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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "SDL_ImageResource.h"
namespace CEGUI {
SDL_ImageResource::SDL_ImageResource() :
_surface(0)
{
}
SDL_Surface* SDL_ImageResource::load(WORD resourceID) {
HRSRC resource;
HGLOBAL resourceGlobal;
LPVOID resourcePointer;
DWORD resourceSize;
SDL_RWops *surfaceData;
HMODULE moduleHandle;
moduleHandle = GetModuleHandle(NULL);
resource = FindResource(moduleHandle, MAKEINTRESOURCE(resourceID), TEXT("BINARY"));
if (!resource)
return NULL;
resourceSize = SizeofResource(moduleHandle, resource);
if (!resourceSize)
return NULL;
resourceGlobal = LoadResource(moduleHandle, resource);
if (!resourceGlobal)
return NULL;
resourcePointer = LockResource(resourceGlobal);
if (!resourcePointer)
return NULL;
surfaceData = SDL_RWFromMem(resourcePointer, resourceSize);
if (!surfaceData)
return NULL;
_surface = SDL_LoadBMP_RW(surfaceData, 1);
return _surface;
};
SDL_Surface* SDL_ImageResource::get() {
return _surface;
}
int SDL_ImageResource::height() {
if (_surface)
return _surface->h;
return 0;
}
int SDL_ImageResource::width() {
if (_surface)
return _surface->w;
return 0;
}
SDL_ImageResource::~SDL_ImageResource() {
if (_surface)
SDL_FreeSurface(_surface);
}
}
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