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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "Panel.h"
namespace CEGUI {
Panel::Panel(int interleave_first, int interleave) : Toolbar()
{
_interleave = interleave;
_currentItem = interleave_first;
}
bool Panel::add(const String &name, const PanelItem *item) {
_itemsMap[name] = (PanelItem*)item;
_itemsMap[name]->move(_currentItem, _y + 10);
_itemsMap[name]->setPanel(this);
_currentItem += _interleave;
return true;
}
bool Panel::draw(SDL_Surface *surface) {
ItemMap::const_iterator iterator;
if (!_drawn && _visible) {
GUIElement::draw(surface);
for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) {
((GUIElement*)(iterator->_value))->draw(surface);
}
return true;
}
else
return false;
}
void Panel::forceRedraw() {
ItemMap::const_iterator iterator;
GUIElement::forceRedraw();
for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator)
((GUIElement*)(iterator->_value))->forceRedraw();
}
bool Panel::action(int x, int y, bool pushed) {
ItemMap::const_iterator iterator;
bool result = false;
if (!_visible || !checkInside(x, y))
return false;
for (iterator = _itemsMap.begin(); !result && iterator != _itemsMap.end(); ++iterator)
result = ((GUIElement*)(iterator->_value))->action(x, y, pushed);
return result;
}
void Panel::clear() {
_itemsMap.clear();
}
Panel::~Panel() {
_itemsMap.clear();
}
}
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