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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_PLUGINS_ARM_LOADER_H
#define BACKENDS_PLUGINS_ARM_LOADER_H
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) && defined(ARM_TARGET)
#include "backends/plugins/elf/elf-loader.h"
class ARMDLObject : public DLObject {
protected:
virtual bool relocate(Elf32_Off offset, Elf32_Word size, byte *relSegment);
virtual bool relocateRels(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr);
public:
ARMDLObject() :
DLObject() {
}
};
#endif /* defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) && defined(ARM_TARGET) */
#endif /* BACKENDS_PLUGINS_ARM_LOADER_H */
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