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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "backends/saves/windows/windows-saves.h"
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#if defined(ARRAYSIZE)
#undef ARRAYSIZE
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
// required for SHGFP_TYPE_CURRENT in shlobj.h
#define _WIN32_IE 0x500
#endif
#include <shlobj.h>
#include "common/config-manager.h"
#include "common/savefile.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
WindowsSaveFileManager::WindowsSaveFileManager() {
char defaultSavepath[MAXPATHLEN];
// Use the Application Data directory of the user profile.
if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, defaultSavepath) == S_OK) {
strcat(defaultSavepath, "\\ScummVM");
if (!CreateDirectory(defaultSavepath, NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM application data folder");
}
strcat(defaultSavepath, "\\Saved games");
if (!CreateDirectory(defaultSavepath, NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM Saved games folder");
}
ConfMan.registerDefault("savepath", defaultSavepath);
} else {
warning("Unable to access application data directory");
}
}
#endif
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