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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CEGUI_ITEMSWITCH_H
#define CEGUI_ITEMSWITCH_H
#include "common/scummsys.h"
#include "common/system.h"
#include "Panel.h"
#include "EventsBuffer.h"
using GUI::Key;
namespace CEGUI {
class SDL_ImageResource;
class ItemSwitch : public PanelItem {
public:
ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item);
ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max);
virtual ~ItemSwitch();
virtual bool action(int x, int y, bool pushed);
private:
void init(WORD referenceTrue, WORD referenceFalse);
bool *_item;
static bool _itemdummy;
int *_itemmultiple, _itemmax;
SDL_ImageResource *_backgroundTrue;
SDL_ImageResource *_backgroundFalse;
};
} // End of namespace CEGUI
#endif
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