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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CEGUI_PANEL_H
#define CEGUI_PANEL_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/hashmap.h"
#include "common/str.h"
#include "common/config-manager.h"
#include "PanelItem.h"
#include "Toolbar.h"
using Common::String;
using Common::HashMap;
namespace CEGUI {
class Panel : public Toolbar {
public:
Panel(int interleave_first, int interleave);
virtual bool draw(SDL_Surface *surface);
virtual ~Panel();
bool add(const String &name, const PanelItem *item);
void clear();
virtual void forceRedraw();
virtual bool action(int x, int y, bool pushed);
private:
typedef HashMap<String, PanelItem *, Common::IgnoreCase_Hash , Common::IgnoreCase_EqualTo> ItemMap;
ItemMap _itemsMap;
int _interleave;
int _currentItem;
};
} // End of namespace CEGUI
#endif
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