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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/platform/sdl/sdl-sys.h"
#include "EventsBuffer.h"
namespace CEKEYS {
bool EventsBuffer::simulateKey(GUI::Key *key, bool pushed) {
SDL_Event ev = {0};
if (!key->keycode())
key->setKey(key->ascii(), key->ascii());
else if (!key->ascii())
key->setKey(key->keycode());
ev.type = (pushed ? SDL_KEYDOWN : SDL_KEYUP);
ev.key.keysym.unicode = (SDLMod)key->flags(); // HACK: put the flags into the unused unicode field
ev.key.keysym.sym = (SDLKey)key->keycode();
ev.key.keysym.mod = KMOD_RESERVED;
return (SDL_PushEvent(&ev) == 0);
}
bool EventsBuffer::simulateMouseMove(int x, int y) {
SDL_Event ev = {0};
ev.type = SDL_MOUSEMOTION;
ev.motion.x = x;
ev.motion.y = y;
return (SDL_PushEvent(&ev) == 0);
}
bool EventsBuffer::simulateMouseLeftClick(int x, int y, bool pushed) {
SDL_Event ev = {0};
static bool state = false;
if (pushed == state) return 0;
state = pushed;
ev.type = (pushed ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP);
ev.button.button = SDL_BUTTON_LEFT;
ev.button.x = x;
ev.button.y = y;
return (SDL_PushEvent(&ev) == 0);
}
bool EventsBuffer::simulateMouseRightClick(int x, int y, bool pushed) {
SDL_Event ev = {0};
static bool state = false;
if (pushed == state) return 0;
state = pushed;
ev.type = (pushed ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP);
ev.button.button = SDL_BUTTON_RIGHT;
ev.button.x = x;
ev.button.y = y;
return (SDL_PushEvent(&ev) == 0);
}
}
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