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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "wince-sdl.h"
#include "CELauncherDialog.h"
#include "engines/engine.h"
#include "gui/newgui.h"
#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"
#include "common/config-manager.h"
using namespace GUI;
using namespace Common;
class CEAboutDialog : public Dialog {
public:
CEAboutDialog::CEAboutDialog()
: Dialog(10, 60, 300, 77) {
char tempo[100];
addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
Common::String videoDriver("Using SDL driver ");
SDL_VideoDriverName(tempo, sizeof(tempo));
videoDriver += tempo;
new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter);
Common::String displayInfos("Display ");
sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
displayInfos += tempo;
new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter);
}
};
CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
}
void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
LauncherDialog::handleCommand(sender, cmd, data);
if (cmd == 'ABOU') {
CEAboutDialog about;
about.runModal();
}
}
void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
// First check if we have a recognized game in the current directory
FSList files;
node.listDir(files, FilesystemNode::kListFilesOnly);
// detect
GameList candidates(PluginManager::instance().detectGames(files));
// insert
if (candidates.size() >= 1) {
GameDescriptor result = candidates[0];
result["path"] = node.path();
addGameToConf(result);
}
// Then recurse on the subdirectories
FSList dirs;
node.listDir(dirs, FilesystemNode::kListDirectoriesOnly);
for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);
}
/* FIXME: We do this here, replicating code of the launcher, because findfirst/next
* returns some illegal paths atm.
*/
void CELauncherDialog::addGame() {
MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
// Clear existing domains
ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
domains.clear();
ConfMan.flushToDisk();
automaticScanDirectory(_browser->getResult());
ConfMan.flushToDisk();
updateListing();
draw();
}
else
GUILauncherDialog::addGame();
}
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