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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CEGUI_GUIELEMENT_H
#define CEGUI_GUIELEMENT_H
#include "common/scummsys.h"
#include "common/system.h"
struct SDL_Surface;
namespace CEGUI {
class SDL_ImageResource;
class GUIElement {
public:
bool setBackground(WORD backgroundReference);
void setVisible(bool visibility);
virtual void forceRedraw();
virtual bool draw(SDL_Surface *surface);
virtual ~GUIElement();
void move(int x, int y);
int getWidth();
int getHeight();
int getX();
int getY();
virtual bool action(int x, int y, bool pushed) = 0;
bool visible();
bool drawn();
protected:
GUIElement(int x = 0, int y = 0, int width = 0, int height = 0);
bool checkInside(int x, int y);
bool _visible;
SDL_ImageResource *_background;
int _x;
int _y;
bool _drawn;
private:
int _width;
int _height;
};
} // End of namespace CEGUI
#endif
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