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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include <tamtypes.h>
#include <kernel.h>
#include <sifrpc.h>
#include <loadfile.h>
#include <fileio.h>
#include <malloc.h>
#include <ucl/ucl.h>
#include <libmc.h>
#include "backends/ps2/savefile.h"
#include "backends/ps2/Gs2dScreen.h"
#include "backends/ps2/systemps2.h"
#include "common/scummsys.h"
#define UCL_MAGIC 0x314C4355
#define PORT 0
#define SLOT 0
// port 0, slot 0: memory card in first slot.
void sioprintf(const char *zFormat, ...);
class McAccess {
public:
McAccess(int port, int slot);
~McAccess(void);
int open(const char *name, int mode);
int close(int fd);
int size(int fd);
int read(int fd, void *buf, int size);
int write(int fd, const void *buf, int size);
int mkDir(const char *name);
int getDir(const char *name, unsigned int mode, int max, void *dest);
int getInfo(int *type, int *free, int *format);
private:
int _sema;
int _port, _slot;
};
McAccess::McAccess(int port, int slot) {
_port = port;
_slot = slot;
ee_sema_t newSema;
newSema.init_count = 1;
newSema.max_count = 1;
_sema = CreateSema(&newSema);
assert(mcInit(MC_TYPE_MC) >= 0);
}
McAccess::~McAccess(void) {
DeleteSema(_sema);
}
int McAccess::open(const char *name, int mode) {
int res;
WaitSema(_sema);
mcOpen(_port, _slot, name, mode);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
int McAccess::close(int fd) {
int res;
WaitSema(_sema);
mcClose(fd);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
int McAccess::size(int fd) {
int res, size;
WaitSema(_sema);
mcSeek(fd, 0, SEEK_END);
mcSync(0, NULL, &size);
mcSeek(fd, 0, SEEK_SET);
mcSync(0, NULL, &res);
SignalSema(_sema);
assert(res == 0);
return size;
}
int McAccess::read(int fd, void *buf, int size) {
int res;
WaitSema(_sema);
mcRead(fd, buf, size);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
int McAccess::write(int fd, const void *buf, int size) {
int res;
WaitSema(_sema);
mcWrite(fd, buf, size);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
int McAccess::mkDir(const char *name) {
int res;
WaitSema(_sema);
mcMkDir(_port, _slot, name);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
int McAccess::getDir(const char *name, unsigned int mode, int max, void *dest) {
int res;
WaitSema(_sema);
mcGetDir(_port, _slot, name, mode, max, (mcTable*)dest);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
int McAccess::getInfo(int *type, int *free, int *format) {
int res;
WaitSema(_sema);
mcGetInfo(_port, _slot, type, free, format);
mcSync(0, NULL, &res);
SignalSema(_sema);
return res;
}
class UclOutSaveFile : public Common::OutSaveFile {
public:
UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc);
virtual ~UclOutSaveFile(void);
virtual uint32 write(const void *ptr, uint32 size);
virtual void flush(void);
virtual bool ioFailed(void);
virtual void clearIOFailed(void);
private:
OSystem_PS2 *_system;
Gs2dScreen *_screen;
McAccess *_mc;
int _fd;
uint8 *_buf;
uint32 _bufSize, _bufPos;
bool _ioFailed, _wasFlushed;
};
class UclInSaveFile : public Common::InSaveFile {
public:
UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc);
virtual ~UclInSaveFile(void);
virtual bool eos(void) const;
virtual uint32 read(void *ptr, uint32 size);
virtual bool ioFailed(void);
virtual void clearIOFailed(void);
virtual void skip(uint32 offset);
private:
Gs2dScreen *_screen;
McAccess *_mc;
uint8 *_buf;
uint32 _bufSize, _bufPos;
bool _ioFailed;
};
class AutoSaveFile : public Common::OutSaveFile {
public:
AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename);
~AutoSaveFile(void);
virtual uint32 write(const void *ptr, uint32 size);
virtual void flush(void) { };
virtual bool ioFailed(void) { return false; };
virtual void clearIOFailed(void) {};
private:
Ps2SaveFileManager *_saveMan;
char _fileName[256];
uint8 *_buf;
uint32 _bufSize, _bufPos;
};
AutoSaveFile::AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename) {
strcpy(_fileName, filename);
_saveMan = saveMan;
_bufSize = 65536;
_buf = (uint8*)memalign(64, _bufSize);
_bufPos = 0;
}
AutoSaveFile::~AutoSaveFile(void) {
_saveMan->writeSaveNonblocking(_fileName, _buf, _bufPos);
free(_buf);
}
uint32 AutoSaveFile::write(const void *ptr, uint32 size) {
uint32 bytesFree = _bufSize - _bufPos;
if (bytesFree < size) {
uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024;
_bufSize += allocBytes;
_buf = (uint8*)realloc(_buf, _bufSize);
bytesFree = _bufSize - _bufPos;
}
memcpy(_buf + _bufPos, ptr, size);
_bufPos += size;
return size;
}
#define MAX_MC_ENTRIES 16
void runSaveThread(Ps2SaveFileManager *param);
Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) {
_system = system;
_screen = screen;
_mc = new McAccess(0, 0);
_mcDirList = (mcTable*)memalign(64, MAX_MC_ENTRIES * sizeof(mcTable));
_mcDirName[0] = '\0';
_mcCheckTime = 0;
_mcNeedsUpdate = true;
for (int mcCheckCount = 0; mcCheckCount < 3; mcCheckCount++) {
/* retry mcGetInfo 3 times. It slows down startup without mc considerably,
but cheap 3rd party memory cards apparently fail to get detected once in a while */
int mcType, mcFree, mcFormat;
int res = _mc->getInfo(&mcType, &mcFree, &mcFormat);
if ((res == 0) || (res == -1)) { // mc okay
_mcPresent = true;
printf("MC okay, result = %d. Type %d, Free %d, Format %d\n", res, mcType, mcFree, mcFormat);
checkMainDirectory();
break;
} else {
_mcPresent = false;
printf("MC failed, not present or not formatted, code %d\n", res);
}
}
// create save thread
ee_sema_t newSema;
newSema.init_count = 0;
newSema.max_count = 1;
_autoSaveSignal = CreateSema(&newSema);
_autoSaveBuf = NULL;
_autoSaveSize = 0;
_systemQuit = false;
ee_thread_t saveThread, thisThread;
ReferThreadStatus(GetThreadId(), &thisThread);
saveThread.initial_priority = thisThread.current_priority + 1;
saveThread.stack_size = 8 * 1024;
_autoSaveStack = malloc(saveThread.stack_size);
saveThread.stack = _autoSaveStack;
saveThread.func = (void *)runSaveThread;
asm("move %0, $gp\n": "=r"(saveThread.gp_reg));
_autoSaveTid = CreateThread(&saveThread);
assert(_autoSaveTid >= 0);
StartThread(_autoSaveTid, this);
}
Ps2SaveFileManager::~Ps2SaveFileManager(void) {
}
void Ps2SaveFileManager::checkMainDirectory(void) {
// verify that the main directory (scummvm config + icon) exists
int ret, fd;
_mcNeedsUpdate = true;
ret = _mc->getDir("/ScummVM/*", 0, MAX_MC_ENTRIES, _mcDirList);
printf("/ScummVM/* res = %d\n", ret);
if (ret <= 0) { // assume directory doesn't exist
printf("Dir doesn't exist\n");
ret = _mc->mkDir("/ScummVM");
if (ret >= 0) {
fd = _mc->open("/ScummVM/scummvm.icn", O_WRONLY | O_CREAT);
if (fd >= 0) {
uint16 icoSize;
uint16 *icoBuf = decompressIconData(&icoSize);
ret = _mc->write(fd, icoBuf, icoSize * 2);
_mc->close(fd);
free(icoBuf);
printf(".icn written\n");
setupIcon("/ScummVM/icon.sys", "scummvm.icn", "ScummVM", "Configuration");
} else
printf("Can't create icon file: %d\n", fd);
} else
printf("can't create scummvm directory: %d\n", ret);
}
}
void Ps2SaveFileManager::splitPath(const char *fileName, char *dir, char *name) {
strcpy(dir, fileName);
char *ext = strchr(dir, '.');
if (ext) {
*ext = '\0';
ext++;
}
if (ext && *ext)
sprintf(name, "%s.ucl", ext);
else
strcpy(name, "save.ucl");
}
bool Ps2SaveFileManager::mcReadyForDir(const char *dir) {
if (_mcNeedsUpdate || ((_system->getMillis() - _mcCheckTime) > 2000) || !_mcPresent) {
// check if memory card was exchanged/removed in the meantime
int mcType, mcFree, mcFormat, mcResult;
mcResult = _mc->getInfo(&mcType, &mcFree, &mcFormat);
if (mcResult != 0) { // memory card was exchanged
_mcNeedsUpdate = true;
if (mcResult == -1) { // yes, it was exchanged
checkMainDirectory(); // make sure ScummVM dir and icon are there
} else { // no memorycard in slot or not formatted or something like that
_mcPresent = false;
printf("MC not found, error code %d\n", mcResult);
return false;
}
}
_mcPresent = true;
_mcCheckTime = _system->getMillis();
}
if (_mcNeedsUpdate || strcmp(_mcDirName, dir)) {
strcpy(_mcDirName, dir);
char dirStr[256];
sprintf(dirStr, "/ScummVM-%s/*", dir);
_mcEntries = _mc->getDir(dirStr, 0, MAX_MC_ENTRIES, _mcDirList);
_mcNeedsUpdate = false;
}
return (_mcEntries >= 0);
}
Common::InSaveFile *Ps2SaveFileManager::openForLoading(const char *filename) {
_screen->wantAnim(true);
char dir[256], name[256];
splitPath(filename, dir, name);
if (mcReadyForDir(dir)) {
bool fileExists = false;
for (int i = 0; i < _mcEntries; i++)
if (strcmp(name, (char*)_mcDirList[i].name) == 0)
fileExists = true;
if (fileExists) {
char fullName[256];
sprintf(fullName, "/ScummVM-%s/%s", dir, name);
UclInSaveFile *file = new UclInSaveFile(fullName, _screen, _mc);
if (file) {
if (!file->ioFailed())
return file;
else
delete file;
}
} else
printf("file %s (%s) doesn't exist\n", filename, name);
}
_screen->wantAnim(false);
return NULL;
}
Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const char *filename) {
int res;
char dir[256], name[256];
_screen->wantAnim(true);
splitPath(filename, dir, name);
if (!mcReadyForDir(dir)) {
if (_mcPresent) { // directory doesn't seem to exist yet
char fullPath[256];
sprintf(fullPath, "/ScummVM-%s", dir);
res = _mc->mkDir(fullPath);
char icoSysDest[256], saveDesc[256];
sprintf(icoSysDest, "%s/icon.sys", fullPath);
strcpy(saveDesc, dir);
if ((saveDesc[0] >= 'a') && (saveDesc[0] <= 'z'))
saveDesc[0] += 'A' - 'a';
setupIcon(icoSysDest, "../ScummVM/scummvm.icn", saveDesc, "Savegames");
}
}
if (_mcPresent) {
char fullPath[256];
sprintf(fullPath, "/ScummVM-%s/%s", dir, name);
if (strstr(filename, ".s00") || strstr(filename, ".ASD") || strstr(filename, ".asd")) {
// this is an autosave
AutoSaveFile *file = new AutoSaveFile(this, fullPath);
return file;
} else {
UclOutSaveFile *file = new UclOutSaveFile(fullPath, _system, _screen, _mc);
if (!file->ioFailed()) {
// we're creating a file, mc will have to be updated next time
_mcNeedsUpdate = true;
return file;
} else
delete file;
}
}
_screen->wantAnim(false);
return NULL;
}
void Ps2SaveFileManager::listSavefiles(const char *prefix, bool *marks, int num) {
_screen->wantAnim(true);
int mcType, mcFree, mcFormat, mcResult;
mcResult = _mc->getInfo(&mcType, &mcFree, &mcFormat);
memset(marks, false, num * sizeof(bool));
if ((mcResult == 0) || (mcResult == -1)) {
// there's a memory card in the slot.
if (mcResult == -1)
_mcNeedsUpdate = true;
mcTable *mcEntries = (mcTable*)memalign(64, sizeof(mcTable) * MAX_MC_ENTRIES);
char dirStr[256], ext[256], mcSearchStr[256];
strcpy(dirStr, prefix);
char *pos = strchr(dirStr, '.');
if (pos) {
strcpy(ext, pos + 1);
*pos = '\0';
} else
ext[0] = '\0';
sprintf(mcSearchStr, "/ScummVM-%s/%s*", dirStr, ext);
int numEntries = _mc->getDir(mcSearchStr, 0, MAX_MC_ENTRIES, mcEntries);
int searchLen = strlen(ext);
for (int i = 0; i < numEntries; i++)
if ((((char*)mcEntries[i].name)[0] != '.') && stricmp((char*)mcEntries[i].name, "icon.sys")) {
char *stopCh;
int destNum = (int)strtoul((char*)mcEntries[i].name + searchLen, &stopCh, 10);
if ((!stopCh) || strcmp(stopCh, ".ucl"))
printf("unexpected end %s in name %s, search %s\n", stopCh, (char*)mcEntries[i].name, prefix);
if (destNum < num)
marks[destNum] = true;
}
free(mcEntries);
}
_screen->wantAnim(false);
}
const char *Ps2SaveFileManager::getSavePath(void) const {
return "mc0:";
}
bool Ps2SaveFileManager::setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2) {
mcIcon icon_sys;
memset(&icon_sys, 0, sizeof(mcIcon));
memcpy(icon_sys.head, "PS2D", 4);
char title[256];
if (!stricmp("SAVEGAME", descr1)) { // these are broken sword 1 savegames
sprintf(title, "BSword1\n%s", descr2);
icon_sys.nlOffset = 8;
} else {
sprintf(title, "%s\n%s", descr1, descr2);
icon_sys.nlOffset = strlen(descr1) + 1;
}
strcpy_sjis((short*)&(icon_sys.title), title);
icon_sys.trans = 0x10;
memcpy(icon_sys.bgCol, _bgcolor, sizeof(_bgcolor));
memcpy(icon_sys.lightDir, _lightdir, sizeof(_lightdir));
memcpy(icon_sys.lightCol, _lightcol, sizeof(_lightcol));
memcpy(icon_sys.lightAmbient, _ambient, sizeof(_ambient));
strcpy((char*)icon_sys.view, ico);
strcpy((char*)icon_sys.copy, ico);
strcpy((char*)icon_sys.del, ico);
int fd, res;
fd = _mc->open(dest, O_WRONLY | O_CREAT);
if (fd >= 0) {
res = _mc->write(fd, &icon_sys, sizeof(icon_sys));
_mc->close(fd);
return (res == sizeof(icon_sys));
} else
return false;
}
uint16 *Ps2SaveFileManager::decompressIconData(uint16 *size) {
uint16 inPos = 1;
uint16 *rleData = (uint16*)_rleIcoData;
uint16 resSize = rleData[0];
uint16 *resData = (uint16*)malloc(resSize * sizeof(uint16));
uint16 outPos = 0;
while (outPos < resSize) {
uint16 len = rleData[inPos++];
while (len--)
resData[outPos++] = 0x7FFF;
len = rleData[inPos++];
while (len--)
resData[outPos++] = rleData[inPos++];
}
*size = resSize;
assert(outPos == resSize);
return resData;
}
void runSaveThread(Ps2SaveFileManager *param) {
param->saveThread();
}
void Ps2SaveFileManager::writeSaveNonblocking(char *name, void *buf, uint32 size) {
if (buf && size && !_systemQuit) {
strcpy(_autoSaveName, name);
assert(!_autoSaveBuf);
_autoSaveBuf = (uint8*)malloc(size);
memcpy(_autoSaveBuf, buf, size);
_autoSaveSize = size;
SignalSema(_autoSaveSignal);
}
}
void Ps2SaveFileManager::saveThread(void) {
while (!_systemQuit) {
WaitSema(_autoSaveSignal);
if (_autoSaveBuf && _autoSaveSize) {
UclOutSaveFile *outSave = new UclOutSaveFile(_autoSaveName, _system, _screen, _mc);
if (!outSave->ioFailed()) {
outSave->write(_autoSaveBuf, _autoSaveSize);
outSave->flush();
}
if (outSave->ioFailed())
_system->msgPrintf(5000, "Writing autosave to %s failed", _autoSaveName);
delete outSave;
free(_autoSaveBuf);
_autoSaveBuf = NULL;
_autoSaveSize = 0;
_mcNeedsUpdate = true; // we've created a file, mc will have to be updated
_screen->wantAnim(false);
}
}
ExitThread();
}
void Ps2SaveFileManager::quit(void) {
_systemQuit = true;
ee_thread_t statSave, statThis;
ReferThreadStatus(GetThreadId(), &statThis);
int res = ChangeThreadPriority(_autoSaveTid, statThis.current_priority - 1);
sioprintf("SaveThread prio res: %d", res);
do { // wait until thread called ExitThread()
SignalSema(_autoSaveSignal);
ReferThreadStatus(_autoSaveTid, &statSave);
} while (statSave.status != 0x10);
sioprintf("wait done");
DeleteThread(_autoSaveTid);
free(_autoSaveStack);
}
UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc) {
_screen = screen;
_mc = mc;
int fd = _mc->open(filename, O_RDONLY);
_buf = NULL;
_bufSize = _bufPos = 0;
_ioFailed = false;
if (fd >= 0) {
int srcSize = _mc->size(fd);
if (srcSize > 8) {
int res;
uint8 *tmpBuf = (uint8*)memalign(64, srcSize);
res = _mc->read(fd, tmpBuf, srcSize);
if ((res == srcSize) && (*(uint32*)tmpBuf == UCL_MAGIC)) {
uint32 resLen = _bufSize = *(uint32*)(tmpBuf + 4);
_buf = (uint8*)malloc(_bufSize + 2048);
res = ucl_nrv2e_decompress_8(tmpBuf + 8, srcSize - 8, _buf, &resLen, NULL);
if ((res < 0) || (resLen != _bufSize)) {
printf("Unable to decompress file %s (%d -> %d) error code %d\n", filename, srcSize, _bufSize, res);
free(_buf);
_buf = NULL;
_bufSize = 0;
}
}
free(tmpBuf);
}
_mc->close(fd);
}
if (!_buf) {
printf("Invalid savegame %s\n", filename);
_ioFailed = true;
}
}
UclInSaveFile::~UclInSaveFile(void) {
if (_buf)
free(_buf);
_screen->wantAnim(false);
}
bool UclInSaveFile::ioFailed(void) {
return _ioFailed;
}
void UclInSaveFile::clearIOFailed(void) {
_ioFailed = false;
}
bool UclInSaveFile::eos(void) const {
return _bufPos == _bufSize;
}
uint32 UclInSaveFile::read(void *ptr, uint32 size) {
if (_buf) {
uint32 bytesRemain = _bufSize - _bufPos;
if (size > bytesRemain) {
size = bytesRemain;
_ioFailed = true;
}
memcpy(ptr, _buf + _bufPos, size);
_bufPos += size;
return size;
} else {
_ioFailed = true;
return 0;
}
}
void UclInSaveFile::skip(uint32 offset) {
if (_buf) {
if (_bufPos + offset <= _bufSize)
_bufPos += offset;
else
_bufPos = _bufSize;
}
}
UclOutSaveFile::UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc) {
_screen = screen;
_system = system;
_mc = mc;
_bufPos = 0;
_fd = _mc->open(filename, O_WRONLY | O_CREAT);
if (_fd >= 0) {
_bufSize = 65536;
_buf = (uint8*)malloc(_bufSize);
_ioFailed = false;
} else {
_ioFailed = true;
_bufSize = 0;
_buf = NULL;
}
_wasFlushed = false;
}
UclOutSaveFile::~UclOutSaveFile(void) {
if (_buf) {
if (_bufPos) {
printf("Engine didn't call SaveFile::flush()\n");
flush();
if (ioFailed()) {
// unable to save to memory card and it's too late to return an error code to the engine
_system->msgPrintf(5000, "!WARNING!\nCan't write to memory card.\nGame was NOT saved.");
printf("~UclOutSaveFile: Flush failed!\n");
}
}
free(_buf);
}
if (_fd >= 0)
_mc->close(_fd);
_screen->wantAnim(false);
}
bool UclOutSaveFile::ioFailed(void) {
return _ioFailed;
}
void UclOutSaveFile::clearIOFailed(void) {
_ioFailed = false;
}
void UclOutSaveFile::flush(void) {
int res = 0;
if (_bufPos) {
if (_wasFlushed) {
// the engine flushed this file and afterwards wrote more data.
// this is unsupported because it results in savefiles that consist
// of two or more compressed segments.
printf("Error: 2nd call to UclOutSaveFile::flush!\n");
res = -1;
} else {
uint32 compSize = _bufPos * 2;
uint8 *compBuf = (uint8*)memalign(64, compSize + 8);
*(uint32*)(compBuf + 0) = UCL_MAGIC;
*(uint32*)(compBuf + 4) = _bufPos; // uncompressed size
res = ucl_nrv2e_99_compress(_buf, _bufPos, compBuf + 8, &compSize, NULL, 10, NULL, NULL);
if (res >= 0) {
res = _mc->write(_fd, compBuf, compSize + 8);
if (res != (int)compSize + 8)
res = -1;
} else
printf("Unable to compress %d bytes of savedata, errorcode %d\n", _bufPos, res);
free(compBuf);
_bufPos = 0;
}
}
if (res < 0) {
_ioFailed = true;
printf("UclOutSaveFile::flush failed!\n");
}
}
uint32 UclOutSaveFile::write(const void *ptr, uint32 size) {
assert(_bufPos <= _bufSize);
uint32 bytesFree = _bufSize - _bufPos;
if (bytesFree < size) {
uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024;
_bufSize += allocBytes;
_buf = (uint8*)realloc(_buf, _bufSize);
bytesFree = _bufSize - _bufPos;
}
assert(bytesFree >= size);
memcpy(_buf + _bufPos, ptr, size);
_bufPos += size;
return size;
}
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