aboutsummaryrefslogtreecommitdiff
path: root/backends/saves/default/default-saves.cpp
blob: dc5e8adca77ac176b9f8e5e3a57c157c86109df6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)

#include "common/savefile.h"
#include "common/util.h"
#include "common/fs.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "backends/saves/default/default-saves.h"
#include "backends/saves/compressed/compressed-saves.h"

#include <stdio.h>
#include <string.h>
#include <errno.h>

#if defined(UNIX) || defined(__SYMBIAN32__)
#include <sys/stat.h>
#endif

#ifdef UNIX
#ifdef MACOSX
#define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames"
#else
#define DEFAULT_SAVE_PATH ".scummvm"
#endif
#elif defined(__SYMBIAN32__)
#define DEFAULT_SAVE_PATH "Savegames"
#endif

DefaultSaveFileManager::DefaultSaveFileManager() {
	// Register default savepath
	// TODO: Remove this code here, and instead leave setting the
	// default savepath to the ports using this class.
#ifdef DEFAULT_SAVE_PATH
	Common::String savePath;
#if defined(UNIX) && !defined(IPHONE)
	const char *home = getenv("HOME");
	if (home && *home && strlen(home) < MAXPATHLEN) {
		savePath = home;
		savePath += "/" DEFAULT_SAVE_PATH;
		ConfMan.registerDefault("savepath", savePath);
	}
#elif defined(__SYMBIAN32__)
	savePath = Symbian::GetExecutablePath();
	savePath += DEFAULT_SAVE_PATH "\\";
	ConfMan.registerDefault("savepath", savePath);
#endif
#endif // #ifdef DEFAULT_SAVE_PATH
}

DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) {
	ConfMan.registerDefault("savepath", defaultSavepath);
}


Common::StringList DefaultSaveFileManager::listSavefiles(const char *pattern) {
	FilesystemNode savePath(getSavePath());
	FSList savefiles;
	Common::StringList results;
	Common::String search(pattern);

	if (savePath.lookupFile(savefiles, search, false, true, 0)) {
		for (FSList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
			results.push_back(file->getName());
		}
	}

	return results;
}

void DefaultSaveFileManager::checkPath(const FilesystemNode &dir) {
	const Common::String path = dir.getPath();
	clearError();

#if defined(UNIX) || defined(__SYMBIAN32__)
	struct stat sb;

	// Check whether the dir exists
	if (stat(path.c_str(), &sb) == -1) {
		// The dir does not exist, or stat failed for some other reason.
		// If the problem was that the path pointed to nothing, try
		// to create the dir (ENOENT case).
		switch (errno) {
		case EACCES:
			setError(SFM_DIR_ACCESS, "Search or write permission denied: "+path);
			break;
#if !defined(__SYMBIAN32__)
		case ELOOP:
			setError(SFM_DIR_LOOP, "Too many symbolic links encountered while traversing the path: "+path);
			break;
#endif
		case ENAMETOOLONG:
			setError(SFM_DIR_NAMETOOLONG, "The path name is too long: "+path);
			break;
		case ENOENT:
			if (mkdir(path.c_str(), 0755) != 0) {
				// mkdir could fail for various reasons: The parent dir doesn't exist,
				// or is not writeable, the path could be completly bogus, etc.
				warning("mkdir for '%s' failed!", path.c_str());
				perror("mkdir");

				switch (errno) {
				case EACCES:
					setError(SFM_DIR_ACCESS, "Search or write permission denied: "+path);
					break;
				case EMLINK:
					setError(SFM_DIR_LINKMAX, "The link count of the parent directory would exceed {LINK_MAX}: "+path);
					break;
#if !defined(__SYMBIAN32__)
				case ELOOP:
					setError(SFM_DIR_LOOP, "Too many symbolic links encountered while traversing the path: "+path);
					break;
#endif
				case ENAMETOOLONG:
					setError(SFM_DIR_NAMETOOLONG, "The path name is too long: "+path);
					break;
				case ENOENT:
					setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+path);
					break;
				case ENOTDIR:
					setError(SFM_DIR_NOTDIR, "A component of the path prefix is not a directory: "+path);
					break;
				case EROFS:
					setError(SFM_DIR_ROFS, "The parent directory resides on a read-only file system:"+path);
					break;
				}
			}
			break;
		case ENOTDIR:
			setError(SFM_DIR_NOTDIR, "A component of the path prefix is not a directory: "+path);
			break;
		}
	} else {
		// So stat() succeeded. But is the path actually pointing to a directory?
		if (!S_ISDIR(sb.st_mode)) {
			setError(SFM_DIR_NOTDIR, "The given savepath is not a directory: "+path);
		}
	}
#else
	if (!dir.exists()) {
		// TODO: We could try to mkdir the directory here; or rather, we could
		// add a mkdir method to FilesystemNode and invoke that here.
		setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+path);
	} else if (!dir.isDirectory()) {
		setError(SFM_DIR_NOTDIR, "The given savepath is not a directory: "+path);
	}
#endif
}

Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename) {
	// Ensure that the savepath is valid. If not, generate an appropriate error.
	FilesystemNode savePath(getSavePath());
	checkPath(savePath);

	if (getError() == SFM_NO_ERROR) {
		FilesystemNode file = savePath.getChild(filename);

		// Open the file for reading
		Common::SeekableReadStream *sf = file.openForReading();

		return wrapInSaveFile(sf);
	} else {
		return 0;
	}
}

Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const char *filename) {
	// Ensure that the savepath is valid. If not, generate an appropriate error.
	FilesystemNode savePath(getSavePath());
	checkPath(savePath);

	if (getError() == SFM_NO_ERROR) {
		FilesystemNode file = savePath.getChild(filename);

		// Open the file for saving
		Common::WriteStream *sf = file.openForWriting();

		return wrapOutSaveFile(sf);
	} else {
		return 0;
	}
}

bool DefaultSaveFileManager::removeSavefile(const char *filename) {
	clearError();

	FilesystemNode savePath(getSavePath());
	FilesystemNode file = savePath.getChild(filename);

	// TODO: Add new method FilesystemNode::remove()
	if (remove(file.getPath().c_str()) != 0) {
#ifndef _WIN32_WCE
		if (errno == EACCES)
			setError(SFM_DIR_ACCESS, "Search or write permission denied: "+file.getName());

		if (errno == ENOENT)
			setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+file.getName());
#endif
		return false;
	} else {
		return true;
	}
}

Common::String DefaultSaveFileManager::getSavePath() const {

	Common::String dir;

	// Try to use game specific savepath from config
	dir = ConfMan.get("savepath");

	// Work around a bug (#999122) in the original 0.6.1 release of
	// ScummVM, which would insert a bad savepath value into config files.
	if (dir == "None") {
		ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
		ConfMan.flushToDisk();
		dir = ConfMan.get("savepath");
	}

#ifdef _WIN32_WCE
	if (dir.empty())
		dir = ConfMan.get("path");
#endif

	return dir;
}

#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)