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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef WINCE_SDL_H
#define WINCE_SDL_H
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include "backends/platform/sdl/sdl.h"
#include "CEGUI.h"
#include "CEKeys.h"
#include "CEDevice.h"
#include "CEScaler.h"
#include <SDL.h>
#define TOTAL_ZONES 3
// defines used for implementing the raw frame buffer access method (2003+)
#define GETRAWFRAMEBUFFER 0x00020001
#define FORMAT_565 1
#define FORMAT_555 2
#define FORMAT_OTHER 3
#if defined(_WIN32_WCE) && _WIN32_WCE <= 300
typedef struct _RawFrameBufferInfo
{
WORD wFormat;
WORD wBPP;
VOID *pFramePointer;
int cxStride;
int cyStride;
int cxPixels;
int cyPixels;
} RawFrameBufferInfo;
#endif
class OSystem_WINCE3 : public OSystem_SDL {
public:
OSystem_WINCE3();
// Update the dirty areas of the screen
void internUpdateScreen();
void setGraphicsModeIntern();
void initSize(uint w, uint h);
void initBackend();
// Overloaded from SDL backend (toolbar handling)
bool pollEvent(Common::Event &event);
// Overloaded from SDL backend (toolbar handling)
void drawMouse();
// Overloaded from SDL backend (mouse and new scaler handling)
void fillMouseEvent(Common::Event &event, int x, int y);
// Overloaded from SDL backend (new scaler handling)
void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false);
// Overloaded from SDL backend (new scaler handling)
void warpMouse(int x, int y);
// Overloaded from SDL backend
void quit();
// Overloaded from SDL backend (master volume and sample rate subtleties)
void setupMixer();
// Overloaded from OSystem
//void engineInit();
void getTimeAndDate(struct tm &t) const;
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
// Overloaded from SDL_Common (FIXME)
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend
void undrawMouse();
void blitCursor();
void setMousePos(int x, int y);
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
void showOverlay();
void hideOverlay();
Graphics::Surface *lockScreen();
void unlockScreen();
// GUI and action stuff
void swap_panel_visibility();
void swap_panel();
void swap_sound_master();
void add_right_click(bool pushed);
void swap_mouse_visibility();
void swap_freeLook();
void swap_zoom_up();
void swap_zoom_down();
void swap_smartphone_keyboard();
//#ifdef WIN32_PLATFORM_WFSP
// Smartphone actions
void initZones();
void loadDeviceConfigurationElement(String element, int &value, int defaultValue);
void loadDeviceConfiguration();
void add_left_click(bool pushed);
void move_cursor_up();
void move_cursor_down();
void move_cursor_left();
void move_cursor_right();
void switch_zone();
void smartphone_rotate_display();
//#endif
static int getScreenWidth();
static int getScreenHeight();
static void initScreenInfos();
static bool isOzone();
protected:
bool loadGFXMode();
void unloadGFXMode();
bool hotswapGFXMode();
bool saveScreenshot(const char *filename);
const GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(int mode);
//int getGraphicsMode() const;
int getDefaultGraphicsMode() const;
void setWindowCaption(const char *caption);
bool openCD(int drive);
int getOutputSampleRate() const;
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
void internDrawMouse();
void drawToolbarMouse(SDL_Surface *surf, bool draw);
private:
#ifdef USE_VORBIS
bool checkOggHighSampleRate();
#endif
static void private_sound_proc(void *param, byte *buf, int len);
bool update_scalers();
void create_toolbar();
void update_game_settings();
void check_mappings();
void compute_sample_rate();
void retrieve_mouse_location(int &x, int &y);
CEGUI::ToolbarHandler _toolbarHandler;
SDL_Surface *_toolbarLow; // toolbar 320x40
SDL_Surface *_toolbarHigh; // toolbar 640x80
bool _toolbarHighDrawn; // cache toolbar 640x80
uint16 _sampleRate; // current audio sample rate
bool _freeLook; // freeLook mode (do not send mouse button events)
bool _forceHideMouse; // force invisible mouse cursor
bool _forcePanelInvisible; // force panel visibility for some cases
bool _panelVisible; // panel visibility
bool _panelStateForced; // panel visibility forced by external call
bool _panelInitialized; // only initialize the toolbar once
bool _unfilteredkeys; // discard key mapping temporarily (agi pred. dialog)
static bool _soundMaster; // turn off sound after all calculations
// static since needed by the SDL callback
int _orientationLandscape; // current orientation
int _newOrientation; // new orientation
bool _saveToolbarState; // save visibility when forced
String _saveActiveToolbar; // save active toolbar when forced
bool _saveToolbarZoom; // save visibility when zooming
bool _zoomUp; // zooming up mode
bool _zoomDown; // zooming down mode
bool _noDoubleTapRMB; // disable double tap -> rmb click
bool _rbutton; // double tap -> right button simulation
bool _closeClick; // flag when taps are spatially close together
bool _usesEmulatedMouse; // emulated mousemove ever been used in this session
bool _canBeAspectScaled; // game screen size allows for aspect scaling
int _scaleFactorXm; // scaler X *
int _scaleFactorXd; // scaler X /
int _scaleFactorYm; // scaler Y *
int _scaleFactorYd; // scaler Y /
SDL_Rect _dirtyRectOut[NUM_DIRTY_RECT];
bool _scalersChanged;
bool _hasfocus; // scummvm has the top window
static int _platformScreenWidth;
static int _platformScreenHeight;
static bool _isOzone; // true if running on Windows 2003 SE
// Keyboard tap
int _tapX;
int _tapY;
long _tapTime;
// Mouse
int _mouseHotspotX, _mouseHotspotY;
byte *_mouseBackupOld;
uint16 *_mouseBackupToolbar;
uint16 _mouseBackupDim;
// Smartphone specific variables
int _lastKeyPressed; // last key pressed
int _keyRepeat; // number of time the last key was repeated
int _keyRepeatTime; // elapsed time since the key was pressed
int _keyRepeatTrigger; // minimum time to consider the key was repeated
int _repeatX; // repeat trigger for left and right cursor moves
int _repeatY; // repeat trigger for up and down cursor moves
int _stepX1; // offset for left and right cursor moves (slowest)
int _stepX2; // offset for left and right cursor moves (faster)
int _stepX3; // offset for left and right cursor moves (fastest)
int _stepY1; // offset for up and down cursor moves (slowest)
int _stepY2; // offset for up and down cursor moves (faster)
int _stepY3; // offset for up and down cursor moves (fastest)
int _mouseXZone[TOTAL_ZONES];
int _mouseYZone[TOTAL_ZONES];
int _currentZone;
typedef struct zoneDesc {
int x;
int y;
int width;
int height;
} zoneDesc;
static zoneDesc _zones[TOTAL_ZONES];
};
#endif
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