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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef CEGUI_PANELKEYBOARD_H
#define CEGUI_PANELKEYBOARD_H

#include "common/scummsys.h"
#include "common/system.h"

#include "Toolbar.h"
#include "EventsBuffer.h"

using GUI::Key;
using CEKEYS::EventsBuffer;

namespace CEGUI {

class PanelKeyboard : public Toolbar {
public:
	PanelKeyboard(WORD reference);
	virtual ~PanelKeyboard();
	virtual bool action(int x, int y, bool pushed);
private:
	bool _state;
	Key _lastKey;
};

} // End of namespace CEGUI

#endif