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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/platform/wince/wince-sdl.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/util.h"
#include "common/timer.h"
#include "engines/engine.h"
#include "base/main.h"
#include "base/plugins.h"
#include "sound/mixer_intern.h"
#include "sound/fmopl.h"
#include "backends/timer/default/default-timer.h"
#include "gui/Actions.h"
#include "gui/KeysDialog.h"
#include "gui/message.h"
#include "backends/platform/wince/resource.h"
#include "backends/platform/wince/CEActionsPocket.h"
#include "backends/platform/wince/CEActionsSmartphone.h"
#include "backends/platform/wince/CEgui/ItemAction.h"
#include "backends/platform/wince/CEException.h"
#ifdef USE_VORBIS
#ifndef USE_TREMOR
#include <vorbis/vorbisfile.h>
#else
#include <tremor/ivorbisfile.h>
#endif
#endif
#ifdef DYNAMIC_MODULES
#include "backends/plugins/win32/win32-provider.h"
#endif
#ifdef __GNUC__
extern "C" _CRTIMP FILE* __cdecl _wfreopen (const wchar_t*, const wchar_t*, FILE*);
#endif
#define SAMPLES_PER_SEC_OLD 11025
#define SAMPLES_PER_SEC_NEW 22050
using namespace CEGUI;
// ********************************************************************************************
// Internal GUI names
#define NAME_MAIN_PANEL "MainPanel"
#define NAME_PANEL_KEYBOARD "Keyboard"
#define NAME_ITEM_OPTIONS "Options"
#define NAME_ITEM_SKIP "Skip"
#define NAME_ITEM_SOUND "Sound"
#define NAME_ITEM_ORIENTATION "Orientation"
#define NAME_ITEM_BINDKEYS "Bindkeys"
// stdin/err redirection
#define STDOUT_FNAME "\\scummvm_stdout.txt"
#define STDERR_FNAME "\\scummvm_stderr.txt"
static FILE *stdout_file = NULL, *stderr_file = NULL;
static char stdout_fname[MAX_PATH], stderr_fname[MAX_PATH];
// Static member inits
typedef void (*SoundProc)(void *param, byte *buf, int len);
bool OSystem_WINCE3::_soundMaster = true;
bool _isSmartphone = false;
bool _hasSmartphoneResolution = false;
// Graphics mode consts
// Low end devices 240x320
static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = {
{"1x", "Normal (no scaling)", GFX_NORMAL},
{0, 0, 0}
};
// High end device 480x640
static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = {
{"1x", "Normal (no scaling)", GFX_NORMAL},
{"2x", "2x", GFX_DOUBLESIZE},
#ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :)
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
#endif
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
#ifndef _MSC_VER
{"hq2x", "HQ2x", GFX_HQ2X},
{"tv2x", "TV2x", GFX_TV2X},
#endif
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
{0, 0, 0}
};
#define DEFAULT_CONFIG_FILE "scummvm.ini"
// ********************************************************************************************
bool isSmartphone() {
//return _isSmartphone;
return _hasSmartphoneResolution;
}
const TCHAR *ASCIItoUnicode(const char *str) {
static TCHAR ustr[MAX_PATH]; // size good enough
MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, ustr, sizeof(ustr) / sizeof(TCHAR));
return ustr;
}
// MAIN
#ifndef __GNUC__
int handleException(EXCEPTION_POINTERS *exceptionPointers) {
CEException::writeException(TEXT("\\scummvmCrash"), exceptionPointers);
drawError("Unrecoverable exception occurred - see crash dump in latest \\scummvmCrash file");
fclose(stdout_file);
fclose(stderr_file);
CEDevice::end();
SDL_Quit();
exit(0);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
OSystem *OSystem_WINCE3_create() {
return new OSystem_WINCE3();
}
extern "C" char *getcwd(char *buf, int size);
int SDL_main(int argc, char **argv) {
FILE *newfp = NULL;
#ifdef __GNUC__
// Due to incomplete crt0.o implementation, we go through the constructor function
// list provided by the linker and init all of them
// thanks to joostp and DJWillis
extern void (*__CTOR_LIST__)() ;
void (**constructor)() = &__CTOR_LIST__ ;
constructor++ ;
while (*constructor) {
(*constructor)() ;
constructor++ ;
}
#endif
CEDevice::init();
/* Redirect standard input and standard output */
strcpy(stdout_fname, getcwd(NULL, MAX_PATH));
strcpy(stderr_fname, getcwd(NULL, MAX_PATH));
strcat(stdout_fname, STDOUT_FNAME);
strcat(stderr_fname, STDERR_FNAME);
#ifndef __GNUC__
stdout_file = fopen(stdout_fname, "w");
stderr_file = fopen(stderr_fname, "w");
#else
stdout_file = newfp = _wfreopen(ASCIItoUnicode(stdout_fname), TEXT("w"), stdout);
if (newfp == NULL) {
#if !defined(stdout)
stdout = fopen(stdout_fname, "w");
stdout_file = stdout;
#else
newfp = fopen(stdout_fname, "w");
if (newfp) {
//*stdout = *newfp;
stdout_file = stdout;
}
#endif
}
stderr_file = newfp = _wfreopen(ASCIItoUnicode(stderr_fname), TEXT("w"), stderr);
if (newfp == NULL) {
#if !defined(stderr)
stderr = fopen(stderr_fname, "w");
stderr_file = stderr;
#else
newfp = fopen(stderr_fname, "w");
if (newfp) {
//*stderr = *newfp;
stderr_file = stderr;
}
#endif
}
#endif
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new Win32PluginProvider());
#endif
int res = 0;
#if !defined(DEBUG) && !defined(__GNUC__)
__try {
#endif
g_system = OSystem_WINCE3_create();
assert(g_system);
// Invoke the actual ScummVM main entry point:
res = scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!
#if !defined(DEBUG) && !defined(__GNUC__)
}
__except (handleException(GetExceptionInformation())) {
}
#endif
return res;
}
#ifdef DYNAMIC_MODULES
/* This is the OS startup code in the case of a plugin-enabled build.
* It contains copied and slightly modified parts of SDL's win32/ce startup functions.
* We copy these here because the calling stub already has a WinMain procedure
* which overrides SDL's one and hence we essentially re-implement the startup procedure.
* Note also that this has to be here and not in the stub because SDL is statically
* linked in the scummvm.dll archive.
* Take a look at the comments in stub.cpp as well.
*/
int console_main(int argc, char *argv[])
{
int n;
char *bufp, *appname;
appname = argv[0];
if ( (bufp=strrchr(argv[0], '\\')) != NULL )
appname = bufp + 1;
else if ( (bufp=strrchr(argv[0], '/')) != NULL )
appname = bufp + 1;
if ( (bufp=strrchr(appname, '.')) == NULL )
n = strlen(appname);
else
n = (bufp-appname);
bufp = (char *) alloca(n + 1);
strncpy(bufp, appname, n);
bufp[n] = '\0';
appname = bufp;
if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
error("WinMain() error: %d", SDL_GetError());
return(FALSE);
}
SDL_SetModuleHandle(GetModuleHandle(NULL));
// Run the application main() code
SDL_main(argc, argv);
return(0);
}
static int ParseCommandLine(char *cmdline, char **argv)
{
char *bufp;
int argc;
argc = 0;
for (bufp = cmdline; *bufp;) {
// Skip leading whitespace
while (isspace(*bufp))
++bufp;
// Skip over argument
if (*bufp == '"') {
++bufp;
if (*bufp) {
if (argv)
argv[argc] = bufp;
++argc;
}
// Skip over word
while (*bufp && (*bufp != '"'))
++bufp;
} else {
if (*bufp) {
if (argv)
argv[argc] = bufp;
++argc;
}
// Skip over word
while (*bufp && ! isspace(*bufp))
++bufp;
}
if (*bufp) {
if (argv)
*bufp = '\0';
++bufp;
}
}
if (argv)
argv[argc] = NULL;
return(argc);
}
int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) {
HINSTANCE handle;
char **argv;
int argc;
char *cmdline;
wchar_t *bufp;
int nLen;
if (wcsncmp(szCmdLine, TEXT("\\"), 1)) {
nLen = wcslen(szCmdLine)+128+1;
bufp = (wchar_t *) alloca(nLen*2);
wcscpy (bufp, TEXT("\""));
GetModuleFileName(NULL, bufp+1, 128-3);
wcscpy (bufp+wcslen(bufp), TEXT("\" "));
wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
} else
bufp = szCmdLine;
nLen = wcslen(bufp)+1;
cmdline = (char *) alloca(nLen);
WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
// Parse command line into argv and argc
argc = ParseCommandLine(cmdline, NULL);
argv = (char **) alloca((argc+1)*(sizeof *argv));
ParseCommandLine(cmdline, argv);
// fix gdb-emulator combo
while (argc > 1 && !strstr(argv[0], ".exe")) {
OutputDebugString(TEXT("SDL: gdb argv[0] fixup\n"));
*(argv[1]-1) = ' ';
int i;
for (i=1; i<argc; i++)
argv[i] = argv[i+1];
argc--;
}
// Run the main program (after a little SDL initialization)
return(console_main(argc, argv));
}
#endif
// ********************************************************************************************
// ********************************************************************************************
void pumpMessages() {
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void drawError(char *error) {
TCHAR errorUnicode[200];
MultiByteToWideChar(CP_ACP, 0, error, strlen(error) + 1, errorUnicode, sizeof(errorUnicode));
pumpMessages();
MessageBox(GetActiveWindow(), errorUnicode, TEXT("ScummVM error"), MB_OK | MB_ICONERROR);
pumpMessages();
}
// ********************************************************************************************
static DefaultTimerManager *_int_timer = NULL;
static Uint32 timer_handler_wrapper(Uint32 interval) {
_int_timer->handler();
return interval;
}
void OSystem_WINCE3::initBackend()
{
// Instantiate our own sound mixer
// mixer init is postponed until a game engine is selected.
if (_mixer == 0)
_mixer = new Audio::MixerImpl(this);
// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
// We work around this by using the SetTimer function, since we only use
// one timer in scummvm (for the time being)
_timer = _int_timer = new DefaultTimerManager();
_timerID = NULL; // OSystem_SDL will call removetimer with this, it's ok
SDL_SetTimer(10, &timer_handler_wrapper);
// Chain init
OSystem_SDL::initBackend();
// Query SDL for screen size and init screen dependent stuff
OSystem_WINCE3::initScreenInfos();
_isSmartphone = CEDevice::isSmartphone();
create_toolbar();
_hasSmartphoneResolution = CEDevice::hasSmartphoneResolution() || CEDevice::isSmartphone();
if (_hasSmartphoneResolution) _panelVisible = false; // init correctly in smartphones
// Initialize global key mapping
GUI::Actions::init();
GUI_Actions::Instance()->initInstanceMain(this);
if (!GUI_Actions::Instance()->loadMapping()) { // error during loading means not present/wrong version
warning("Setting default action mappings.");
GUI_Actions::Instance()->saveMapping(); // write defaults
}
loadDeviceConfiguration();
}
int OSystem_WINCE3::getScreenWidth() {
return _platformScreenWidth;
}
int OSystem_WINCE3::getScreenHeight() {
return _platformScreenHeight;
}
void OSystem_WINCE3::initScreenInfos() {
// sdl port ensures that we use correctly full screen
_isOzone = 0;
SDL_Rect **r;
r = SDL_ListModes(NULL, 0);
_platformScreenWidth = r[0]->w;
_platformScreenHeight = r[0]->h;
}
bool OSystem_WINCE3::isOzone() {
return _isOzone;
}
static Common::String getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
strcpy(configFile, getcwd(NULL, MAX_PATH));
strcat(configFile, "\\");
strcat(configFile, DEFAULT_CONFIG_FILE);
return configFile;
}
Common::SeekableReadStream *OSystem_WINCE3::createConfigReadStream() {
Common::FSNode file(getDefaultConfigFileName());
return file.createReadStream();
}
Common::WriteStream *OSystem_WINCE3::createConfigWriteStream() {
Common::FSNode file(getDefaultConfigFileName());
return file.createWriteStream();
}
// ********************************************************************************************
OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
_orientationLandscape(0), _newOrientation(0), _panelInitialized(false), _canBeAspectScaled(false),
_panelVisible(true), _panelStateForced(false), _forceHideMouse(false), _unfilteredkeys(false),
_freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false),
_scalersChanged(false), _lastKeyPressed(0), _tapTime(0), _closeClick(false), _noDoubleTapRMB(false),
_saveToolbarState(false), _saveActiveToolbar(NAME_MAIN_PANEL), _rbutton(false), _hasfocus(true),
_usesEmulatedMouse(false), _mouseBackupOld(NULL), _mouseBackupToolbar(NULL), _mouseBackupDim(0)
{
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
if (_isSmartphone) {
_mouseCurState.x = 20;
_mouseCurState.y = 20;
}
_mixer = 0;
_screen = NULL;
}
void OSystem_WINCE3::swap_panel_visibility() {
//if (!_forcePanelInvisible && !_panelStateForced) {
if (_zoomDown || _zoomUp) return;
if (_panelVisible) {
if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD)
_panelVisible = !_panelVisible;
else
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
}
else {
_toolbarHandler.setActive(NAME_MAIN_PANEL);
_panelVisible = !_panelVisible;
}
_toolbarHandler.setVisible(_panelVisible);
_toolbarHighDrawn = false;
if (_videoMode.screenHeight > 240)
addDirtyRect(0, 400, 640, 80);
else
addDirtyRect(0, 200, 320, 40);
if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
internUpdateScreen();
else {
update_scalers();
hotswapGFXMode();
}
//}
}
void OSystem_WINCE3::swap_panel() {
_toolbarHighDrawn = false;
//if (!_panelStateForced) {
if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
_toolbarHandler.setActive(NAME_MAIN_PANEL);
else
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
if (_videoMode.screenHeight > 240)
addDirtyRect(0, 400, 640, 80);
else
addDirtyRect(0, 200, 320, 40);
_toolbarHandler.setVisible(true);
if (!_panelVisible) {
_panelVisible = true;
update_scalers();
hotswapGFXMode();
}
//}
}
void OSystem_WINCE3::swap_smartphone_keyboard() {
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
_panelVisible = !_panelVisible;
_toolbarHandler.setVisible(_panelVisible);
if (_videoMode.screenHeight > 240)
addDirtyRect(0, 0, 640, 80);
else
addDirtyRect(0, 0, 320, 40);
internUpdateScreen();
}
void OSystem_WINCE3::smartphone_rotate_display() {
_orientationLandscape = _newOrientation = _orientationLandscape == 1 ? 2 : 1;
ConfMan.setInt("landscape", _orientationLandscape);
ConfMan.flushToDisk();
hotswapGFXMode();
}
void OSystem_WINCE3::swap_sound_master() {
_soundMaster = !_soundMaster;
if (_toolbarHandler.activeName() == NAME_MAIN_PANEL)
_toolbarHandler.forceRedraw(); // redraw sound icon
}
void OSystem_WINCE3::add_right_click(bool pushed) {
int x, y;
retrieve_mouse_location(x, y);
EventsBuffer::simulateMouseRightClick(x, y, pushed);
}
void OSystem_WINCE3::swap_mouse_visibility() {
_forceHideMouse = !_forceHideMouse;
if (_forceHideMouse)
undrawMouse();
}
void OSystem_WINCE3::swap_freeLook() {
_freeLook = !_freeLook;
}
void OSystem_WINCE3::swap_zoom_up() {
if (_zoomUp) {
// restore visibility
_toolbarHandler.setVisible(_saveToolbarZoom);
// restore scaler
_scaleFactorYd = 2;
_scalerProc = PocketPCHalf;
_zoomUp = false;
_zoomDown = false;
}
else
{
// only active if running on a PocketPC
if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom)
return;
if (_scalerProc == PocketPCHalf) {
_saveToolbarZoom = _toolbarHandler.visible();
_toolbarHandler.setVisible(false);
// set zoom scaler
_scaleFactorYd = 1;
_scalerProc = PocketPCHalfZoom;
}
_zoomDown = false;
_zoomUp = true;
}
// redraw whole screen
addDirtyRect(0, 0, 640, 480);
internUpdateScreen();
}
void OSystem_WINCE3::swap_zoom_down() {
if (_zoomDown) {
// restore visibility
_toolbarHandler.setVisible(_saveToolbarZoom);
// restore scaler
_scaleFactorYd = 2;
_scalerProc = PocketPCHalf;
_zoomDown = false;
_zoomUp = false;
}
else
{
// only active if running on a PocketPC
if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom)
return;
if (_scalerProc == PocketPCHalf) {
_saveToolbarZoom = _toolbarHandler.visible();
_toolbarHandler.setVisible(false);
// set zoom scaler
_scaleFactorYd = 1;
_scalerProc = PocketPCHalfZoom;
}
_zoomUp = false;
_zoomDown = true;
}
// redraw whole screen
addDirtyRect(0, 0, 640, 480);
internUpdateScreen();
}
// Smartphone actions
void OSystem_WINCE3::initZones() {
int i;
_currentZone = 0;
for (i=0; i<TOTAL_ZONES; i++) {
_mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)) * _scaleFactorXm / _scaleFactorXd;
_mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)) * _scaleFactorYm / _scaleFactorYd;
}
}
void OSystem_WINCE3::loadDeviceConfigurationElement(String element, int &value, int defaultValue) {
value = ConfMan.getInt(element, ConfMan.kApplicationDomain);
if (!value) {
value = defaultValue;
ConfMan.setInt(element, value, ConfMan.kApplicationDomain);
}
}
void OSystem_WINCE3::loadDeviceConfiguration() {
loadDeviceConfigurationElement("repeatTrigger", _keyRepeatTrigger, 200);
loadDeviceConfigurationElement("repeatX", _repeatX, 4);
loadDeviceConfigurationElement("repeatY", _repeatY, 4);
loadDeviceConfigurationElement("stepX1", _stepX1, 2);
loadDeviceConfigurationElement("stepX2", _stepX2, 10);
loadDeviceConfigurationElement("stepX3", _stepX3, 40);
loadDeviceConfigurationElement("stepY1", _stepY1, 2);
loadDeviceConfigurationElement("stepY2", _stepY2, 10);
loadDeviceConfigurationElement("stepY3", _stepY3, 20);
ConfMan.flushToDisk();
}
void OSystem_WINCE3::add_left_click(bool pushed) {
int x, y;
retrieve_mouse_location(x, y);
EventsBuffer::simulateMouseLeftClick(x, y, pushed);
}
void OSystem_WINCE3::move_cursor_up() {
int x,y;
_usesEmulatedMouse = true;
retrieve_mouse_location(x, y);
if (_keyRepeat > _repeatY)
y -= _stepY3;
else
if (_keyRepeat)
y -= _stepY2;
else
y -= _stepY1;
if (y < 0)
y = 0;
EventsBuffer::simulateMouseMove(x, y);
}
void OSystem_WINCE3::move_cursor_down() {
int x,y;
_usesEmulatedMouse = true;
retrieve_mouse_location(x, y);
if (_keyRepeat > _repeatY)
y += _stepY3;
else
if (_keyRepeat)
y += _stepY2;
else
y += _stepY1;
if (y > _videoMode.screenHeight*_scaleFactorYm/_scaleFactorYd)
y = _videoMode.screenHeight*_scaleFactorYm/_scaleFactorYd;
EventsBuffer::simulateMouseMove(x, y);
}
void OSystem_WINCE3::move_cursor_left() {
int x,y;
_usesEmulatedMouse = true;
retrieve_mouse_location(x, y);
if (_keyRepeat > _repeatX)
x -= _stepX3;
else
if (_keyRepeat)
x -= _stepX2;
else
x -= _stepX1;
if (x < 0)
x = 0;
EventsBuffer::simulateMouseMove(x, y);
}
void OSystem_WINCE3::move_cursor_right() {
int x,y;
_usesEmulatedMouse = true;
retrieve_mouse_location(x, y);
if (_keyRepeat > _repeatX)
x += _stepX3;
else
if (_keyRepeat)
x += _stepX2;
else
x += _stepX1;
if (x > _videoMode.screenWidth*_scaleFactorXm/_scaleFactorXd)
x = _videoMode.screenWidth*_scaleFactorXm/_scaleFactorXd;
EventsBuffer::simulateMouseMove(x, y);
}
void OSystem_WINCE3::switch_zone() {
int x,y;
int i;
retrieve_mouse_location(x, y);
for (i=0; i<TOTAL_ZONES; i++)
if (x >= _zones[i].x && y >= _zones[i].y &&
x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height) {
_mouseXZone[i] = x;
_mouseYZone[i] = y;
break;
}
_currentZone = i + 1;
if (_currentZone >= TOTAL_ZONES)
_currentZone = 0;
EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]);
}
void OSystem_WINCE3::create_toolbar() {
PanelKeyboard *keyboard;
// Add the keyboard
keyboard = new PanelKeyboard(PANEL_KEYBOARD);
_toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
_toolbarHandler.setVisible(false);
}
void OSystem_WINCE3::setupMixer() {
SDL_AudioSpec desired;
int thread_priority;
if (_sampleRate == 0)
warning("setSoundCallback called with 0 _sampleRate. Audio will not work.");
memset(&desired, 0, sizeof(desired));
desired.freq = _sampleRate;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = 128;
desired.callback = private_sound_proc;
desired.userdata = this;
// Create the mixer instance
if (_mixer == 0)
_mixer = new Audio::MixerImpl(this);
// Add sound thread priority
if (!ConfMan.hasKey("sound_thread_priority"))
thread_priority = THREAD_PRIORITY_NORMAL;
else
thread_priority = ConfMan.getInt("sound_thread_priority");
desired.thread_priority = thread_priority;
SDL_CloseAudio();
if (SDL_OpenAudio(&desired, NULL) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
_mixer->setReady(false);
} else {
debug(1, "Sound opened OK, mixing at %d Hz", _sampleRate);
// Re-create mixer to match the output rate
int vol1 = _mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
int vol2 = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
int vol3 = _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
int vol4 = _mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
delete(_mixer);
_mixer = new Audio::MixerImpl(this);
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, vol1);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol2);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol3);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, vol4);
_mixer->setOutputRate(_sampleRate);
_mixer->setReady(true);
SDL_PauseAudio(0);
}
}
void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) {
OSystem_WINCE3 *this_ = (OSystem_WINCE3 *)param;
assert(this_);
if (this_->_mixer)
this_->_mixer->mixCallback(buf, len);
if (!_soundMaster)
memset(buf, 0, len);
}
#ifdef USE_VORBIS
bool OSystem_WINCE3::checkOggHighSampleRate() {
char trackFile[255];
FILE *testFile;
OggVorbis_File *test_ov_file = new OggVorbis_File;
sprintf(trackFile,"%sTrack1.ogg", ConfMan.get("path").c_str());
// Check if we have an OGG audio track
testFile = fopen(trackFile, "rb");
if (testFile) {
if (!ov_open(testFile, test_ov_file, NULL, 0)) {
bool highSampleRate = (ov_info(test_ov_file, -1)->rate == 22050);
ov_clear(test_ov_file);
delete test_ov_file;
return highSampleRate;
}
}
// Do not test for OGG samples - too big and too slow anyway :)
delete test_ov_file;
return false;
}
#endif
void OSystem_WINCE3::compute_sample_rate() {
// Force at least medium quality FM synthesis for FOTAQ
Common::String gameid(ConfMan.get("gameid"));
if (gameid == "queen") {
if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) ||
(ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) {
ConfMan.setBool("FM_medium_quality", true);
ConfMan.flushToDisk();
}
}
// See if the output frequency is forced by the game
if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword" || gameid == "agi")
_sampleRate = SAMPLES_PER_SEC_NEW;
else {
if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))
_sampleRate = SAMPLES_PER_SEC_NEW;
else
_sampleRate = SAMPLES_PER_SEC_OLD;
}
#ifdef USE_VORBIS
// Modify the sample rate on the fly if OGG is involved
if (_sampleRate == SAMPLES_PER_SEC_OLD)
if (checkOggHighSampleRate())
_sampleRate = SAMPLES_PER_SEC_NEW;
#endif
}
int OSystem_WINCE3::getOutputSampleRate() const {
return _sampleRate;
}
void OSystem_WINCE3::engineInit() {
check_mappings(); // called here to initialize virtual keys handling
//update_game_settings();
// finalize mixer init
compute_sample_rate();
setupMixer();
}
bool OSystem_WINCE3::openCD(int drive) {
return false;
}
const OSystem::GraphicsMode *OSystem_WINCE3::getSupportedGraphicsModes() const {
if (CEDevice::hasWideResolution())
return s_supportedGraphicsModesHigh;
else
return s_supportedGraphicsModesLow;
}
bool OSystem_WINCE3::hasFeature(Feature f) {
return (f == kFeatureAutoComputeDirtyRects || f == kFeatureVirtualKeyboard);
}
void OSystem_WINCE3::setFeatureState(Feature f, bool enable) {
switch(f) {
case kFeatureFullscreenMode:
return;
case kFeatureVirtualKeyboard:
if (_hasSmartphoneResolution)
return;
_toolbarHighDrawn = false;
if (enable) {
_panelStateForced = true;
if (!_toolbarHandler.visible()) swap_panel_visibility();
//_saveToolbarState = _toolbarHandler.visible();
_saveActiveToolbar = _toolbarHandler.activeName();
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
_toolbarHandler.setVisible(true);
}
else
if (_panelStateForced) {
_panelStateForced = false;
_toolbarHandler.setActive(_saveActiveToolbar);
//_toolbarHandler.setVisible(_saveToolbarState);
}
return;
case kFeatureDisableKeyFiltering:
if (_hasSmartphoneResolution)
_unfilteredkeys = enable;
return;
default:
OSystem_SDL::setFeatureState(f, enable);
}
}
bool OSystem_WINCE3::getFeatureState(Feature f) {
switch(f) {
case kFeatureFullscreenMode:
return false;
case kFeatureVirtualKeyboard:
return (_panelStateForced);
}
return OSystem_SDL::getFeatureState(f);
}
void OSystem_WINCE3::check_mappings() {
CEActionsPocket *instance;
Common::String gameid(ConfMan.get("gameid"));
if (gameid.empty() || GUI_Actions::Instance()->initialized())
return;
GUI_Actions::Instance()->initInstanceGame();
instance = (CEActionsPocket*)GUI_Actions::Instance();
// Some games need to map the right click button, signal it here if it wasn't done
if (instance->needsRightClickMapping()) {
GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map right click action");
while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
GUI::MessageDialog alert("You must map a key to the 'Right Click' action to play this game");
alert.runModal();
}
}
delete keysDialog;
}
// Map the "hide toolbar" action if needed
if (instance->needsHideToolbarMapping()) {
GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map hide toolbar action");
while (!instance->getMapping(POCKET_ACTION_HIDE)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_HIDE)) {
GUI::MessageDialog alert("You must map a key to the 'Hide toolbar' action to play this game");
alert.runModal();
}
}
delete keysDialog;
}
// Map the "zoom" actions if needed
if (instance->needsZoomMapping()) {
GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map Zoom Up action (optional)");
keysDialog->runModal();
delete keysDialog;
keysDialog = new GUI::KeysDialog("Map Zoom Down action (optional)");
keysDialog->runModal();
delete keysDialog;
}
// Extra warning for Zak Mc Kracken
if (strncmp(gameid.c_str(), "zak", 3) == 0 &&
!GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
alert.runModal();
}
}
void OSystem_WINCE3::update_game_settings() {
Common::String gameid(ConfMan.get("gameid"));
// Finish panel initialization
if (!_panelInitialized && !gameid.empty()) {
Panel *panel;
_panelInitialized = true;
// Add the main panel
panel = new Panel(0, 32);
panel->setBackground(IMAGE_PANEL);
// Save
panel->add(NAME_ITEM_OPTIONS, new ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE));
// Skip
panel->add(NAME_ITEM_SKIP, new ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP));
// sound
panel->add(NAME_ITEM_SOUND, new ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster));
// bind keys
panel->add(NAME_ITEM_BINDKEYS, new ItemAction(ITEM_BINDKEYS, POCKET_ACTION_BINDKEYS));
// portrait/landscape - screen dependent
// FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled)
if (ConfMan.hasKey("landscape"))
if (ConfMan.get("landscape")[0] > 57) {
_newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
//ConfMan.removeKey("landscape", "");
ConfMan.setInt("landscape", _orientationLandscape);
} else
_newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
else
_newOrientation = _orientationLandscape = 0;
panel->add(NAME_ITEM_ORIENTATION, new ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation, 2));
_toolbarHandler.add(NAME_MAIN_PANEL, *panel);
_toolbarHandler.setActive(NAME_MAIN_PANEL);
_toolbarHandler.setVisible(true);
if (_videoMode.mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getInt("landscape")) {
setGraphicsMode(GFX_NORMAL);
hotswapGFXMode();
}
if (_hasSmartphoneResolution)
panel->setVisible(false);
_saveToolbarState = true;
}
if (ConfMan.hasKey("no_doubletap_rightclick"))
_noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
else if (gameid == "tinsel") {
_noDoubleTapRMB = true;
ConfMan.setBool("no_doubletap_rightclick", true);
ConfMan.flushToDisk();
}
compute_sample_rate();
}
void OSystem_WINCE3::initSize(uint w, uint h) {
if (_hasSmartphoneResolution && h == 240)
h = 200; // mainly for the launcher
if (_isSmartphone && !ConfMan.hasKey("landscape"))
{
ConfMan.setInt("landscape", 1);
ConfMan.flushToDisk();
}
_canBeAspectScaled = false;
if (w == 320 && h == 200 && !_hasSmartphoneResolution) {
_canBeAspectScaled = true;
h = 240; // use the extra 40 pixels height for the toolbar
}
if (h == 400) // touche engine fixup
h += 80;
if (!_hasSmartphoneResolution)
if (h == 240)
_toolbarHandler.setOffset(200);
else
_toolbarHandler.setOffset(400);
else
if (h == 240)
_toolbarHandler.setOffset(200);
else // 176x220
_toolbarHandler.setOffset(0);
if (w != (uint) _videoMode.screenWidth || h != (uint) _videoMode.screenHeight)
_scalersChanged = false;
_videoMode.overlayWidth = w;
_videoMode.overlayHeight = h;
OSystem_SDL::initSize(w, h);
if (_scalersChanged) {
unloadGFXMode();
loadGFXMode();
_scalersChanged = false;
}
update_game_settings();
}
int OSystem_WINCE3::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
void OSystem_WINCE3::setGraphicsModeIntern() {
// Scalers have been pre-selected for the desired mode.
// No further tuning required.
}
bool OSystem_WINCE3::update_scalers() {
if (_videoMode.mode != GFX_NORMAL)
return false;
_videoMode.aspectRatioCorrection = false;
if (CEDevice::hasPocketPCResolution()) {
if ( (!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
|| CEDevice::hasSquareQVGAResolution() ) {
if (getScreenWidth() != 320) {
_scaleFactorXm = 3;
_scaleFactorXd = 4;
_scaleFactorYm = 1;
_scaleFactorYd = 1;
_scalerProc = PocketPCPortrait;
_modeFlags = 0;
} else {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
_scaleFactorYm = 1;
_scaleFactorYd = 1;
_scalerProc = Normal1x;
_modeFlags = 0;
}
} else if ( _orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) {
if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && _canBeAspectScaled) {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
_scaleFactorYm = 6;
_scaleFactorYd = 5;
_scalerProc = PocketPCLandscapeAspect;
_modeFlags = 0;
_videoMode.aspectRatioCorrection = true;
} else {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
_scaleFactorYm = 1;
_scaleFactorYd = 1;
_scalerProc = Normal1x;
_modeFlags = 0;
}
} else if (_videoMode.screenWidth == 640 && !(isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) {
_scaleFactorXm = 1;
_scaleFactorXd = 2;
_scaleFactorYm = 1;
_scaleFactorYd = 2;
_scalerProc = PocketPCHalf;
_modeFlags = 0;
} else if (_videoMode.screenWidth == 640 && (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
_scaleFactorYm = 1;
_scaleFactorYd = 1;
_scalerProc = Normal1x;
_modeFlags = 0;
}
return true;
}
if (CEDevice::hasSmartphoneResolution()) {
if (_videoMode.screenWidth > 320)
error("Game resolution not supported on Smartphone");
#ifdef ARM
_scaleFactorXm = 11;
_scaleFactorXd = 16;
#else
_scaleFactorXm = 2;
_scaleFactorXd = 3;
#endif
_scaleFactorYm = 7;
_scaleFactorYd = 8;
_scalerProc = SmartphoneLandscape;
_modeFlags = 0;
initZones();
return true;
}
return false;
}
bool OSystem_WINCE3::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
int oldScaleFactorXm = _scaleFactorXm;
int oldScaleFactorXd = _scaleFactorXd;
int oldScaleFactorYm = _scaleFactorYm;
int oldScaleFactorYd = _scaleFactorYd;
_scaleFactorXm = -1;
_scaleFactorXd = -1;
_scaleFactorYm = -1;
_scaleFactorYd = -1;
if (ConfMan.hasKey("landscape"))
if (ConfMan.get("landscape")[0] > 57) {
_newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
ConfMan.setInt("landscape", _orientationLandscape);
} else
_newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
else
_newOrientation = _orientationLandscape = 0;
update_scalers();
if (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640) && mode)
_scaleFactorXm = -1;
if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape)
_videoMode.mode = GFX_NORMAL;
else
_videoMode.mode = mode;
if (_scaleFactorXm < 0) {
/* Standard scalers, from the SDL backend */
switch(_videoMode.mode) {
case GFX_NORMAL:
_videoMode.scaleFactor = 1;
_scalerProc = Normal1x;
break;
case GFX_DOUBLESIZE:
_videoMode.scaleFactor = 2;
_scalerProc = Normal2x;
break;
case GFX_TRIPLESIZE:
_videoMode.scaleFactor = 3;
_scalerProc = Normal3x;
break;
case GFX_2XSAI:
_videoMode.scaleFactor = 2;
_scalerProc = _2xSaI;
break;
case GFX_SUPER2XSAI:
_videoMode.scaleFactor = 2;
_scalerProc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
_videoMode.scaleFactor = 2;
_scalerProc = SuperEagle;
break;
case GFX_ADVMAME2X:
_videoMode.scaleFactor = 2;
_scalerProc = AdvMame2x;
break;
case GFX_ADVMAME3X:
_videoMode.scaleFactor = 3;
_scalerProc = AdvMame3x;
break;
#ifndef DISABLE_HQ_SCALERS
case GFX_HQ2X:
_videoMode.scaleFactor = 2;
_scalerProc = HQ2x;
break;
case GFX_HQ3X:
_videoMode.scaleFactor = 3;
_scalerProc = HQ3x;
break;
#endif
case GFX_TV2X:
_videoMode.scaleFactor = 2;
_scalerProc = TV2x;
break;
case GFX_DOTMATRIX:
_videoMode.scaleFactor = 2;
_scalerProc = DotMatrix;
break;
default:
error("unknown gfx mode %d", mode);
}
}
// Check if the scaler can be accepted, if not get back to normal scaler
if (_videoMode.scaleFactor && ((_videoMode.scaleFactor * _videoMode.screenWidth > getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenWidth > getScreenHeight())
|| (_videoMode.scaleFactor * _videoMode.screenHeight > getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenHeight > getScreenHeight()))) {
_videoMode.scaleFactor = 1;
_scalerProc = Normal1x;
}
// Common scaler system was used
if (_scaleFactorXm < 0) {
_scaleFactorXm = _videoMode.scaleFactor;
_scaleFactorXd = 1;
_scaleFactorYm = _videoMode.scaleFactor;
_scaleFactorYd = 1;
}
_forceFull = true;
if (oldScaleFactorXm != _scaleFactorXm ||
oldScaleFactorXd != _scaleFactorXd ||
oldScaleFactorYm != _scaleFactorYm ||
oldScaleFactorYd != _scaleFactorYd) {
_scalersChanged = true;
}
else
_scalersChanged = false;
return true;
}
bool OSystem_WINCE3::loadGFXMode() {
int displayWidth;
int displayHeight;
unsigned int flags = SDL_FULLSCREEN | SDL_SWSURFACE;
_videoMode.fullscreen = true; // forced
_forceFull = true;
_tmpscreen = NULL;
// Recompute scalers if necessary
update_scalers();
// Create the surface that contains the 8 bit game data
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("_screen failed (%s)", SDL_GetError());
// Create the surface that contains the scaled graphics in 16 bit mode
// Always use full screen mode to have a "clean screen"
if (!_videoMode.aspectRatioCorrection) {
displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
} else {
displayWidth = _videoMode.screenWidth;
displayHeight = _videoMode.screenHeight;
}
switch (_orientationLandscape) {
case 1:
flags |= SDL_LANDSCVIDEO;
break;
case 2:
flags |= SDL_INVLNDVIDEO;
break;
default:
flags |= SDL_PORTRTVIDEO;
}
_hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, flags);
if (_hwscreen == NULL) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
quit();
}
// see what orientation sdl finally accepted
if (_hwscreen->flags & SDL_PORTRTVIDEO)
_orientationLandscape = _newOrientation = 0;
else if (_hwscreen->flags & SDL_LANDSCVIDEO)
_orientationLandscape = _newOrientation = 1;
else
_orientationLandscape = _newOrientation = 2;
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
_overlayFormat.bytesPerPixel = _hwscreen->format->BytesPerPixel;
_overlayFormat.rLoss = _hwscreen->format->Rloss;
_overlayFormat.gLoss = _hwscreen->format->Gloss;
_overlayFormat.bLoss = _hwscreen->format->Bloss;
_overlayFormat.aLoss = _hwscreen->format->Aloss;
_overlayFormat.rShift = _hwscreen->format->Rshift;
_overlayFormat.gShift = _hwscreen->format->Gshift;
_overlayFormat.bShift = _hwscreen->format->Bshift;
_overlayFormat.aShift = _hwscreen->format->Ashift;
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("_tmpscreen creation failed (%s)", SDL_GetError());
// Overlay
if (CEDevice::hasDesktopResolution()) {
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd, 16, 0, 0, 0, 0);
if (_overlayscreen == NULL)
error("_overlayscreen failed (%s)", SDL_GetError());
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd + 3, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd + 3, 16, 0, 0, 0, 0);
if (_tmpscreen2 == NULL)
error("_tmpscreen2 failed (%s)", SDL_GetError());
} else {
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, 0, 0, 0, 0);
if (_overlayscreen == NULL)
error("_overlayscreen failed (%s)", SDL_GetError());
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, 0, 0, 0, 0);
if (_tmpscreen2 == NULL)
error("_tmpscreen2 failed (%s)", SDL_GetError());
}
// Toolbar
_toolbarHighDrawn = false;
uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); // *not* leaking memory here
_toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
if (_toolbarLow == NULL)
error("_toolbarLow failed (%s)", SDL_GetError());
if (_videoMode.screenHeight > 240) {
uint16 *toolbar_screen = (uint16 *)calloc(640 * 80, sizeof(uint16));
_toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
if (_toolbarHigh == NULL)
error("_toolbarHigh failed (%s)", SDL_GetError());
} else
_toolbarHigh = NULL;
// keyboard cursor control, some other better place for it?
_km.x_max = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1;
_km.y_max = _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1;
_km.delay_time = 25;
_km.last_time = 0;
return true;
}
void OSystem_WINCE3::unloadGFXMode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
}
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
if (_tmpscreen) {
SDL_FreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
}
bool OSystem_WINCE3::hotswapGFXMode() {
if (!_screen)
return false;
// Keep around the old _screen & _tmpscreen so we can restore the screen data
// after the mode switch. (also for the overlay)
SDL_Surface *old_screen = _screen;
SDL_Surface *old_tmpscreen = _tmpscreen;
SDL_Surface *old_overlayscreen = _overlayscreen;
SDL_Surface *old_tmpscreen2 = _tmpscreen2;
// Release the HW screen surface
SDL_FreeSurface(_hwscreen);
// Release toolbars
free(_toolbarLow->pixels);
SDL_FreeSurface(_toolbarLow);
if (_toolbarHigh) {
free(_toolbarHigh->pixels);
SDL_FreeSurface(_toolbarHigh);
}
// Setup the new GFX mode
if (!loadGFXMode()) {
unloadGFXMode();
_screen = old_screen;
_overlayscreen = old_overlayscreen;
return false;
}
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// Restore old screen content
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
if (_overlayVisible) {
SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
SDL_BlitSurface(old_tmpscreen2, NULL, _tmpscreen2, NULL);
}
// Free the old surfaces
SDL_FreeSurface(old_screen);
SDL_FreeSurface(old_tmpscreen);
SDL_FreeSurface(old_overlayscreen);
SDL_FreeSurface(old_tmpscreen2);
// Blit everything back to the screen
_toolbarHighDrawn = false;
internUpdateScreen();
// Make sure that a Common::EVENT_SCREEN_CHANGED gets sent later -> FIXME this crashes when no game has been loaded.
// _modeChanged = true;
return true;
}
void OSystem_WINCE3::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
static bool old_overlayVisible = false;
int numRectsOut = 0;
int16 routx, routy, routw, routh, stretch, shakestretch;
assert(_hwscreen != NULL);
// bail if the application is minimized, be nice to OS
if (!_hasfocus) {
Sleep(20);
return;
}
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
if (_videoMode.aspectRatioCorrection)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Make sure the mouse is drawn, if it should be drawn.
drawMouse();
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
}
if (old_overlayVisible != _overlayVisible) {
old_overlayVisible = _overlayVisible;
update_scalers();
}
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
if (!_zoomDown)
_dirtyRectList[0].y = 0;
else
_dirtyRectList[0].y = _videoMode.screenHeight / 2;
_dirtyRectList[0].w = _videoMode.screenWidth;
if (!_zoomUp && !_zoomDown)
_dirtyRectList[0].h = _videoMode.screenHeight;
else
_dirtyRectList[0].h = _videoMode.screenHeight / 2;
_toolbarHandler.forceRedraw();
}
// Only draw anything if necessary
if (_numDirtyRects > 0) {
SDL_Rect *r, *rout;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects;
bool toolbarVisible = _toolbarHandler.visible();
int toolbarOffset = _toolbarHandler.getOffset();
for (r = _dirtyRectList; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
// NOTE: This is also known as BLACK MAGIC, copied from the sdl backend
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) {
// always clamp to enclosing, downsampled-grid-aligned rect in the downscaled image
if (_scaleFactorXd != 1) {
stretch = r->x % _scaleFactorXd;
r->x -= stretch;
r->w += stretch;
r->w = (r->x + r->w + _scaleFactorXd - 1) / _scaleFactorXd * _scaleFactorXd - r->x;
}
if (_scaleFactorYd != 1) {
stretch = r->y % _scaleFactorYd;
r->y -= stretch;
r->h += stretch;
r->h = (r->y + r->h + _scaleFactorYd - 1) / _scaleFactorYd * _scaleFactorYd - r->y;
}
// transform
shakestretch = _currentShakePos * _scaleFactorYm / _scaleFactorYd;
routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen
routy = r->y * _scaleFactorYm / _scaleFactorYd + shakestretch; // adjust for shake offset
routw = r->w * _scaleFactorXm / _scaleFactorXd;
routh = r->h * _scaleFactorYm / _scaleFactorYd - shakestretch;
// clipping destination rectangle inside device screen (more strict, also more tricky but more stable)
// note that all current scalers do not make dst rect exceed left/right, unless chosen badly (FIXME)
if (_zoomDown) routy -= 240; // adjust for zoom position
if (routy + routh < 0) continue;
if (routy < 0) {
routh += routy;
r->y -= routy * _scaleFactorYd / _scaleFactorYm;
routy = 0;
r->h = routh * _scaleFactorYd / _scaleFactorYm;
}
if (_orientationLandscape) {
if (routy > _platformScreenWidth) continue;
if (routy + routh > _platformScreenWidth) {
routh = _platformScreenWidth - routy;
r->h = routh * _scaleFactorYd / _scaleFactorYm;
}
} else {
if (routy > _platformScreenHeight) continue;
if (routy + routh > _platformScreenHeight) {
routh = _platformScreenHeight - routy;
r->h = routh * _scaleFactorYd / _scaleFactorYm;
}
}
// check if the toolbar is overwritten
if (toolbarVisible && r->y + r->h >= toolbarOffset)
_toolbarHandler.forceRedraw();
// blit it (with added voodoo from the sdl backend, shifting the source rect again)
_scalerProc( (byte *)srcSurf->pixels + (r->x * 2 + 2)+ (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + routx * 2 + routy * dstPitch, dstPitch,
r->w, r->h - _currentShakePos);
// add this rect to output
rout->x = routx; rout->y = routy - shakestretch;
rout->w = routw; rout->h = routh + shakestretch;
numRectsOut++;
rout++;
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
}
// Add the toolbar if needed
SDL_Rect toolbar_rect[1];
if (_panelVisible && _toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) {
// It can be drawn, scale it
uint32 srcPitch, dstPitch;
SDL_Surface *toolbarSurface;
ScalerProc *toolbarScaler;
if (_videoMode.screenHeight > 240) {
if (!_toolbarHighDrawn) {
// Resize the toolbar
SDL_LockSurface(_toolbarLow);
SDL_LockSurface(_toolbarHigh);
Normal2x((byte*)_toolbarLow->pixels, _toolbarLow->pitch, (byte*)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h);
SDL_UnlockSurface(_toolbarHigh);
SDL_UnlockSurface(_toolbarLow);
_toolbarHighDrawn = true;
}
toolbar_rect[0].w *= 2;
toolbar_rect[0].h *= 2;
toolbarSurface = _toolbarHigh;
}
else
toolbarSurface = _toolbarLow;
drawToolbarMouse(toolbarSurface, true); // draw toolbar mouse if applicable
// Apply the appropriate scaler
SDL_LockSurface(toolbarSurface);
SDL_LockSurface(_hwscreen);
srcPitch = toolbarSurface->pitch;
dstPitch = _hwscreen->pitch;
toolbarScaler = _scalerProc;
if (_videoMode.scaleFactor == 2)
toolbarScaler = Normal2x;
else if (_videoMode.scaleFactor == 3)
toolbarScaler = Normal3x;
toolbarScaler((byte *)toolbarSurface->pixels, srcPitch,
(byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch),
dstPitch, toolbar_rect[0].w, toolbar_rect[0].h);
SDL_UnlockSurface(toolbarSurface);
SDL_UnlockSurface(_hwscreen);
// And blit it
toolbar_rect[0].y = _toolbarHandler.getOffset();
toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd;
toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd;
toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd;
toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd;
SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse
}
// Finally, blit all our changes to the screen
if (numRectsOut > 0)
SDL_UpdateRects(_hwscreen, numRectsOut, _dirtyRectOut);
_numDirtyRects = 0;
_forceFull = false;
}
Graphics::Surface *OSystem_WINCE3::lockScreen() {
// Make sure mouse pointer is not painted over the playfield at the time of locking
undrawMouse();
return OSystem_SDL::lockScreen();
}
void OSystem_WINCE3::unlockScreen() {
OSystem_SDL::unlockScreen();
}
bool OSystem_WINCE3::saveScreenshot(const char *filename) {
assert(_hwscreen != NULL);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
SDL_SaveBMP(_hwscreen, filename);
return true;
}
void OSystem_WINCE3::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
assert (_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
// Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y; buf -= y * pitch;
y = 0;
}
if (w > _videoMode.overlayWidth - x) {
w = _videoMode.overlayWidth - x;
}
if (h > _videoMode.overlayHeight - y) {
h = _videoMode.overlayHeight - y;
}
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
_cksumValid = false;
addDirtyRect(x, y, w, h);
undrawMouse();
if (SDL_LockSurface(_overlayscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
do {
memcpy(dst, buf, w * 2);
dst += _overlayscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
void OSystem_WINCE3::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
assert (_transactionMode == kTransactionNone);
assert(src);
if (_screen == NULL)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (((long)src & 3) == 0 && pitch == _videoMode.screenWidth && x == 0 && y == 0 &&
w == _videoMode.screenWidth && h == _videoMode.screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
addDirtyRgnAuto(src);
} else {
/* Clip the coordinates */
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > _videoMode.screenWidth - x) {
w = _videoMode.screenWidth - x;
}
if (h > _videoMode.screenHeight - y) {
h = _videoMode.screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
_cksumValid = false;
addDirtyRect(x, y, w, h);
}
undrawMouse();
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
if (_videoMode.screenWidth == pitch && pitch == w) {
memcpy(dst, src, h*w);
} else {
do {
memcpy(dst, src, w);
src += pitch;
dst += _videoMode.screenWidth;
} while (--h);
}
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
void OSystem_WINCE3::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
undrawMouse();
if (w == 0 || h == 0)
return;
_mouseCurState.w = w;
_mouseCurState.h = h;
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
_mouseKeyColor = keycolor;
free(_mouseData);
_mouseData = (byte *) malloc(w * h);
memcpy(_mouseData, buf, w * h);
if (w > _mouseBackupDim || h > _mouseBackupDim)
{
// mouse has been undrawn, adjust sprite backup area
free(_mouseBackupOld);
free(_mouseBackupToolbar);
uint16 tmp = (w > h) ? w : h;
_mouseBackupOld = (byte *) malloc(tmp * tmp * 2); // can hold 8bpp (playfield) or 16bpp (overlay) data
_mouseBackupToolbar = (uint16 *) malloc(tmp * tmp * 2); // 16 bpp
_mouseBackupDim = tmp;
}
}
void OSystem_WINCE3::setMousePos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
undrawMouse();
_mouseCurState.x = x;
_mouseCurState.y = y;
updateScreen();
}
}
void OSystem_WINCE3::internDrawMouse() {
if (!_mouseNeedsRedraw || !_mouseVisible || !_mouseData)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
const byte *src = _mouseData; // Image representing the mouse
int width;
// clip the mouse rect, and adjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
if (w > _videoMode.screenWidth - x)
w = _videoMode.screenWidth - x;
if (h > _videoMode.screenHeight - y)
h = _videoMode.screenHeight - y;
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
// Mark as dirty
addDirtyRect(x, y, w, h);
if (!_overlayVisible) {
byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
while (h > 0) {
width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != _mouseKeyColor) // transparent, don't draw
*dst = color;
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += _mouseBackupDim - w;
dst += _videoMode.screenWidth - w;
h--;
}
} else {
uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2;
while (h > 0) {
width = w;
while (width > 0) {
*bak++ = *(uint16 *)dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*(uint16 *)dst = SDL_MapRGB(_overlayscreen->format, _currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst += 2;
width--;
}
src += _mouseCurState.w - w;
bak += _mouseBackupDim - w;
dst += _overlayscreen->pitch - w * 2;
h--;
}
}
SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseNeedsRedraw = false;
}
void OSystem_WINCE3::undrawMouse() {
assert (_transactionMode == kTransactionNone);
if (_mouseNeedsRedraw)
return;
_mouseNeedsRedraw = true;
int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
int old_mouse_w = _mouseCurState.w;
int old_mouse_h = _mouseCurState.h;
// clip the mouse rect, and adjust the src pointer accordingly
if (old_mouse_x < 0) {
old_mouse_w += old_mouse_x;
old_mouse_x = 0;
}
if (old_mouse_y < 0) {
old_mouse_h += old_mouse_y;
old_mouse_y = 0;
}
if (old_mouse_w > _videoMode.screenWidth - old_mouse_x)
old_mouse_w = _videoMode.screenWidth - old_mouse_x;
if (old_mouse_h > _videoMode.screenHeight - old_mouse_y)
old_mouse_h = _videoMode.screenHeight - old_mouse_y;
// Quick check to see if anything has to be drawn at all
if (old_mouse_w <= 0 || old_mouse_h <= 0)
return;
if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
int x, y;
if (!_overlayVisible) {
byte *dst, *bak = _mouseBackupOld;
// No need to do clipping here, since drawMouse() did that already
dst = (byte *)_screen->pixels + old_mouse_y * _videoMode.screenWidth + old_mouse_x;
for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _videoMode.screenWidth)
memcpy(dst, bak, old_mouse_w);
} else {
byte *dst;
uint16 *bak = (uint16 *)_mouseBackupOld;
// No need to do clipping here, since drawMouse() did that already
dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2;
for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _overlayscreen->pitch)
memcpy(dst, bak, old_mouse_w << 1);
}
addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
}
void OSystem_WINCE3::drawToolbarMouse(SDL_Surface *surf, bool draw) {
if (!_mouseData || !_usesEmulatedMouse) return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY - _toolbarHandler.getOffset();
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
const byte *src = _mouseData;
int width;
// clip
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
if (w > surf->w - x)
w = surf->w - x;
if (h > surf->h - y)
h = surf->h - y;
if (w <= 0 || h <= 0)
return;
if (SDL_LockSurface(surf) == -1)
error("SDL_LockSurface failed at internDrawToolbarMouse: %s", SDL_GetError());
uint16 *bak = _mouseBackupToolbar; // toolbar surfaces are 16bpp
uint16 *dst;
dst = (uint16 *)surf->pixels + y * surf->w + x;
if (draw) { // blit it
while (h > 0) {
width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != _mouseKeyColor) // transparent color
*dst = 0xFFFF;
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += _mouseBackupDim - w;
dst += surf->w - w;
h--;
}
} else { // restore bg
for (y = 0; y < h; ++y, bak += _mouseBackupDim, dst += surf->w)
memcpy(dst, bak, w << 1);
}
SDL_UnlockSurface(surf);
}
void OSystem_WINCE3::blitCursor() {
}
void OSystem_WINCE3::showOverlay() {
assert (_transactionMode == kTransactionNone);
if (_overlayVisible)
return;
undrawMouse();
_overlayVisible = true;
update_scalers();
clearOverlay();
}
void OSystem_WINCE3::hideOverlay() {
assert (_transactionMode == kTransactionNone);
if (!_overlayVisible)
return;
undrawMouse();
_overlayVisible = false;
clearOverlay();
_forceFull = true;
}
void OSystem_WINCE3::drawMouse() {
if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse)
internDrawMouse();
}
void OSystem_WINCE3::fillMouseEvent(Common::Event &event, int x, int y) {
event.mouse.x = x;
event.mouse.y = y;
// Update the "keyboard mouse" coords
_km.x = event.mouse.x;
_km.y = event.mouse.y;
// Adjust for the screen scaling
if (_zoomDown)
event.mouse.y += 240;
event.mouse.x = event.mouse.x * _scaleFactorXd / _scaleFactorXm;
event.mouse.y = event.mouse.y * _scaleFactorYd / _scaleFactorYm;
}
void OSystem_WINCE3::retrieve_mouse_location(int &x, int &y) {
x = _mouseCurState.x;
y = _mouseCurState.y;
x = x * _scaleFactorXm / _scaleFactorXd;
y = y * _scaleFactorYm / _scaleFactorYd;
if (_zoomDown)
y -= 240;
}
void OSystem_WINCE3::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd);
// SDL_WarpMouse() generates a mouse movement event, so
// set_mouse_pos() would be called eventually. However, the
// cannon script in CoMI calls this function twice each time
// the cannon is reloaded. Unless we update the mouse position
// immediately the second call is ignored, causing the cannon
// to change its aim.
setMousePos(x, y);
}
}
void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
if (_forceFull || _paletteDirtyEnd) return;
OSystem_SDL::addDirtyRect(x, y, w, h, false);
}
static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode, bool unfilter)
{
if (GUI::Actions::Instance()->mappingActive())
return key;
if (unfilter) {
switch (key) {
case SDLK_ESCAPE:
return SDLK_BACKSPACE;
case SDLK_F8:
return SDLK_ASTERISK;
case SDLK_F9:
return SDLK_HASH;
}
return key;
}
if (key >= SDLK_KP0 && key <= SDLK_KP9) {
return key - SDLK_KP0 + '0';
} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
return key;
} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
return 0;
}
return key;
}
bool OSystem_WINCE3::pollEvent(Common::Event &event) {
SDL_Event ev;
byte b = 0;
DWORD currentTime;
bool keyEvent = false;
int deltaX, deltaY;
memset(&event, 0, sizeof(Common::Event));
handleKbdMouse();
// If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED
if (_modeChanged) {
_modeChanged = false;
event.type = Common::EVENT_SCREEN_CHANGED;
_screenChangeCount++;
return true;
}
CEDevice::wakeUp();
currentTime = GetTickCount();
while (SDL_PollEvent(&ev)) {
switch(ev.type) {
case SDL_KEYDOWN:
debug(1, "Key down %X %s", ev.key.keysym.sym, SDL_GetKeyName((SDLKey)ev.key.keysym.sym));
// KMOD_RESERVED is used if the key has been injected by an external buffer
if (ev.key.keysym.mod != KMOD_RESERVED && !_unfilteredkeys) {
keyEvent = true;
_lastKeyPressed = ev.key.keysym.sym;
_keyRepeatTime = currentTime;
_keyRepeat = 0;
if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, true))
return true;
}
if (GUI_Actions::Instance()->mappingActive())
event.kbd.flags = 0xFF;
else if (ev.key.keysym.sym == SDLK_PAUSE) {
_lastKeyPressed = 0;
event.type = Common::EVENT_PREDICTIVE_DIALOG;
return true;
} event.type = Common::EVENT_KEYDOWN;
if (!_unfilteredkeys)
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
else
event.kbd.keycode = (Common::KeyCode)mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
if (ev.key.keysym.mod == KMOD_RESERVED && ev.key.keysym.unicode == KMOD_SHIFT) {
event.kbd.ascii ^= 0x20;
event.kbd.flags = Common::KBD_SHIFT;
}
return true;
case SDL_KEYUP:
debug(1, "Key up %X %s", ev.key.keysym.sym, SDL_GetKeyName((SDLKey)ev.key.keysym.sym));
// KMOD_RESERVED is used if the key has been injected by an external buffer
if (ev.key.keysym.mod != KMOD_RESERVED && !_unfilteredkeys) {
keyEvent = true;
_lastKeyPressed = 0;
if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, false))
return true;
}
if (GUI_Actions::Instance()->mappingActive())
event.kbd.flags = 0xFF;
else if (ev.key.keysym.sym == SDLK_PAUSE) {
_lastKeyPressed = 0;
return false; // chew up the show agi dialog key up event
}
event.type = Common::EVENT_KEYUP;
if (!_unfilteredkeys)
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
else
event.kbd.keycode = (Common::KeyCode)mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
if (ev.key.keysym.mod == KMOD_RESERVED && ev.key.keysym.unicode == KMOD_SHIFT) {
event.kbd.ascii ^= 0x20;
event.kbd.flags = Common::KBD_SHIFT;
}
return true;
case SDL_MOUSEMOTION:
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, ev.motion.x, ev.motion.y);
setMousePos(event.mouse.x, event.mouse.y);
return true;
case SDL_MOUSEBUTTONDOWN:
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONDOWN;
else
break;
fillMouseEvent(event, ev.button.x, ev.button.y);
if (event.mouse.x > _tapX)
deltaX = event.mouse.x - _tapX;
else
deltaX = _tapX - event.mouse.x;
if (event.mouse.y > _tapY)
deltaY = event.mouse.y - _tapY;
else
deltaY = _tapY - event.mouse.y;
_closeClick = (deltaX <= 5 && deltaY <= 5);
if (!_isSmartphone) {
// handle double-taps
if (_tapTime) { // second tap
if (_closeClick && (GetTickCount() - _tapTime < 1000)) {
if (event.mouse.y <= 20 && _panelInitialized) { // top of screen (show panel)
swap_panel_visibility();
} else if (!_noDoubleTapRMB) { // right click
event.type = Common::EVENT_RBUTTONDOWN;
_rbutton = true;
}
}
_tapTime = 0;
} else {
_tapTime = GetTickCount();
_tapX = event.mouse.x;
_tapY = event.mouse.y;
}
}
if (_freeLook && !_closeClick) {
_rbutton = false;
_tapTime = 0;
_tapX = event.mouse.x;
_tapY = event.mouse.y;
event.type = Common::EVENT_MOUSEMOVE;
setMousePos(event.mouse.x, event.mouse.y);
}
if (_toolbarHandler.action(event.mouse.x, event.mouse.y, true)) {
if (!_toolbarHandler.drawn()) {
_toolbarHighDrawn = false;
internUpdateScreen();
}
if (_newOrientation != _orientationLandscape){
_orientationLandscape = _newOrientation;
_toolbarHighDrawn = false;
ConfMan.setInt("landscape", _orientationLandscape);
ConfMan.flushToDisk();
hotswapGFXMode();
}
return false;
}
return true;
case SDL_MOUSEBUTTONUP:
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONUP;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONUP;
else
break;
if (_rbutton) {
event.type = Common::EVENT_RBUTTONUP;
_rbutton = false;
}
fillMouseEvent(event, ev.button.x, ev.button.y);
if (_freeLook && !_closeClick) {
_tapX = event.mouse.x;
_tapY = event.mouse.y;
event.type = Common::EVENT_MOUSEMOVE;
setMousePos(event.mouse.x, event.mouse.y);
}
if (_toolbarHandler.action(event.mouse.x, event.mouse.y, false)) {
if (!_toolbarHandler.drawn())
_toolbarHighDrawn = false;
internUpdateScreen();
}
return true;
case SDL_VIDEOEXPOSE:
_forceFull = true;
break;
case SDL_QUIT:
event.type = Common::EVENT_QUIT;
return true;
case SDL_ACTIVEEVENT:
if (ev.active.state & SDL_APPMOUSEFOCUS)
debug(2, "%s mouse focus.", ev.active.gain ? "Got" : "Lost");
if (ev.active.state & SDL_APPINPUTFOCUS)
debug(2, "%s input focus.", ev.active.gain ? "Got" : "Lost");
if (ev.active.state & SDL_APPACTIVE)
debug(2, "%s total focus.", ev.active.gain ? "Got" : "Lost");
if (ev.active.state & SDL_APPINPUTFOCUS) {
_hasfocus = ev.active.gain;
SDL_PauseAudio(!_hasfocus);
_forceFull |= _hasfocus;
}
break;
}
}
// Simulate repeated key for backend
if (!keyEvent && _lastKeyPressed && currentTime > _keyRepeatTime + _keyRepeatTrigger) {
_keyRepeatTime = currentTime;
_keyRepeat++;
GUI_Actions::Instance()->performMapped(_lastKeyPressed, true);
}
return false;
}
void OSystem_WINCE3::quit() {
fclose(stdout_file);
fclose(stderr_file);
if (gDebugLevel <= 0) {
DeleteFile(ASCIItoUnicode(stdout_fname));
DeleteFile(ASCIItoUnicode(stderr_fname));
}
CEDevice::end();
OSystem_SDL::quit();
}
void OSystem_WINCE3::getTimeAndDate(struct tm &t) const {
SYSTEMTIME systime;
GetLocalTime(&systime);
t.tm_year = systime.wYear - 1900;
t.tm_mon = systime.wMonth - 1;
t.tm_wday = systime.wDayOfWeek;
t.tm_mday = systime.wDay;
t.tm_hour = systime.wHour;
t.tm_min = systime.wMinute;
t.tm_sec = systime.wSecond;
}
int OSystem_WINCE3::_platformScreenWidth;
int OSystem_WINCE3::_platformScreenHeight;
bool OSystem_WINCE3::_isOzone;
OSystem_WINCE3::zoneDesc OSystem_WINCE3::_zones[TOTAL_ZONES] = {
{ 0, 0, 320, 145 },
{ 0, 145, 150, 55 },
{ 150, 145, 170, 55 }
};
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