1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include <stdio.h>
#include <string.h>
namespace Common {
bool SaveFileManager::renameSavefile(const char *oldFilename, const char *newFilename) {
InSaveFile *inFile = 0;
OutSaveFile *outFile = 0;
uint32 size = 0;
void *buffer = 0;
bool success = false;
inFile = openForLoading(oldFilename);
if (inFile) {
size = inFile->size();
buffer = malloc(size);
assert(buffer);
outFile = openForSaving(newFilename);
if (buffer && outFile) {
inFile->read(buffer, size);
if (!inFile->ioFailed()) {
outFile->write(buffer, size);
outFile->finalize();
if (!outFile->ioFailed()) {
success = removeSavefile(oldFilename);
}
}
}
free(buffer);
delete outFile;
delete inFile;
}
return success;
}
const char *SaveFileManager::getSavePath() const {
#if defined(PALMOS_MODE) || defined(__PSP__)
return SCUMMVM_SAVEPATH;
#else
const char *dir = NULL;
// Try to use game specific savepath from config
dir = ConfMan.get("savepath").c_str();
// Work around a bug (#999122) in the original 0.6.1 release of
// ScummVM, which would insert a bad savepath value into config files.
if (0 == strcmp(dir, "None")) {
ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
ConfMan.flushToDisk();
dir = ConfMan.get("savepath").c_str();
}
#ifdef _WIN32_WCE
if (dir[0] == 0)
dir = ConfMan.get("path").c_str();
#endif
assert(dir);
return dir;
#endif
}
} // End of namespace Common
|