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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#include "ItemAction.h"
namespace CEGUI {
ItemAction::ItemAction(WORD reference, GUI::ActionType action) :
	PanelItem(reference) {
	_action = action;
	if (!GUI::Actions::Instance()->isEnabled(_action))
		_visible = false;
}
ItemAction::~ItemAction() {
}
bool ItemAction::action(int x, int y, bool pushed) {
	if (checkInside(x, y) && _visible && pushed) {
		GUI::Actions::Instance()->perform(_action, true);
		GUI::Actions::Instance()->perform(_action, false);
		return true;
	} else
		return false;
}
} // End of namespace CEGUI
 |