aboutsummaryrefslogtreecommitdiff
path: root/backends/sdl/fb2opengl.h
blob: 285b12d6ef382c45ec87bdcb2c8b34e5e05290ce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001/2002 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

// FrameBuffer renderer in an OpenGL texture
// Andre Souza <asouza@olinux.com.br>

#include <SDL.h>
#include <SDL_opengl.h>
#include <stdlib.h>
#include <string.h>

// FLAGS 
#define FB2GL_FS 1      // FULLSCREEN
#define FB2GL_RGBA 2    // Use RGBA (else use palette)
#define FB2GL_320 4     // 320x256 texture (else use 256x256)
#define FB2GL_AUDIO 8   // Activate SDL Audio
#define FB2GL_PITCH 16  // On fb2l_update, use pitch (else bytes per pixel)
#define FB2GL_EXPAND 32 // Create a RGB fb with the color lookup table

// This extension isn't defined in OpenGL 1.1
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#endif

class FB2GL {
  private:
    // Framebuffer for 8 bpp
    unsigned char ogl_fb[256][256];
    unsigned char ogl_fbb[256][64];
    // Framebuffer for RGBA */ 
    unsigned char ogl_fb1[256][256][4];
    unsigned char ogl_fb2[256][64][4];
    // Texture(s)
    GLuint texture;
    GLuint textureb;
    // Display list
    GLuint dlist;
    // Color Table (256 colors, RGB)
    char ogl_ctable[256][3];
    char ogl_temp_ctable[256][3]; // Support for OpenGL 1.1
    char flags;
    void maketex();
    void makedlist(int xf, int yf);

  public:
    SDL_Surface *screen;
    FB2GL() { 
      flags=0;
      screen=NULL;
    }
    int init(int width, int height, int xfix, int yfix, char _flags);
    void update(void *fb, int width, int height, int pitch, int xskip, int yskip);
    void palette(int index, int r, int g, int b);
    void setPalette(int first, int ncolors);
    void update_scummvm_screen(void *fb, int width, int height, int pitch, int x, int y);
    void display();
};

void FB2GL::maketex()
{
  glGenTextures(0,&texture);
  glBindTexture(GL_TEXTURE_2D,texture);

  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

  // Bilinear filtering
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/*
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
*/
  
  if (flags & FB2GL_RGBA) {
    glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA, GL_UNSIGNED_BYTE, ogl_fb1);
  }
  else {
    glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,256,256,0,GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ogl_fb);
  }

  if (flags & FB2GL_320) {
    glGenTextures(1,&textureb);
    glBindTexture(GL_TEXTURE_2D,textureb);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

    // Bilinear filtering
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/*
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
*/

    if (flags & FB2GL_RGBA) {
      glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,256,0,GL_RGBA, 
	GL_UNSIGNED_BYTE, ogl_fb2);
    }
    else {
      glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,64,256,0,GL_COLOR_INDEX,
	GL_UNSIGNED_BYTE, ogl_fbb);
    }
  }

}

void FB2GL::makedlist(int xf, int yf)
{
  double xfix=(double)xf/128; // 128 = 256/2 (half texture => 0.0 to 1.0)
  double yfix=(double)yf/128;
  // End of 256x256 (from -1.0 to 1.0)
  double texend = (double)96/160; // 160=320/2 (== 0.0), 256-160=96.
  
  dlist=glGenLists(1);
  glNewList(dlist,GL_COMPILE);

  glEnable(GL_TEXTURE_2D);

  glBindTexture(GL_TEXTURE_2D, texture);

  if (!(flags & FB2GL_320)) { // Normal 256x256
    glBegin(GL_QUADS);
      glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); // upper left 
      glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left 
      glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); // lower right 
      glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); // upper right 
    glEnd();
  }
  else { // 320x256 

    // First, the 256x256 texture 
    glBegin(GL_QUADS);
      glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); // upper left 
      glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left 
      glTexCoord2f(1.0,0.0); glVertex2f(texend+xfix,1.0); // lower right 
      glTexCoord2f(1.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); // upper right
    glEnd();

    // 64x256 
    glBindTexture(GL_TEXTURE_2D, textureb);

    glBegin(GL_QUADS);
      glTexCoord2f(0.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); // upper left 
      glTexCoord2f(0.0,0.0); glVertex2f(texend+xfix,1.0); // lower left 
      glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); // lower right 
      glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); // upper right 
    glEnd();
  }

  glDisable(GL_TEXTURE_2D);

  glEndList();
}

int FB2GL::init(int width, int height, int xfix, int yfix, char _flags)
{
  char gl_ext[4096];
  gl_ext[0]='\0';

  flags = _flags;
  
  // Fullscreen?
  if ((flags & FB2GL_FS) && !screen) {
    screen = SDL_SetVideoMode(width, height, 0, SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_FULLSCREEN);
  }
  else if (!screen) {
    screen = SDL_SetVideoMode(width, height, 0, SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER);
  }

  if (!screen) {
    fprintf(stderr, "Couldn't start video res %dx%d\n", width, height);
    return 0;
  }


  if (!(flags & FB2GL_RGBA)) { // Check for Paletted Texture Extension 
    
    strcpy(gl_ext, (char *)glGetString(GL_EXTENSIONS));
	fprintf(stderr,"gl_ext= %s\n",gl_ext);

    if ( strstr( gl_ext , "GL_EXT_paletted_texture") )
      glEnable(GL_EXT_paletted_texture);
    else {
      fprintf(stderr,"Your OpenGL version doesn't support paletted texture\n");
      return 0;
    }
  }
  
  maketex();
  makedlist(xfix, yfix);

/*  glEnable(GL_ALPHA_TEST);
  glEnable(GL_BLEND);
  glAlphaFunc(GL_GREATER,0);
  glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);*/
  
  return 1;
}

void FB2GL::display()
{
  glCallList(dlist);
  SDL_GL_SwapBuffers();
}

void FB2GL::update(void *fb, int w, int h, int pitch, int xskip, int yskip) {
  unsigned char *fb1=(unsigned char *)fb;
  int x,y,scr_pitch,byte=0;

  if (flags & FB2GL_PITCH) scr_pitch=pitch;
  else {
    scr_pitch=w*pitch;
    byte = pitch; // Bytes perl pixel (for RGBA mode)
  }

  if (flags & FB2GL_RGBA) {
    
    if (flags & FB2GL_EXPAND) { // Expand the 8 bit fb into a RGB fb
  
      for (y=yskip; y<h; y++) {
	for (x=xskip; x<w; x++) {
	  if (x<256) { 
	    ogl_fb1[y][x][0] = ogl_ctable[*(fb1+x)][0];
	    ogl_fb1[y][x][1] = ogl_ctable[*(fb1+x)][1]; 
	    ogl_fb1[y][x][2] = ogl_ctable[*(fb1+x)][2]; 
	    ogl_fb1[y][x][3] = 255;
	  }
	  else {
	    ogl_fb2[y][x-256][0] = ogl_ctable[*(fb1+x)][0]; 
	    ogl_fb2[y][x-256][1] = ogl_ctable[*(fb1+x)][1]; 
	    ogl_fb2[y][x-256][2] = ogl_ctable[*(fb1+x)][2]; 
	    ogl_fb2[y][x-256][3] = 255;
	  }
	}
	fb1 += scr_pitch;
      }
    }
    else { // No expansion
      for (y=yskip; y<h; y++) {
	for (x=xskip; x<w; x++) {
	  if (x<256) { 
	    ogl_fb1[y-yskip][x-xskip][0] = *(fb1+(x*byte)); 
	    ogl_fb1[y-yskip][x-xskip][1] = *(fb1+(x*byte)+1); 
	    ogl_fb1[y-yskip][x-xskip][2] = *(fb1+(x*byte)+2); 
	  }
	  else {
	    ogl_fb2[y-yskip][x-256][0] = *(fb1+(x*byte)); 
	    ogl_fb2[y-yskip][x-256][1] = *(fb1+(x*byte)+1); 
	    ogl_fb2[y-yskip][x-256][2] = *(fb1+(x*byte)+2); 
	  }
	}
	fb1 += scr_pitch;
      }
    }

    // Update 256x256 texture
    glBindTexture(GL_TEXTURE_2D,texture);
    glFlush();
    glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,GL_RGBA,
	GL_UNSIGNED_BYTE,ogl_fb1);

    if (flags & FB2GL_320) {
      // Update 64x256 texture
      glBindTexture(GL_TEXTURE_2D,textureb);
      glFlush();
      glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,GL_RGBA,
	GL_UNSIGNED_BYTE,ogl_fb2);
    }

  }
  else { // non RGBA (paletted)

    for (y=0; y<h; y++)
      for (x=0; x<w; x++) {
	if (x<256) { 
	  ogl_fb[ y ][ x ] = *(fb1 + (y)*scr_pitch + x);
	}
	else { 
	  ogl_fbb[ y ][ x - 256 ] = *(fb1 + y*scr_pitch + x);
	}
      }

    // Update 256x256 texture
    glBindTexture(GL_TEXTURE_2D,texture);
    glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,
	GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fb);
		
    if (flags & FB2GL_320) {
      // Update 64x256 texture
      glBindTexture(GL_TEXTURE_2D,textureb);
      glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,
	  GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fbb);
    }

  }

  display();

}

void FB2GL::update_scummvm_screen(void *fb, int w, int h, int pitch, int xpos, int ypos) {
  uint16 *fb1 = (uint16 *)(((SDL_Surface *)fb)->pixels);
  int x, y;
  unsigned char r, g, b, a;

  for (y=0; y<h; y++) {
    for (x=0; x<w; x++) {
      
      SDL_GetRGBA(fb1[x],((SDL_Surface *)fb)->format,&r,&g,&b,&a);
      
      if (x<256) { 
	ogl_fb1[y][x][0] = r;
	ogl_fb1[y][x][1] = g;
	ogl_fb1[y][x][2] = b;
	ogl_fb1[y][x][3] = a; // Alpha
      }
      else {
	ogl_fb2[y][x-256][0] = r;
	ogl_fb2[y][x-256][1] = g;
	ogl_fb2[y][x-256][2] = b;
	ogl_fb2[y][x-256][3] = a; // Alpha
      }
    }
    fb1 += pitch;
  }

  // Update 256x256 texture
  glBindTexture(GL_TEXTURE_2D,texture);
  glFlush();
  glTexSubImage2D(GL_TEXTURE_2D,0,xpos,ypos,256-xpos,256-ypos,GL_RGBA,
    GL_UNSIGNED_BYTE,ogl_fb1);

  // Update 64x256 texture
  glBindTexture(GL_TEXTURE_2D,textureb);
  glFlush();
  glTexSubImage2D(GL_TEXTURE_2D,0,xpos,ypos,64-xpos,256-ypos,GL_RGBA,
    GL_UNSIGNED_BYTE,ogl_fb2);
 
  display();
}

void FB2GL::palette(int i, int r, int g, int b) {
  if (flags & FB2GL_EXPAND) {
    ogl_temp_ctable[i][0]=r;
    ogl_temp_ctable[i][1]=g;
    ogl_temp_ctable[i][2]=b;
  }
  else { // Paletted texture
    ogl_ctable[i][0]=r;
    ogl_ctable[i][1]=g;
    ogl_ctable[i][2]=b;
  }
}

void FB2GL::setPalette(int f, int n) {
  char temp[256][3];
  int i;
 
  if (flags & FB2GL_EXPAND) {
    for (i=f; i<n; i++) {
      ogl_ctable[i][0] = ogl_temp_ctable[i][0];
      ogl_ctable[i][1] = ogl_temp_ctable[i][1];
      ogl_ctable[i][2] = ogl_temp_ctable[i][2];
    }
  }
  else { // Paletted texture
    glBindTexture(GL_TEXTURE_2D,texture);
    glGetColorTable(GL_TEXTURE_2D,GL_RGB,GL_UNSIGNED_BYTE,&temp);
	
    for (i=f; i<n; i++) {
      temp[i][0] = ogl_ctable[i][0];
      temp[i][1] = ogl_ctable[i][1];
      temp[i][2] = ogl_ctable[i][2];
    }
	
    glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);

    if (flags & FB2GL_320) {
      glBindTexture(GL_TEXTURE_2D,textureb);
      glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
    }

  }

}