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 | /* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */
#include "common/stdafx.h"
#include "common/util.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include <stdio.h>
#include <string.h>
namespace Common {
const char *SaveFileManager::getSavePath() const {
#if defined(PALMOS_MODE) || defined(__PSP__)
	return SCUMMVM_SAVEPATH;
#else
	const char *dir = NULL;
	// Try to use game specific savepath from config
	dir = ConfMan.get("savepath").c_str();
	// Work around a bug (#999122) in the original 0.6.1 release of
	// ScummVM, which would insert a bad savepath value into config files.
	if (0 == strcmp(dir, "None")) {
		ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
		ConfMan.flushToDisk();
		dir = ConfMan.get("savepath").c_str();
	}
#ifdef _WIN32_WCE
	if (dir[0] == 0)
		dir = ConfMan.get("path").c_str();
#endif
	assert(dir);
	return dir;
#endif
}
} // End of namespace Common
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