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path: root/backends/platform/wince/CEgui/ToolbarHandler.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "backends/platform/sdl/sdl-sys.h"
#include "ToolbarHandler.h"

namespace CEGUI {

ToolbarHandler::ToolbarHandler():
	_current(""), _active(NULL) {
}


bool ToolbarHandler::add(const String &name, const Toolbar &toolbar) {
	_toolbarMap[name] = (Toolbar *)&toolbar;

	if (!_active) {
		_active = &((Toolbar &)toolbar);
		_current = name;
	}

	return true;
}

String ToolbarHandler::activeName() {
	return _current;
}

bool ToolbarHandler::setActive(const String &name) {
	if (!_toolbarMap.contains(name))
		return false;
	if (_current == name)
		return true;
	_active->action(0, 0, false);   // make sure any items are unpushed when changing toolbars (e.g. forced VK->main panel)
	_current = name;
	_active = _toolbarMap[name];
	_active->forceRedraw();
	return true;
}

bool ToolbarHandler::action(int x, int y, bool pushed) {
	if (_active && _active->visible()) {
		// FIXME !
		if (_offset > 240)
			return _active->action(x / 2, (y - _offset) / 2, pushed);
		else
			return _active->action(x, y - _offset, pushed);
	} else
		return false;
}

void ToolbarHandler::setVisible(bool visible) {
	if (_active)
		_active->setVisible(visible);
}

bool ToolbarHandler::visible() {
	if (_active)
		return _active->visible();
	else
		return false;
}

void ToolbarHandler::forceRedraw() {
	if (_active)
		_active->forceRedraw();
}

bool ToolbarHandler::drawn() {
	if (_active)
		return _active->drawn();
	else
		return false;
}

bool ToolbarHandler::draw(SDL_Surface *surface, SDL_Rect *rect) {
	if (_active) {
		bool result = _active->draw(surface);
		if (result) {
			rect->x = _active->getX();
			rect->y = _active->getY();
			rect->w = _active->getWidth();
			rect->h = _active->getHeight();
		}
		return result;
	} else
		return false;
}

void ToolbarHandler::setOffset(int offset) {
	_offset = offset;
}

int ToolbarHandler::getOffset() {
	return _offset;
}

Toolbar *ToolbarHandler::active() {
	return _active;
}

ToolbarHandler::~ToolbarHandler() {
	_toolbarMap.clear();
}

} // End of namespace CEGUI