1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
ScummVM-PSP 0.8.0CVS README
===========================
Installation
============
- Copy the relevant game datafiles to your memory stick (location
doesn't matter).
- Install ScummVM like any other homebrew
- Run ScummVM and use the launcher to add games and run them
Controls
========
Left trigger - ESC
Right trigger - Enter
Analog - Mouse movement
Directionals - Mouse movement
Analog + triangle - Fine control mouse
Cross - Mouse button 1
Circle - Mouse button 2
Square - '.' (skip dialogue in some games)
Select - Show/Hide Virtual Keyboard
Start - F5
Notes
=====
- While it's possible to compress certain game resources to reduce their size,
this can (and usually will) cause games (especially animation) to be choppy
sometimes, as it ofcourse needs extra CPU power to decode these files.
As such, it is recommended to play games in their original, uncompressed,
form whenever possible.
Frequently Asked Questions
==========================
Q: What do I need to run the games?
A: A 1.00 or 1.50 firmware PSP and the necessary datafiles for the game you
want to play and obviously this ScummVM port.
Q: Can I run this on my 1.52/1.52/2.00 firmware PSP?
A: No, you can't do this 'directly' as of yet.
A method exists for 'downgrading' a 2.00 firmware PSP to 1.50,
however, the details of this are beyond the scope of this document.
Q: My Monkey Island 1 doesn't have any music, what gives?
A: If your version of Monkey Island came on a CD then it has the music
as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
to the same directory as the game datafiles for music to work.
Q: Game X crashes, or feature Y doesn't work. Can you fix this?
A: Possibly.
Because of the large amount of games ScummVM supports we obviously haven't
played them all start-to-finish on the PSP, so it's possible there
are bugs or issues that we're not aware of.
When you encounter such a bug, please use the "Bug Tracker" you find linked
on the ScummVM website, and mention all relevant info (i.e. that you're
using the PSP version, which ScummVM version it is, if the problem exists
in a recent PC CVS version, a detailed description of the problem,
and if at all possible a nearby savegame), this will make it much easier
for us to reproduce (and hopefully fix) the problem.
Building the source code
========================
To build ScummVM for PSP you need:
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
Note: This usually gets installed by the PSP toolchain,
so you don't have to do it manually.
- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL)
- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
- libmpeg2(*) (http://libmpeg2.sf.net)
Note: As this is not in pspdev svn, you'll need to build
it manually. Adding a psp target/host to config.sub and
using a configure line similar to the SDL port worked for
me.
(*) = optional
When you've installed these libraries (read their README.PSP for instructions),
type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP,
or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
You can control most of the build process (engines and libraries used) from
the Makefile.
Port Authors
============
Joost Peters (joostp@scummvm.org)
Paolo Costabel (paoloc@pacbell.net)
Thomas Mayer (tommybear@internode.on.net)
|