1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(__3DS__)
#include "backends/plugins/3ds/3ds-provider.h"
#include "backends/plugins/elf/arm-loader.h"
#include "common/debug.h"
#include <3ds.h>
extern uint32 __end__; // End of the main program in memory. Set by the linker.
static uint32 alignUp(uint32 ptr, uint32 align) {
return (ptr + align - 1) & ~(align - 1);
}
class CTRDLObject : public ARMDLObject {
public:
CTRDLObject():
ARMDLObject(),
_segmentHeapAddress(0) {
}
protected:
static const uint32 kPageSize = 0x1000;
uint32 _segmentHeapAddress;
void flushDataCache(void *ptr, uint32 len) const override {
svcFlushProcessDataCache(CUR_PROCESS_HANDLE, ptr, len);
}
void protectMemory(void *ptr, uint32 len, int prot) const override {
debug(2, "elfloader: Protecting memory at %p, len %d with %d", ptr, len, prot);
uint32 ctrFlags = 0;
if (prot & PF_R) ctrFlags |= MEMPERM_READ;
if (prot & PF_W) ctrFlags |= MEMPERM_WRITE;
if (prot & PF_X) ctrFlags |= MEMPERM_EXECUTE;
// The kernel expects the range to be aligned to page boundaries
len = alignUp(len, kPageSize);
Handle currentHandle;
svcDuplicateHandle(¤tHandle, CUR_PROCESS_HANDLE);
svcControlProcessMemory(currentHandle, (uint32)ptr, 0, len, MEMOP_PROT, ctrFlags);
svcCloseHandle(currentHandle);
}
void *allocateMemory(uint32 align, uint32 size) override {
assert(!_segmentHeapAddress); // At the moment we can only load a single segment
_segmentHeapAddress = (uint32)ARMDLObject::allocateMemory(align, size);
if (!_segmentHeapAddress) {
return nullptr;
}
size = alignUp(size, kPageSize);
// The plugin needs to be loaded near the main executable for PC-relative calls
// to resolve. The segment is allocated on the heap which not in the +/-32 MB
// range of the main executable. So here we map the segment address in the heap
// to a virtual address just after the main executable.
uint32 segmentNearAddress = alignUp((uint32)&__end__, kPageSize) + kPageSize;
Handle currentHandle;
svcDuplicateHandle(¤tHandle, CUR_PROCESS_HANDLE);
Result mapResult = svcControlProcessMemory(currentHandle, segmentNearAddress, _segmentHeapAddress, size, MEMOP_MAP, MemPerm(MEMPERM_READ | MEMPERM_WRITE));
svcCloseHandle(currentHandle);
if (mapResult != 0) {
warning("elfloader: unable to map segment memory (%x) near the excutable (%x)", _segmentHeapAddress, segmentNearAddress);
ARMDLObject::deallocateMemory((void *)_segmentHeapAddress, size);
_segmentHeapAddress = 0;
return nullptr;
}
return (void *)segmentNearAddress;
}
void deallocateMemory(void *ptr, uint32 size) override {
assert(_segmentHeapAddress);
uint32 alignedSize = alignUp(size, kPageSize);
Handle currentHandle;
svcDuplicateHandle(¤tHandle, CUR_PROCESS_HANDLE);
svcControlProcessMemory(currentHandle, (uint32)ptr, _segmentHeapAddress, alignedSize, MEMOP_UNMAP, MemPerm(MEMPERM_READ | MEMPERM_WRITE));
svcCloseHandle(currentHandle);
ARMDLObject::deallocateMemory((void *)_segmentHeapAddress, size);
_segmentHeapAddress = 0;
}
};
Plugin *CTRPluginProvider::createPlugin(const Common::FSNode &node) const {
return new TemplatedELFPlugin<CTRDLObject>(node.getPath());
}
#endif // defined(DYNAMIC_MODULES) && defined(__3DS__)
|