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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "Toolbar.h"
#include "SDL_ImageResource.h"
namespace CEGUI {
GUIElement::GUIElement(int x, int y, int width, int height) :
_background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height)
{
}
bool GUIElement::setBackground(WORD backgroundReference) {
_background = new SDL_ImageResource();
if (!_background->load(backgroundReference)) {
delete _background;
_background = NULL;
return false;
}
if (!_height && !_width) {
_height = _background->height();
_width = _background->width();
}
else
if (_background->height() != _height || _background->width() != _width) {
delete _background;
_background = NULL;
return false;
}
return true;
}
void GUIElement::move(int x, int y) {
_x = x;
_y = y;
}
bool GUIElement::draw(SDL_Surface *surface) {
if (_background && !_drawn && _visible) {
SDL_Rect rect;
rect.x = _x;
rect.y = _y;
rect.w = _width;
rect.h = _height;
SDL_BlitSurface(_background->get(), NULL, surface, &rect);
_drawn = true;
return true;
}
else
return false;
}
bool GUIElement::checkInside(int x, int y) {
if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height)
return true;
else
return false;
}
void GUIElement::setVisible(bool visibility) {
if (visibility && !_visible)
_drawn = false;
_visible = visibility;
}
bool GUIElement::visible() {
return _visible;
}
void GUIElement::forceRedraw() {
_drawn = false;
}
bool GUIElement::drawn() {
return _drawn;
}
int GUIElement::x() {
return _x;
}
int GUIElement::y() {
return _y;
}
int GUIElement::width() {
return _width;
}
int GUIElement::height() {
return _height;
}
GUIElement::~GUIElement() {
if (_background)
delete _background;
}
}
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