1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ItemAction.h"
namespace CEGUI {
ItemAction::ItemAction(WORD reference, GUI::ActionType action) :
PanelItem(reference) {
_action = action;
if (!GUI::Actions::Instance()->isEnabled(_action))
_visible = false;
}
ItemAction::~ItemAction() {
}
bool ItemAction::action(int x, int y, bool pushed) {
if (checkInside(x, y) && _visible && pushed) {
GUI::Actions::Instance()->perform(_action, true);
GUI::Actions::Instance()->perform(_action, false);
return true;
} else
return false;
}
} // End of namespace CEGUI
|