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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include <tamtypes.h>
#include <kernel.h>
#include <sifrpc.h>
#include <loadfile.h>
#include <fileio.h>
#include <malloc.h>
#include <ucl/ucl.h>
#include "backends/ps2/savefile.h"
#include "backends/ps2/Gs2dScreen.h"
#include "backends/ps2/asyncfio.h"
#include "backends/ps2/systemps2.h"
#include "common/scummsys.h"
extern AsyncFio fio;
class UclOutSaveFile : public Common::OutSaveFile {
public:
UclOutSaveFile(const char *filename, Gs2dScreen *screen);
virtual ~UclOutSaveFile(void);
virtual uint32 write(const void *ptr, uint32 size);
virtual int flush(void);
virtual bool ioFailed(void);
virtual void clearIOFailed(void);
private:
Gs2dScreen *_screen;
int _fd;
uint8 *_buf;
uint32 _bufSize, _bufPos;
bool _ioFailed;
};
class UclInSaveFile : public Common::InSaveFile {
public:
UclInSaveFile(const char *filename, Gs2dScreen *screen);
virtual ~UclInSaveFile(void);
virtual bool eos(void) const;
virtual uint32 read(void *ptr, uint32 size);
virtual bool ioFailed(void);
virtual void clearIOFailed(void);
virtual void skip(uint32 offset);
private:
Gs2dScreen *_screen;
uint8 *_buf;
uint32 _bufSize, _bufPos;
bool _ioFailed;
};
#define MAX_MC_ENTRIES 16
Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) {
_system = system;
_screen = screen;
assert(mcInit(MC_TYPE_MC) >= 0);
_mcDirList = (mcTable*)memalign(64, MAX_MC_ENTRIES * sizeof(mcTable));
_mcDirName[0] = '\0';
_mcCheckTime = 0;
_mcNeedsUpdate = true;
int mcCheckCount;
int res = -10;
for (int mcCheckCount = 0; mcCheckCount < 3; mcCheckCount++) {
/* retry mcGetInfo 3 times. It slows down startup without mc considerably,
but cheap 3rd party memory cards apparently fail to get detected once in a while */
int mcType, mcFree, mcFormat, res;
mcGetInfo(0, 0, &mcType, &mcFree, &mcFormat);
mcSync(0, NULL, &res);
if ((res == 0) || (res == -1)) { // mc okay
_mcPresent = true;
printf("MC okay, result = %d. Type %d, Free %d, Format %d\n", res, mcType, mcFree, mcFormat);
checkMainDirectory();
break;
} else {
_mcPresent = false;
printf("MC failed, not present or not formatted, code %d\n", res);
}
}
}
Ps2SaveFileManager::~Ps2SaveFileManager(void) {
}
void Ps2SaveFileManager::checkMainDirectory(void) {
// verify that the main directory (scummvm config + icon) exists
int ret;
mcGetDir(0, 0, "/ScummVM/*", 0, MAX_MC_ENTRIES, _mcDirList);
mcSync(0, NULL, &ret);
printf("/ScummVM/* res = %d\n", ret);
if (ret <= 0) { // assume directory doesn't exist
printf("Dir doesn't exist\n");
fio.mkdir("mc0:ScummVM");
int fd = fio.open("mc0:ScummVM/scummvm.icn", O_WRONLY | O_CREAT | O_TRUNC);
if (fd >= 0) {
uint16 icoSize;
uint16 *icoBuf = decompressIconData(&icoSize);
fio.write(fd, icoBuf, icoSize * 2);
fio.sync(fd);
free(icoBuf);
fio.close(fd);
printf(".icn written\n");
setupIcon("mc0:ScummVM/icon.sys", "scummvm.icn", "ScummVM", "Configuration");
} else
printf("unable to write icon data\n");
}
}
void Ps2SaveFileManager::splitPath(const char *fileName, char *dir, char *name) {
strcpy(dir, fileName);
char *ext = strchr(dir, '.');
if (ext) {
*ext = '\0';
ext++;
}
if (ext && *ext)
sprintf(name, "%s.ucl", ext);
else
strcpy(name, "save.ucl");
}
bool Ps2SaveFileManager::mcReadyForDir(const char *dir) {
if (_mcNeedsUpdate || ((_system->getMillis() - _mcCheckTime) > 1000) || !_mcPresent) {
// check if memory card was exchanged/removed in the meantime
int mcType, mcFree, mcFormat, mcResult;
mcGetInfo(0, 0, &mcType, &mcFree, &mcFormat);
mcSync(0, NULL, &mcResult);
if (mcResult != 0) { // memory card was exchanged
_mcNeedsUpdate = true;
if (mcResult != -1) {
_mcPresent = false;
printf("MC not found, error code %d\n", mcResult);
return false;
}
}
_mcPresent = true;
}
if (_mcNeedsUpdate || strcmp(_mcDirName, dir)) {
strcpy(_mcDirName, dir);
char dirStr[256];
sprintf(dirStr, "/ScummVM-%s/*", dir);
mcGetDir(0, 0, dirStr, 0, MAX_MC_ENTRIES, _mcDirList);
mcSync(0, NULL, &_mcEntries);
return (_mcEntries >= 0);
} else
return true;
}
Common::InSaveFile *Ps2SaveFileManager::openForLoading(const char *filename) {
_screen->wantAnim(true);
char dir[256], name[256];
splitPath(filename, dir, name);
if (mcReadyForDir(dir)) {
bool fileExists = false;
for (int i = 0; i < _mcEntries; i++)
if (strcmp(name, (char*)_mcDirList[i].name) == 0)
fileExists = true;
if (fileExists) {
char fullName[256];
sprintf(fullName, "mc0:ScummVM-%s/%s", dir, name);
UclInSaveFile *file = new UclInSaveFile(fullName, _screen);
if (file) {
if (!file->ioFailed()) {
return file;
} else
delete file;
}
} else
printf("file %s (%s) doesn't exist\n", filename, name);
}
_screen->wantAnim(false);
return NULL;
}
Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const char *filename) {
_screen->wantAnim(true);
char dir[256], name[256];
splitPath(filename, dir, name);
if (!mcReadyForDir(dir)) {
if (_mcPresent) { // directory doesn't seem to exist yet
char fullPath[256];
sprintf(fullPath, "mc0:ScummVM-%s", dir);
fio.mkdir(fullPath);
char icoSysDest[256], saveDesc[256];
sprintf(icoSysDest, "%s/icon.sys", fullPath);
strcpy(saveDesc, dir);
if ((saveDesc[0] >= 'a') && (saveDesc[0] <= 'z'))
saveDesc[0] += 'A' - 'a';
setupIcon(icoSysDest, "../ScummVM/scummvm.icn", saveDesc, "Savegames");
}
}
if (_mcPresent) {
char fullPath[256];
sprintf(fullPath, "mc0:ScummVM-%s/%s", dir, name);
UclOutSaveFile *file = new UclOutSaveFile(fullPath, _screen);
if (!file->ioFailed()) {
// we're creating a file, mc will have to be updated next time
_mcNeedsUpdate = true;
return file;
} else
delete file;
}
_screen->wantAnim(false);
return NULL;
}
void Ps2SaveFileManager::listSavefiles(const char *prefix, bool *marks, int num) {
_screen->wantAnim(true);
int mcType, mcFree, mcFormat, mcResult;
mcGetInfo(0, 0, &mcType, &mcFree, &mcFormat);
mcSync(0, NULL, &mcResult);
memset(marks, false, num * sizeof(bool));
if ((mcResult == 0) || (mcResult == -1)) {
// there's a memory card in the slot.
if (mcResult == -1)
_mcNeedsUpdate = true;
mcTable *mcEntries = (mcTable*)memalign(64, sizeof(mcTable) * MAX_MC_ENTRIES);
char dirStr[256], ext[256], mcSearchStr[256];
strcpy(dirStr, prefix);
char *pos = strchr(dirStr, '.');
if (pos) {
strcpy(ext, pos + 1);
*pos = '\0';
} else
ext[0] = '\0';
sprintf(mcSearchStr, "/ScummVM-%s/%s*", dirStr, ext);
int numEntries;
mcGetDir(0, 0, mcSearchStr, 0, MAX_MC_ENTRIES, mcEntries);
mcSync(0, NULL, &numEntries);
int searchLen = strlen(ext);
for (int i = 0; i < numEntries; i++)
if ((((char*)mcEntries[i].name)[0] != '.') && stricmp((char*)mcEntries[i].name, "icon.sys")) {
char *stopCh;
int destNum = (int)strtoul((char*)mcEntries[i].name + searchLen, &stopCh, 10);
if ((!stopCh) || strcmp(stopCh, ".ucl"))
printf("unexpected end %s in name %s, search %s\n", stopCh, (char*)mcEntries[i].name, prefix);
if (destNum < num)
marks[destNum] = true;
}
free(mcEntries);
}
_screen->wantAnim(false);
}
const char *Ps2SaveFileManager::getSavePath(void) const {
return "mc0:";
}
bool Ps2SaveFileManager::setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2) {
mcIcon icon_sys;
memset(&icon_sys, 0, sizeof(mcIcon));
memcpy(icon_sys.head, "PS2D", 4);
char title[256];
if (!stricmp("SAVEGAME", descr1)) { // these are broken sword 1 savegames
sprintf(title, "BSword1\n%s", descr2);
icon_sys.nlOffset = 8;
} else {
sprintf(title, "%s\n%s", descr1, descr2);
icon_sys.nlOffset = strlen(descr1) + 1;
}
strcpy_sjis((short*)&(icon_sys.title), title);
icon_sys.trans = 0x10;
memcpy(icon_sys.bgCol, _bgcolor, sizeof(_bgcolor));
memcpy(icon_sys.lightDir, _lightdir, sizeof(_lightdir));
memcpy(icon_sys.lightCol, _lightcol, sizeof(_lightcol));
memcpy(icon_sys.lightAmbient, _ambient, sizeof(_ambient));
strcpy((char*)icon_sys.view, ico);
strcpy((char*)icon_sys.copy, ico);
strcpy((char*)icon_sys.del, ico);
int fd = fio.open(dest, O_WRONLY | O_CREAT | O_TRUNC);
if (fd >= 0) {
fio.write(fd, &icon_sys, sizeof(icon_sys));
int res = fio.sync(fd);
fio.close(fd);
return (res == sizeof(icon_sys));
} else
return false;
}
uint16 *Ps2SaveFileManager::decompressIconData(uint16 *size) {
uint16 inPos = 1;
uint16 *rleData = (uint16*)_rleIcoData;
uint16 resSize = rleData[0];
uint16 *resData = (uint16*)malloc(resSize * sizeof(uint16));
uint16 outPos = 0;
while (outPos < resSize) {
uint16 len = rleData[inPos++];
while (len--)
resData[outPos++] = 0x7FFF;
len = rleData[inPos++];
while (len--)
resData[outPos++] = rleData[inPos++];
}
*size = resSize;
assert(outPos == resSize);
return resData;
}
UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen) {
_screen = screen;
int fd = fio.open(filename, O_RDONLY);
_buf = NULL;
_bufSize = _bufPos = 0;
_ioFailed = false;
if (fd >= 0) {
int srcSize = fio.seek(fd, 0, SEEK_END);
fio.seek(fd, 0, SEEK_SET);
if (srcSize > 4) {
int res;
uint8 *tmpBuf = (uint8*)malloc(srcSize);
fio.read(fd, tmpBuf, srcSize);
res = fio.sync(fd);
if (res == srcSize) {
uint32 resLen = _bufSize = *(uint32*)tmpBuf;
_buf = (uint8*)malloc(_bufSize + 2048);
res = ucl_nrv2e_decompress_8(tmpBuf + 4, srcSize - 4, _buf, &resLen, NULL);
if ((res < 0) || (resLen != _bufSize)) {
printf("Unable to decompress file %s (%d -> %d) error code %d\n", filename, srcSize, _bufSize, res);
free(_buf);
_buf = NULL;
_bufSize = 0;
}
}
free(tmpBuf);
}
if (!_buf) {
printf("Invalid savegame %s\n", filename);
_ioFailed = true;
}
fio.close(fd);
}
}
UclInSaveFile::~UclInSaveFile(void) {
if (_buf)
free(_buf);
_screen->wantAnim(false);
}
bool UclInSaveFile::ioFailed(void) {
return _ioFailed;
}
void UclInSaveFile::clearIOFailed(void) {
_ioFailed = false;
}
bool UclInSaveFile::eos(void) const {
return _bufPos == _bufSize;
}
uint32 UclInSaveFile::read(void *ptr, uint32 size) {
uint32 bytesRemain = _bufSize - _bufPos;
if (size > bytesRemain) {
size = bytesRemain;
_ioFailed = true;
}
memcpy(ptr, _buf + _bufPos, size);
_bufPos += size;
return size;
}
void UclInSaveFile::skip(uint32 offset) {
if (_bufPos + offset <= _bufSize)
_bufPos += offset;
else
_bufPos = _bufSize;
}
UclOutSaveFile::UclOutSaveFile(const char *filename, Gs2dScreen *screen) {
_screen = screen;
_bufPos = 0;
_fd = fio.open(filename, O_WRONLY | O_CREAT | O_TRUNC);
if (_fd >= 0) {
_bufSize = 65536;
_buf = (uint8*)malloc(_bufSize);
_ioFailed = false;
} else {
_ioFailed = true;
_bufSize = 0;
_buf = NULL;
}
}
UclOutSaveFile::~UclOutSaveFile(void) {
if (_buf) {
if (flush() < 0)
printf("~UclOutSaveFile: Flush failed!\n");
free(_buf);
}
if (_fd >= 0)
fio.close(_fd);
_screen->wantAnim(false);
}
bool UclOutSaveFile::ioFailed(void) {
return _ioFailed;
}
void UclOutSaveFile::clearIOFailed(void) {
_ioFailed = false;
}
int UclOutSaveFile::flush(void) {
if (_bufPos == 0)
return 0; // no data to flush
if (_buf) {
uint8 *compBuf = (uint8*)malloc(_bufPos * 2);
uint32 compSize = _bufPos * 2;
int res = ucl_nrv2e_99_compress(_buf, _bufPos, compBuf, &compSize, NULL, 10, NULL, NULL);
if (res >= 0) {
fio.write(_fd, &_bufPos, 4);
if (fio.sync(_fd) == 4) {
fio.write(_fd, compBuf, compSize);
if (fio.sync(_fd) != compSize)
res = -1;
} else
res = -1;
} else
printf("Unable to compress %d bytes of savedata, errorcode %d\n", _bufPos, res);
free(compBuf);
if (res >= 0) {
_bufPos = 0;
return 0;
}
}
_ioFailed = true;
printf("UclOutSaveFile::flush failed!\n");
return -1;
}
uint32 UclOutSaveFile::write(const void *ptr, uint32 size) {
assert(_bufPos <= _bufSize);
uint32 bytesFree = _bufSize - _bufPos;
if (bytesFree < size) {
uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024;
_bufSize += allocBytes;
_buf = (uint8*)realloc(_buf, _bufSize);
bytesFree = _bufSize - _bufPos;
}
assert(bytesFree >= size);
memcpy(_buf + _bufPos, ptr, size);
_bufPos += size;
return size;
}
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