1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "backends/saves/windows/windows-saves.h"
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#if defined(ARRAYSIZE)
#undef ARRAYSIZE
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#include "common/config-manager.h"
#include "common/savefile.h"
WindowsSaveFileManager::WindowsSaveFileManager() {
char defaultSavepath[MAXPATHLEN];
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", defaultSavepath, sizeof(defaultSavepath)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", defaultSavepath, sizeof(defaultSavepath)))
error("Unable to access user profile directory");
strcat(defaultSavepath, "\\Application Data");
// If the directory already exists (as it should in most cases),
// we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND)
if (!CreateDirectory(defaultSavepath, NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create Application data folder");
}
}
strcat(defaultSavepath, "\\ScummVM");
if (!CreateDirectory(defaultSavepath, NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM application data folder");
}
strcat(defaultSavepath, "\\Saved games");
if (!CreateDirectory(defaultSavepath, NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM Saved games folder");
}
ConfMan.registerDefault("savepath", defaultSavepath);
}
}
#endif
|