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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/wince/wince-sdl.h"
#include "backends/graphics/wincesdl/wincesdl-graphics.h"
#include "CELauncherDialog.h"
#include "engines/metaengine.h"
#include "gui/gui-manager.h"
#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/list.h"
#include "common/config-manager.h"
#include "common/translation.h"
using namespace GUI;
using namespace Common;
class CEAboutDialog : public Dialog {
public:
CEAboutDialog()
: Dialog(10, 60, 300, 77) {
char tempo[100];
const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
new ButtonWidget(this, (_w - buttonWidth) / 2, 55, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r');
Common::String videoDriver(_("Using SDL driver "));
SDL_VideoDriverName(tempo, sizeof(tempo));
videoDriver += tempo;
new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter);
Common::String displayInfos(_("Display "));
sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
displayInfos += tempo;
new StaticTextWidget(this, 0, 30, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter);
}
};
CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel();
}
void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
if ((cmd == 'STRT') || (cmd == kListItemActivatedCmd) || (cmd == kListItemDoubleClickedCmd)) {
((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel();
}
LauncherDialog::handleCommand(sender, cmd, data);
if (cmd == 'ABOU') {
CEAboutDialog about;
about.runModal();
}
}
void CELauncherDialog::addGame() {
MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No"));
if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
MassAddDialog massAddDlg(_browser->getResult());
massAddDlg.runModal();
// Update the ListWidget and force a redraw
// If new target(s) were added, update the ListWidget and move
// the selection to to first newly detected game.
Common::String newTarget = massAddDlg.getFirstAddedTarget();
if (!newTarget.empty()) {
updateListing();
selectTarget(newTarget);
}
draw();
} else
GUILauncherDialog::addGame();
}
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