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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINCE_SDL_H
#define WINCE_SDL_H
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include "backends/platform/sdl/sdl.h"
#include "backends/platform/wince/CEgui/CEGUI.h"
#include "backends/platform/wince/CEkeys/CEKeys.h"
#include "backends/platform/wince/CEDevice.h"
#include "backends/graphics/wincesdl/wincesdl-graphics.h"
#include "backends/events/wincesdl/wincesdl-events.h"
#include "backends/timer/default/default-timer.h"
#include "backends/fs/windows/windows-fs-factory.h"
// defines used for implementing the raw frame buffer access method (2003+)
#define GETRAWFRAMEBUFFER 0x00020001
#define FORMAT_565 1
#define FORMAT_555 2
#define FORMAT_OTHER 3
class OSystem_WINCE3 : public OSystem_SDL {
public:
OSystem_WINCE3();
virtual ~OSystem_WINCE3();
void setGraphicsModeIntern();
void initBackend();
// Overloaded from SDL backend
void quit();
virtual Common::String getSystemLanguage() const;
// Overloaded from OSystem
void engineInit();
void getTimeAndDate(TimeDate &t) const;
virtual Common::String getDefaultConfigFileName();
void swap_sound_master();
static int getScreenWidth();
static int getScreenHeight();
static void initScreenInfos();
static bool isOzone();
static bool _soundMaster; // turn off sound after all calculations
// static since needed by the SDL callback
protected:
void initSDL();
Audio::MixerImpl *_mixer;
private:
void check_mappings();
bool _forcePanelInvisible; // force panel visibility for some cases
static int _platformScreenWidth;
static int _platformScreenHeight;
static bool _isOzone; // true if running on Windows 2003 SE
};
#endif
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