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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef __PS2_SAVEFILE__
#define __PS2_SAVEFILE__
#include "common/savefile.h"
#include <libmc.h>
enum SaveMode {
TO_HOST = 0,
TO_MC,
TO_HDD
};
class Gs2dScreen;
class Ps2SaveFileManager : public SaveFileManager {
public:
Ps2SaveFileManager(const char *path, SaveMode mode, Gs2dScreen *screen);
virtual ~Ps2SaveFileManager();
virtual SaveFile *openForSaving(const char *filename) {
return openSavefile(filename, true);
}
virtual SaveFile *openForLoading(const char *filename) {
return openSavefile(filename, false);
}
virtual void listSavefiles(const char * /* prefix */, bool *marks, int num);
/** Get the path to the save game directory. */
virtual const char *getSavePath() const;
void setSavePath(const char *path);
static bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);
void checkMainDirectory(void);
private:
uint16 *decompressIconData(uint16 *size);
Gs2dScreen *_screen;
static const uint8 _rleIcoData[14018];
SaveMode _mode;
char _savePath[256];
static const iconIVECTOR _bgcolor[4];
static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;
SaveFile *openSavefile(const char *filename, bool saveOrLoad);
};
#endif // __PS2_SAVEFILE__
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