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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(__WII__)
#include <malloc.h>
#include <ogc/cache.h>
#include "backends/plugins/wii/wii-provider.h"
#include "backends/plugins/elf/ppc-loader.h"
class WiiDLObject : public PPCDLObject {
protected:
virtual void flushDataCache(void *ptr, uint32 len) const {
DCFlushRange(ptr, len);
ICInvalidateRange(ptr, len);
}
};
Plugin *WiiPluginProvider::createPlugin(const Common::FSNode &node) const {
return new TemplatedELFPlugin<WiiDLObject>(node.getPath());
}
#endif // defined(DYNAMIC_MODULES) && defined(__WII__)
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