w - buttonWidth) / 2, 55, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r');

		Common::String videoDriver(_("Using SDL driver "));
		SDL_VideoDriverName(tempo, sizeof(tempo));
		videoDriver += tempo;
		new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter);
		Common::String displayInfos(_("Display "));
		sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
		displayInfos += tempo;
		new StaticTextWidget(this, 0, 30, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter);
	}
};

CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
}

void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	LauncherDialog::handleCommand(sender, cmd, data);
	if (cmd == 'ABOU') {
		CEAboutDialog about;
		about.runModal();
	}
}

void CELauncherDialog::addGame() {
	MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No"));
	if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
		MassAddDialog massAddDlg(_browser->getResult());

		massAddDlg.runModal();

		// Update the ListWidget and force a redraw

		// If new target(s) were added, update the ListWidget and move
		// the selection to to first newly detected game.
		Common::String newTarget = massAddDlg.getFirstAddedTarget();
		if (!newTarget.empty()) {
			updateListing();
			selectTarget(newTarget);
		}
		draw();
	} else
		GUILauncherDialog::addGame();
}