1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__)
#include "backends/plugins/ps2/ps2-provider.h"
#include "backends/plugins/elf/mips-loader.h"
class PS2DLObject : public MIPSDLObject {
public:
PS2DLObject() :
MIPSDLObject() {
}
virtual ~PS2DLObject() {
unload();
}
protected:
virtual void *allocSegment(size_t boundary, size_t size) const {
return memalign(boundary, size);
}
virtual void freeSegment(void *segment) const {
free(segment);
}
virtual void flushDataCache(void *, uint32) const {
FlushCache(0);
FlushCache(2);
}
};
class PS2Plugin : public ELFPlugin {
public:
PS2Plugin(const Common::String &filename) :
ELFPlugin(filename) {
}
virtual DLObject *makeDLObject() {
return new PS2DLObject();
}
};
Plugin *PS2PluginProvider::createPlugin(const Common::FSNode &node) const {
return new PS2Plugin(node.getPath());
}
#endif // defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__)
|