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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/sdl/sdl-sys.h"
#include "PanelKeyboard.h"
namespace CEGUI {
const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} };
const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} };
const int KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1, SDLK_ESCAPE}, {224, SDLK_UP}, {32, SDLK_SPACE} },
{ {224, SDLK_LEFT}, {224, SDLK_DOWN}, {224, SDLK_RIGHT} }
};
PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() {
setBackground(reference);
_state = false;
_lastKey.setKey(0);
}
PanelKeyboard::~PanelKeyboard() {
}
bool PanelKeyboard::action(int x, int y, bool pushed) {
Key key;
if (checkInside(x, y)) {
int keyAscii = 0;
int keyCode = 0;
if (x < 185) {
// Alpha selection
keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y + 20][((x + 10) / 14) - 1];
} else if (x >= 186 && x <= 255) {
// Numeric selection
keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y + 20][((x - 187 + 10) / 14) - 1];
} else if (x >= 258 && x <= 300) {
// Special keys
keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y + 20][((x - 259 + 10) / 14) - 1][0];
keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y + 20][((x - 259 + 10) / 14) - 1][1];
} else if (x >= 302 && x <= 316) {
if (y < _y + 20) {
// Backspace
keyAscii = VK_BACK;
keyCode = keyAscii;
} else {
// Enter
keyAscii = 13;
keyCode = 13;
}
}
if (keyAscii != 0) {
if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key
return false;
else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key
keyAscii = _lastKey.ascii();
keyCode = _lastKey.keycode();
}
_state = pushed;
_lastKey.setKey(keyAscii, tolower(keyCode));
key.setKey(keyAscii, tolower(keyCode));
return EventsBuffer::simulateKey(&key, pushed);
} else if (_state && !pushed) { // cursor is in some forbidden region and is up
_state = false;
key = _lastKey;
return EventsBuffer::simulateKey(&key, false);
} else
return false;
} else if (_state && !pushed) { // cursor left the keyboard area and is up
_state = false;
key = _lastKey;
return EventsBuffer::simulateKey(&key, false);
} else
return false;
}
} // End of namespace CEGUI
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